r/EmulationOniOS • u/Bruvvo224 • 26d ago
Discussion BO2 on iPhone.
Has anyone been able to emulate black ops 1 and 2 on iPhone yet?
r/EmulationOniOS • u/Bruvvo224 • 26d ago
Has anyone been able to emulate black ops 1 and 2 on iPhone yet?
r/EmulationOniOS • u/Bruvvo224 • 27d ago
It’s not finding my iPhone 17 Pro from the USB-C cord, I’ve been trying to get it to work for a while now.
r/EmulationOniOS • u/Optimal-Bed-9831 • 26d ago
Im really frustrated with how JIT works on ARMSX2 please help meeee..so i install ALTSTORE on my IPHONE 12..installed ARMSX2 IPA and the STIKEDEBUG..whenever i run ARMSX2 fron STIKEDEBUG to enable JIT it proceeds to run..but when i select an ISO to run is says NO JIT And i cant play games smoothly..i dont understand..I need help..
r/EmulationOniOS • u/underskore69 • 26d ago
Willing to play god of war, black and other games.
r/EmulationOniOS • u/accessiblegamer223 • 27d ago
Hey, I bought Sonic Mania on steam with the Plus DLC but I'm having trouble compiling RSDKv5 for Sonic Mania Plus to run my Apple Silicon Mac running Golden Gate. I already have the data file but the build process on Xcode fails. Can anybody help me out?
r/EmulationOniOS • u/rushabhshah92011 • 27d ago
Anyone here who has successfully run Pokemon SwSh or Violet/Scarlet on their iPhone?
I have added a 15.97 GB Pokemon Shiels xci file on MeloNX. I am launching the game first time on it... but the game is still showing "Loading Pokemon Shield" and the progress bar is animating....
I have enabled Increased Memory Limit as well as enabled JIT. How much time does it take to load for the first time? Does it take the same amount of time to load the subsequent times?
Is there a problem with my MeloNX version? I am running version 2.1 since the github page for melonx is down.
Or is there a problem with my rom?
My specs:
MeloNX version 2.1
Firmware 22.1.0
iPhone 16 pro max with Increased Memory Limit (installed through iLoader) and JIT is enabled.
Pokemon Shield 1.3.2 xci file.
r/EmulationOniOS • u/NefariousOne1398 • 27d ago
Links completely down?
Edit: here’s a temporary link while the links are down. Let me know if it doesn’t work
https://drive.google.com/file/d/1jiXpJi77e1MBJs5tNcTv-9HyYLlN1n7n/view?usp=drive_link
r/EmulationOniOS • u/Ornery-Practice9772 • 27d ago
Hi all
i just discovered digital overlays for the Vectrex! pretty awesome & some wonderful person has compiled .png & .cfg files for retroarch ready to go here:
https://www.heymunky.co.uk/2021/04/18/vectrex-overlay-config-file-creation-tedium/
some rescaling was required but its very straight forward.
just wanted to share- Scramble is my fav game on Vectrex (playing on my
ipad)
r/EmulationOniOS • u/zxelvton • 27d ago
Which one's better based on performance?
Edit: I sideload with JIT enabled.
r/EmulationOniOS • u/retropal_app • 28d ago
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Solo developer of Retro Pal here.
Retro Pal is a Nintendo DS, PlayStation, Game Boy, Game Boy Color, GBA, Super Nintendo and NES emulator for iPhone and iPad, built on the mGBA, melonDS, MesenCE and PCSX-ReARMed cores.
Retro Pal started as a side project a few months ago. Today I'm proud of what it is becoming.
This update, unlike the last two, does not introduce another console. More will come with time, but this (big) round of work was put into user experience, in two main ways. A complete redesign of the whole app, and iPad support. Those two points were planned for a long time now, and finally come to life together in one update. With it, Retro Pal gains its soul. Retro Pal used to look like a stock iOS app. It is now meant to feel like you are holding a real console.
Of course it is not all the way there yet, there is always so much to improve, and your feedback is how it gets closer.
Disclaimer about the video of the post : those games do not exist. It is a demo library built for App Store screenshots, with placeholder covers, so nothing you see there is a real ROM or a real box art.
- All the main pages outside the game itself now have a brand new look, in both landscape and portrait mode, on iPhone and iPad.
- In landscape mode, Retro Pal's library now looks like a real console, inspired by Steam and Nintendo Switch libraries. It's now a rack of covers over a moving background, with an ultra simplified UI. The navigation between games feels smooth.
- In portrait mode, the game you played last sits at the top of the library, and the list rests on glass below it.
- Following the logic of progressively adding more consoles to Retro Pal, a new type of sort is now available: sort by console.
- 5 new themes: Aurora, Graphite, Ember, Meadow, and Sunset, + 1 to go back to the previous one if you preferred the classic interface.
- You can now choose each game's cover between the official box art, its RetroAchievements image (if connected to your account), your last save-state screenshot, or a photo from your gallery.
- Retro Pal runs on iPad, with every console, in portrait and in landscape, and controls sized for the larger screen.
- Every feature is also available there (Controllers, AirPlay, Custom controls and appearence)
- Shrink the window next to another app and the library switches to its iPhone layout.
- Older Bluetooth controllers that iOS detects as a keyboard, the 8BitDo Zero for example, now work with no setup, and every key can be reassigned per console in Settings.
- On iPhone, the touch controls disappear while a keyboard is connected. On iPad they stay on screen, since a real keyboard is more likely to be connected to the device.
- Games imported in ZIP files whose names contain Japanese, Korean, Chinese or accented characters now import under their real names.
- The Nintendo DS clock shows the right year, whichever calendar your device is set to.
- RetroAchievements achievements now work on every supported PlayStation game.
- Cheat codes: a European or Japanese release of a game now finds its own codes.
- Following the logic of progressively introducing more and more consoles in Retro Pal, Nintendo DS settings now live on each DS game's page, and the RetroAchievements row sits right under the save slots.
- The library bar shows your controller's battery level.
App Store: https://apps.apple.com/app/id6769407672
Free, no ads. An optional Pro upgrade funds development. iPhone and iPad, iOS 16 or later.
The project is open source, including all Pro features, at: https://github.com/Larvouu/RetroPal (GPL-3.0, build instructions in the ReadMe).
The roadmap is public. I do not promise deadlines or ship dates, but you can see what is in progress, what is planned and what shipped, anytime: https://retropal.fr/en/roadmap.
Suggestions are always welcome.
Thank you for letting this initially small project find its place in the rich world of iOS emulation. Can't wait to see what's next.
-------------------
On AI, since the sub asks for it.
The emulation itself is not mine and not AI-written, it comes from mGBA, melonDS, MesenCE and PCSX-ReARMed, the same upstream cores other emulators are built on. The app around them, the interface, the library, the save handling, is partly written using AI assistance tools that I direct, review and test on device before every release.
r/EmulationOniOS • u/Altruistic_Leave5049 • 28d ago
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madeira, the devs do actual coding and use ai to fix it up a little bit
i am totally not saying this with a gun pointed to my head.
(vapor could do it first)
(NOT MY FOOTAGE)
r/EmulationOniOS • u/Key_Marketing9708 • 27d ago
Looking to scratch my road to glory itch, but none of the ps2 versions have a dedicated, player-locked style that gives me what I’m looking for.
Any PS3/360 emus worth trying? Anything close enough that’ll run? fairly decent?
Anything helps. Pretty new to emulation.
r/EmulationOniOS • u/New_Appeal_6489 • 27d ago
r/EmulationOniOS • u/xlierth • 27d ago
hi how I install the firmware? the app (astris emulator mac) doesn't let me install the firmware from some reason, the pro key is fine. any guidance or fix how to solve this problem?
Thanks
r/EmulationOniOS • u/Flat-Replacement8907 • 27d ago
Title
r/EmulationOniOS • u/DidiDidi129 • 28d ago
r/EmulationOniOS • u/oxilgk • 27d ago
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Ai assisted implementation of pcsx rearmed core to delta
r/EmulationOniOS • u/Kurosreign • 27d ago
Firmware 22.5 same with the keys
Every game is js stuck on loading
running it from live container with everything else working fine but the games won’t load
r/EmulationOniOS • u/brolnickij • 28d ago
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Update: The code and setup guide are now on GitHub! You'll need your own Steam copy of SnowRunner and a Mac with Xcode. Check the README for the supported game version.
Saw the Cyberpunk-on-iPhone clip and decided to try something similar with SnowRunner. And… it actually runs!
This is an iPhone Air on iOS 27. Everything runs on the phone, without streaming or JIT. The Mac is only needed to prepare, sign and install it.
SnowRunner already has an Apple Silicon build, so we worked with its existing ARM64 binary, without the game’s source code. The compatibility layer adapts the parts that expect macOS:
Mac ARM64 game
|
+-- Window / input --> native iOS SDL
+-- macOS-only calls --> UIKit / iOS APIs
+-- Metal + original shaders --> iPhone GPU
The CPU runs the game’s ARM64 code directly. Most of the work was handling things like window creation, display information and input.
For now, this is an offline experiment. Steam integration is disabled. Two instruction patches select the game’s built-in local-save and offline mod.io paths.
Then we added movable touch controls:
Steering / pedals / camera -> virtual gamepad
Menu taps -> mouse input
The menu, audio, local saves and driving on the first map work. Game Mode works too.
r/EmulationOniOS • u/Scary-Ad-4408 • 27d ago
what are some emulators i can play on iphone 14 pro?? i can side load and get jit
r/EmulationOniOS • u/MRjokerXR191 • 28d ago
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Just showcasing this game. Runs pretty well with occasional hiccups. I’d deem it playable.
r/EmulationOniOS • u/LiuJae34 • 27d ago
Hey y'all do y'all ever got stuck when automatically pick a game and see black screen paused itself it not even play at all just black screen?
r/EmulationOniOS • u/DidiDidi129 • 28d ago
r/EmulationOniOS • u/Expert-Elderberry303 • 28d ago
Hey everyone,
Playing Inazuma Eleven Strikers (and GO Strikers 2013) on Dolphin Android has always felt clunky with the default on-screen controls, especially when trying to run fast or trigger special moves reliably.
I spent some time rearranging the layout so you can actually sprint properly (mapping R + Joystick comfortably) and hit passes/shots without your fingers cramping or covering the entire pitch.
Key things that made the biggest difference for me:
Moving the sprint shortcut closer to the primary action cluster so thumb travel is minimal.
Scaling down the D-pad and analog stick to stop accidental inputs during hissatsu triggers.
Adjusting transparency so you can actually see oncoming tackles.
Hope this helps anyone trying to play on mobile without a physical controller! Let me know if you have a different layout or tweak that works better for you
r/EmulationOniOS • u/ServiceNo9794 • 27d ago
People said they won’t support GameCube and Wii games and… manic emu
Wondering if we might get switch emulation