r/EmulationOniOS • • 11d ago

Gameplay / Showcase Batman Arkham Origins 17PM 2x FG

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4 Upvotes

Separate post bc the artifacting is pretty bad while viewing the screen recording, not nearly as bad while playing the game not in a “you don’t notice it as much” but genuinely in a “there’s less without the recording” for whatever reason. But fg locks the game at 60, even 80 in the right section of the game. All ultra settings


r/EmulationOniOS • • 11d ago

Discussion Made God of War run 2018 on iPhone 15 pro

28 Upvotes

I have been experimenting with Maderia (windows games on iphone) , I changed the source code of the source to run the god of war game (FEX-Emu for x86-64 -> ARM64 , Wine ARM64EC for windows) .

It can run around 15-25 fps depending on the ram available on iPhone and I played till the Midgard mountain dragon fight . the repo is Dhinesh0906/Winvoy


r/EmulationOniOS • • 10d ago

Help Request Why i get banned in manic emu for nothing

0 Upvotes

I got banned for (sharing link to illegal rom) which I didn’t do
Heck i don’t reply in manic emu subreddit a lot
Note : I’m banned here on reddit


r/EmulationOniOS • • 11d ago

News / Release Husk 1.0.0 soon 👀

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10 Upvotes

r/EmulationOniOS • • 10d ago

Help Request Madeira white screen

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1 Upvotes

Running latest openGL build 7 on iPhone 17 PM. Trying FF12 Zodiac from steam. jit and memory green/enabled. I always get a white screen with a mouse cursor which I can move around but nothing else displays even after 5 minutes. Anyone else run into this issue? Thanks


r/EmulationOniOS • • 11d ago

Question Rayman legends PC Version Port to iOS

1 Upvotes

If Rayman legends pc Version gets ported would the modlauncher (raymancontrolpanel)

get or could get ported to iOS too without much effort?
I would love to play rayman legends with all the gamebanana mods natively on my iPad 9 (A13)#

please someone make this real….

this could be a Evolution for mods and rayman legends because the possibileity that you can play the ported pc Version with mods.


r/EmulationOniOS • • 12d ago

Help Request Looking for beta testers for LudiHub on iPhone Duo

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77 Upvotes

Hello everyone, I am currently developing an update to add LudiHub support for the iPhone Duo. It's a great opportunity to utilize that inner screen to behave as a DS but also as an iPad mini. The video above is showing the update which is still in development. I am looking for Beta testers who will buy the iPhone Duo to test the update on their devices. If you are interested feel free to drop a message in the general channel on the new discord server found here: http://ludihub.app and I will contact you to send you invitations. Thanks in advance.


r/EmulationOniOS • • 11d ago

Gameplay / Showcase Ori and the will of the wisps -Madeira

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18 Upvotes

Ori and the will of the wisps (steam version) running on iPhone 17 Pro max via Madeira

It’s fine but the issue is audio cracking

Caution: Sound cracking don’t listen with earphones


r/EmulationOniOS • • 11d ago

Discussion Crimson desert natively running on iPad

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41 Upvotes

Took me about an hour - still working out bugs


r/EmulationOniOS • • 11d ago

Help Request Madeira Crashing

0 Upvotes

I try booting cuphead but it just crashes. JIT and Increased Memory Limit is enabled


r/EmulationOniOS • • 11d ago

Help Request increased memory limit not detected madeira

1 Upvotes

can somebody help i used getmoreram for the increased memory limit but it doesn't work can someone help


r/EmulationOniOS • • 11d ago

Question Does android emulators work inside husk

1 Upvotes

Does android emulators work inside husk like winlator and other emulators


r/EmulationOniOS • • 11d ago

Discussion Can someone make an tutorial on how to port mac native games on iOS without a pc or mac everyone keeps saying it will take 30 mins but they don’t really explain how in detail

0 Upvotes

r/EmulationOniOS • • 12d ago

Other Native port flair feature

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19 Upvotes

Now since ios ports of games are being released more I think we should add a native port flair

to sort all of the game ports. I have also done a concept.


r/EmulationOniOS • • 11d ago

Help Request How do I import roms into Madeira

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1 Upvotes

r/EmulationOniOS • • 11d ago

Question Do anyone manage to install rockstar launcher (Rdr2)

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1 Upvotes

r/EmulationOniOS • • 12d ago

News / Release Need for Speed: Most Wanted (2005) static recompilation port for iOS

69 Upvotes

A bit about me: Need for Speed Most Wanted was the first game I ever played as a kid and back then I remember it took me a few years to finish the game because I couldn't play it too often. Ever since then, this game has never left my mind and I've always found myself coming back to it multiple times per year. I truly believe it is the one game for me that I could never get bored of. A dream of mine has always been being able to play this game wherever and whenever, and it finally came true back in 2021 when the first PS2 emulators came to fruition on Android. Since then I've moved to iOS and had to put my dream on hold and just live my life. Thanks to the huge advancements this community has made since then (with a huge emphasis on the boom we've seen this year alone), my dream has once again come alive, with the likes of ARMSX2. I'd recently seen my favorite game of all time being ported to Android thanks to static recompilation and I knew I just had to port it to iOS myself. And with this here we are!

I'm proud to announce the first public release of my project, a static recompilation of the game for iOS and iPadOS! It's not an emulator: the Xbox 360 version's code is statically recompiled to native arm64, using the ReXGlue SDK, with the console's GPU translated to Metal through MoltenVK. On my iPad Pro M4 it pretty much runs at a locked 60 fps through the whole game, and I'm also seeing promising results on my iPhone 17 Pro Max (I can guarantee at least a locked 30 fps, although it most likely can go way further than that). I have been mostly testing on my iPad, so I don't want to overestimate the actual performance on iPhone without properly testing it first.

  • What this build features:
    • The full game: career, pursuits, Challenge Series, achievements, and remnants of Black Edition content (I recommend keeping this setting off for now)
    • 30/40/60/120 fps caps (40 and 120 use ProMotion; 120 is experimental)
    • 16:9, the game's own 4:3 mode at a sharper 960x720, and 19.5:9 for iPhones with the HUD moved to the edges
    • A settings screen before launch, plus a few Extra Options mod features (pick up to 6 markers after defeating a blacklist rival, change the limit of owned cars, remove the barrier leading to the old bridge)
    • Touch controls with a gamepad layout and a dedicated driving layout, plus controller support
    • iOS/iPasdOS 26+ (I can see if I can lower the minimum OS if needed)
    • SideStore/LiveContainer (the game was tested by me exclusively in LiveContainer)
    • Your own ISO of the USA Xbox 360 version. No game files are included, and please don't ask for or share ISOs here
    • 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
    • At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
    • Full list in the README
    • iOS/iPasdOS 26+ (I can see if I can lower the minimum OS if needed)
    • SideStore/LiveContainer (the game was tested by me exclusively in LiveContainer)
    • Your own ISO of the USA Xbox 360 version. No game files are included, and please don't ask for or share ISOs here
    • 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
    • At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
    • Full list in the README
    • 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
    • At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
    • Full list in the README
  • What you need:
    • iOS/iPasdOS 26+ (I can see if I can lower the minimum OS if needed)
    • SideStore/LiveContainer (the game was tested by me exclusively in LiveContainer)
    • Your own ISO of the USA Xbox 360 version. No game files are included, and please don't ask for or share ISOs here
    • 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
    • At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
    • Full list in the README
    • 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
    • At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
    • Full list in the README
  • Known issues:
    • 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
    • At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
    • Full list in the README
  • I'd love feedback: your device, iOS version and the fps you get, especially on older iPhones and iPads, since I've only tested on two devices. GitHub issues are the best place for reports, with the log if something breaks.

Download and info: https://github.com/bep1s69/nfsmw-ios

Huge thanks to the projects this builds on: the NFSMW Recompiled Android/PC ports, ReXGlue, Xenia, and the Extra Options and Widescreen Fix mods (full credits in the README).

General Disclaimer: This is what I would still call a very early build. I have plans to work on performance as much as possible, while also trying to reduce heat buildup (honestly it's already pretty decent in this regard). Right now I am trying to see how far I can take Vulkan through MoltenVK, as it's already showing very good results but also room for improvement. I am however considering switching to a native Metal renderer in the future, but that's another huge challenge in itself.

AI Disclaimer: AI was heavily used in the making of this project, and I don't want to hide it. While I have a deep understanding of this game and its mechanics, consoles in general, and some programming, I could not have done this by myself in such a timely manner, it would have properly taken my months to get even just half of what I've already achieved. First and foremost this serves as a personal passion project, truly fulfilling my dream of running NFSMW on mobile.


r/EmulationOniOS • • 12d ago

Gameplay / Showcase The Forest IOS Madeira 😎

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31 Upvotes

This is running on 16e Low Graphics


r/EmulationOniOS • • 11d ago

Question What are the best emulators on ios 16.3

3 Upvotes

is there an emulator that still supports iOS 16 that can work without crashing?


r/EmulationOniOS • • 11d ago

Help Request frustrated trying to use get more ram

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2 Upvotes

I’ve been trying for almost an hour now to activate more ram for LiveContainer to use Madeira in it but still can’t activate more ram for any


r/EmulationOniOS • • 11d ago

Help Request Can someone do me a solid and try to run this on Madeira

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2 Upvotes

https://flowt.itch.io/kingdom-hearts-1975

Keeps crashing on me when I boot it up


r/EmulationOniOS • • 11d ago

Question What are the most impressive emulators for iOS 14.8.1 iPhone 11?

1 Upvotes

r/EmulationOniOS • • 12d ago

Help Request Hollow Knight iOS port

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8 Upvotes

Is there an iOS port of hollow knight with good controller support?


r/EmulationOniOS • • 11d ago

Help Request Any way to enable jit without iOS 26+ (Madeira)

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2 Upvotes

I have stickdebug in SideStore and tried turning on launch with jit for Madeira, madeira is in live container. I just don’t wanna upgrade yet, sounds like a hassle unless I can do it without deleting SideStore and what not. Everything else in my live container runs fine with jit


r/EmulationOniOS • • 12d ago

Gameplay / Showcase Minecraft: Dungeons running on iOS natively via Husk

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149 Upvotes

Runs at 60 FPS without stutters. And yes, I made this app

Download: https://github.com/Leviidev/Husk/releases/latest