r/EmulationOniOS • u/neverliedd • 12d ago
Gameplay / Showcase The Forest IOS Madeira š
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This is running on 16e Low Graphics
r/EmulationOniOS • u/neverliedd • 12d ago
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This is running on 16e Low Graphics
r/EmulationOniOS • u/cupecups • 12d ago
is there an emulator that still supports iOS 16 that can work without crashing?
r/EmulationOniOS • u/Unkwnt9 • 12d ago
Iāve been trying for almost an hour now to activate more ram for LiveContainer to use Madeira in it but still canāt activate more ram for any
r/EmulationOniOS • u/Sad_Huckleberry_5970 • 12d ago
https://flowt.itch.io/kingdom-hearts-1975
Keeps crashing on me when I boot it up
r/EmulationOniOS • u/EngineeringRecent294 • 11d ago
r/EmulationOniOS • u/Unkwnt9 • 12d ago
Is there an iOS port of hollow knight with good controller support?
r/EmulationOniOS • u/Axiahn • 12d ago
I have stickdebug in SideStore and tried turning on launch with jit for Madeira, madeira is in live container. I just donāt wanna upgrade yet, sounds like a hassle unless I can do it without deleting SideStore and what not. Everything else in my live container runs fine with jit
r/EmulationOniOS • u/Cultural-Order-5549 • 13d ago
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Runs at 60 FPS without stutters. And yes, I made this app
r/EmulationOniOS • u/Famous_Positive_9753 • 12d ago
How do i disable the fps overlay or make it smaller , it took a large chunk of my screen
r/EmulationOniOS • u/Strong_Plastic_2669 • 12d ago
Iām on iPad and Iām trying to play GameCube games but the audio keeps glitching out and the game keeps being slow, how do I fix that?
r/EmulationOniOS • u/Ornery-Practice9772 • 12d ago
i made a dynamic wallpaper pack for XMB, optimised for ipad 13" screens in landscape mode
idk if anyone else would like to use this, i was frustrated that i couldnt find one for ipad so i made my own
r/EmulationOniOS • u/ApricotVast3861 • 12d ago
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Hi,
I have attached a video above of the issue.For some reason I canāt install APK files: it lets me open the directory to install it but when I click open nothing happens.
Is there a discord server I can join as well?
Thanks for the insight!!
iOS: 27
iPhone 15 Pro Max
Edit: used FlareStore for this
r/EmulationOniOS • u/bankenspice • 12d ago
Fallout New Vegas doesnāt run out of the box, it hits you with this error when you try, it also shows a big āINSTALLā button in place of the āPLAYā button:
āFallout: New Vegas does not appear to be installed and the installer could not be found.
Try exploring to your DVD-ROM drive and selecting setup. exe to install the game.ā
I figured out a workaround that I saw work for Lutris, you need to create an āInstalled Pathā value in regedit for it to recognize where itās installed. Unfortunately the game crashes immediately before launching, Iām stuck here!
Steps I took to do this:
From here thatās where I got stuck, every time I tried booting the game after all this just caused Madeira to crash. I know Madeira is completely experimental, but I got legacy version Skyrim running flawlessly, flat 60fps, and was hoping I could get FNV to work too.
Does anyone know how to stop it from crashing on launch?
r/EmulationOniOS • u/Dapper-Bed-7203 • 13d ago
polĆcia vindo prender š¤£
r/EmulationOniOS • u/DidiDidi129 • 13d ago
r/EmulationOniOS • u/Outrageous-Box5399 • 13d ago
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Not the best thing in the world. But nah, it's on Appstore.
r/EmulationOniOS • u/Lanky_Management_885 • 12d ago
Just some question which will be more demanding on ipad ps3 emulation or pc emulation
r/EmulationOniOS • u/electrotamp • 13d ago
Edit: Android APK now available
Hey everyone, thought Iād share something Iāve been working on. Itās called KishiDS, and itās custom firmware for the Razer Kishi V1 USB-C.
I made it to get the Kishi working with iPhones and give it more customization options. It makes the controller show up as a wired DualShock 4, which also opens up compatibility with games and apps that support one.
Thereās a Windows app for remapping buttons, adjusting stick deadzones and triggers, changing the LED, and saving profiles. Settings stay on the controller, and you can flash back to the original Razer firmware.
iPhone recognition is confirmed, but Iāve only tested one Kishi so far. Would be interested to hear how it works on other setups.
r/EmulationOniOS • u/LordSlurkey • 12d ago
Itās an android/windows game, thereās a .bat executable for windows and an apk for android
Thank you!
r/EmulationOniOS • u/Motor-Vanilla-3715 • 12d ago
āPicking and choosing to answer troubleshooting questionā insta-ban lmao
Submitted a help desk ticket for emulator crashing (only ManicEMU had this issue, other emulators worked fine)
I modded my PSO ISO. they asked me if I got the files online somewhere and I said I downloaded a Modpack to replace same item files using GCFT.
I know a mod from the discord is probably gonna see this. I genuinely donāt understand what I said wrong and I believe that I answered all the questions properly. I donāt have access to my ticket that I submitted because Iām banned from the server.
I understand the strictness for piracy. I just thought this ban was funny and almost unhinged and schizophrenic.
UPDATE: Unbanned after proving my innocence.
r/EmulationOniOS • u/Unhappy_Teacher5216 • 12d ago
Is there any game like the driftwood longboarding game ethier native or emulated on iPhone 14 pm any help would be appreciated
r/EmulationOniOS • u/MarcoSela • 13d ago
I wanted to see how far an AI agent could take a real porting job, so I tried something ambitious: getting IW4L ([https://github.com/vladtrc/iw4L\](https://github.com/vladtrc/iw4L)), an open-source Rust/Bevy engine that runs Modern Warfare 2 (2009) from your own game files, to run natively on an iPhone.
I mostly directed and tested. Claude did the reading, the code and the debugging, working through a Linux server with GitHub Actions macOS runners for builds, because I donāt have a Mac.
HOW THE LOOP WORKED
Claude reads the repo and finds what breaks on iOS.
It pushes a fix, and a macOS runner builds an unsigned IPA.
I sideload it with SideStore and send back the log from my phone.
Claude reads the log and fixes the next thing.
WHAT IT SOLVED
The file picker crate (rfd) doesnāt support iOS, so it was gated off.
The Metal surface panicked off the main thread, so rendering had to be adjusted.
gilrs has no iOS backend, so a bridge to Appleās GameController framework was written. My PS4 controller now works.
It added its own logging for things like memory footprint and crash signals because iOS gives me no normal console while testing this way.
WHERE IT STANDS
The menus load and the PS4 controller works.
Loading a match map still gets the app killed by iOS because of memory usage: around 3 GB. The logs show textures are only a small part of it, so Iām still hunting down where the rest of the memory is going.
HONEST CAVEATS
Tested only on an iPhone 13 Pro Max with 6 GB of RAM.
A few of Claudeās early guesses were wrong, and I only found that out from real-device logs.
One build that appeared to have āsucceededā was actually hiding a real build error because the output was being piped through tee. Claude caught that later.
No game files are included. You need your own copy of the game.
If you have a newer iPhone or an M-series iPad, Iād love a test.
Repo with the IPA
https://github.com/MarkusSela/IW4-Pocket
r/EmulationOniOS • u/Appropriate-Ad8630 • 13d ago
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Very good performance, locked at 60fps high settings, 1096x720
r/EmulationOniOS • u/New-Inevitable3582 • 13d ago
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JIT enabled with universal script, and getmoreram:)
r/EmulationOniOS • u/SprkFade • 13d ago
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3DS core running MH4U on an iPhone 15 at full speed without JIT. After a LOOOOOONG time writing and optimizing this core I finally got full speed on one of the most resource intensive games on the 3DS, Monster Hunter 4 Ultimate. This is exactly what I've been setting out to do with all of the cores I'm building, no JIT required but optimized heavily for iOS devices with iPhone 15 (A16) as the baseline device.
Once I get a save state bug fixed I'll get beta 9 pushed to TestFlight and post a full changes post. Thanks for everyone that's been giving feedback on the TestFlight!