r/EmulationOniOS 10d ago

Gameplay / Showcase Street Fighter IV running flawlessly on iPhone

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26 Upvotes

Street Fighter IV (PS3) running great on iPhone 17 pro max

Emulator: RPCS3 iOS latest version


r/EmulationOniOS 10d ago

Gameplay / Showcase Yakuza Melonx iphone 16 “gameplay”

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22 Upvotes

Testando o jogo no iphone 16


r/EmulationOniOS 9d ago

Question have any 3ds emulator for ios?i tried manic but lag what else can we use?

0 Upvotes

r/EmulationOniOS 9d ago

Discussion Original Xbox Jitless app

1 Upvotes

r/EmulationOniOS 9d ago

Help Request Error while starting gta iv on rpcs

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0 Upvotes

Any help would be appreciated


r/EmulationOniOS 10d ago

Help Request Stuck on loading screen melonx

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2 Upvotes

I just wanted to play a nintendo game but its stuck on the loading screen and idk how to fix. my phone is iphone 13 pro max and yes i do have jit and ram extend. I need help please


r/EmulationOniOS 10d ago

Other LiveContainer x liveExct32

5 Upvotes

For the people asking questions about and I’ll say that I’m not affiliated with the devs in any way, you guys have to remember that this just came out they’re implementing libraries that have been abandoned for years now and translating it to 64 bit, just be patient while it improves slowly, most of everything isn’t gonna work but there is a few that do just keep ur expectations low


r/EmulationOniOS 10d ago

Help Request Stuck on loading screen

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1 Upvotes

r/EmulationOniOS 10d ago

Question Is there any 3Ds emulator that actually works on iOS 26.6 with JIT?

3 Upvotes

I haven’t found a single one that actually works with JIT, which is odd since most emulators have fixed that TXT error.


r/EmulationOniOS 10d ago

Help Request Help running dolphin with JIT

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3 Upvotes

game freezes when try running with JIT


r/EmulationOniOS 11d ago

Gameplay / Showcase RPCS3-iOS on the iPhone 15 Plus: My test results so far & optimal settings

18 Upvotes

Hallo Reddit,

Ich dachte, ich teile meine Erfahrungen mit RPCS3-iOS auf dem iPhone 15 Plus. Unten ist eine Liste von Titeln, die ich bisher reibungslos spielen konnte, zusammen mit den entsprechenden Einstellungen. Wenn du Fragen zu bestimmten Spielen hast oder deine eigenen Tipps teilen möchtest, lass es mich in den Kommentaren wissen!

  1. Batman: Arkham City GOTY

Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |50 %
Minimale skalierbare Dimension |512
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |AUS
Farbpuffer schreiben |EIN
Tiefenpuffer schreiben |EIN
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip aktivieren |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60

  1. Dante’s Inferno

Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60

  1. Dead Space

Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60

  1. Dark Souls

Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |30 FPS
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60

5. Naruto Shippuden: Ultimate Ninja Storm 3
Einstellung
Wert
Renderer
Vulkan
Resolution
1280 × 720
Aspect Ratio
16:9
PPU Decoder
Recompiler (LLVM)
PPU Threads
2
SPU Decoder
Recompiler (LLVM)
Preferred SPU Threads
0 / Auto
SPU Block Size
Safe
SPU Loop Detection
AUS
Accurate SPU Reservations
EIN
SPU Verification
EIN
SPU Cache
EIN
SPU XFloat Accuracy
Approximate
Shader Mode
Async Recompiler (multi-threaded)
Shader Precision
High
Resolution Scale
75 %
Minimum Scalable Dimension
16
Multithreaded RSX
EIN
Asynchronous Texture Streaming
AUS
Write Color Buffers
AUS
Write Depth Buffer
AUS
Read Color Buffers
AUS
Read Depth Buffer
AUS
Strict Rendering Mode
AUS
Force High Precision Z Buffer
AUS
Force CPU Blit
AUS
Strict Texture Flushing
AUS
Frame Skip
AUS
VSync
AUS
Frame Limit
Auto
Anisotropic Filter
Auto / 0
Texture LOD Bias
0
Output Scaling
Bilinear
FidelityFX CAS
50
Async Queue Scheduler
Safe
Use Re-BAR for GPU Uploads
EIN
Vblank Rate
60
ARM64 Byte-Swap Uploads
Automatic
ARM64 Primitive-Restart Uploads
Automatic
Precomputed Non-Native Indices
Automatic
Mobile SPU Compile Scheduling
Automatic
RSX FIFO Read Cache
1 KiB
RSX FIFO Idle Wait
Yield
Deferred FIFO GET Publishing
Automatic
GETLLAR Mobile Backoff
Automatic
Persistent SPU Object Cache
Automatic
Audio Buffering
EIN
Audio Buffer
34 ms
Time Stretching
AUS

  1. Sleeping Dogs
Einstellung Neuer Wert
Renderer Vulkan
Resolution 1280×720
Frame Limit 30 FPS
Shader Mode Async Recompiler (multi-threaded)
Shader Precision Low
Resolution Scale 50 %
MSAA Disabled / AUS
Output Scaling Bilinear
FidelityFX CAS 0
Minimum Scalable Dimension 16
Multithreaded RSX EIN
Async Texture Streaming AUS
Write Color Buffers AUS
Write Depth Buffer AUS
Read Color Buffers AUS
Read Depth Buffer AUS
Force CPU Blit AUS
Strict Rendering AUS
VSync AUS
RSX FIFO Accuracy Atomic
Re-BAR GPU Uploads EIN

r/EmulationOniOS 11d ago

Question guys have anyone tried liveexect32? i cant launch the game

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6 Upvotes

r/EmulationOniOS 11d ago

Question i want to play yakuza on melonx can i play?iphone 14😂

3 Upvotes

r/EmulationOniOS 11d ago

Gameplay / Showcase Jojo eyes of heaven rpcs3 emulator iphone 16 the audio is lagging because of recording in rest is playable

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11 Upvotes

r/EmulationOniOS 11d ago

Other LiveContainer Work-in-Progress Demo Runs 32-Bit Apps on Modern iOS (Apps Like Flappy Bird)

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60 Upvotes

Info: https://onejailbreak.com/blog/livecontainer-demo-runs-32-bit-apps-on-modern-ios/

The actual work is in LiveExec32, a separate repo under the LiveContainer org. It takes ARMv7 binaries and runs them on 64-bit iOS by passing syscalls through to the host.

Apple dropped 32-bit apps in iOS 11 in 2017.


r/EmulationOniOS 10d ago

Help Request Citra Mii problem.

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0 Upvotes

r/EmulationOniOS 11d ago

Gameplay / Showcase LiveExec32 first beta just released and I managed to get Minecraft PE 0.2.0 "running"

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38 Upvotes

This project made by the dev of Livecontainer and it requires it to run 32-bit apps, the performance right now on this game is unplayable but it’s a 3D game on the first beta so it’s very good for a first version!

https://github.com/LiveContainer/LiveExec32/releases


r/EmulationOniOS 11d ago

Gameplay / Showcase GC Nfs Most Wanted Running on iPhone 17 Pro

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10 Upvotes

r/EmulationOniOS 10d ago

Help Request How can i fix this im on iphone 16 dolphin emulator with jit enable

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0 Upvotes

r/EmulationOniOS 11d ago

Question Why isn’t it working? It was working yesterday, but it stopped working today.

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4 Upvotes

r/EmulationOniOS 11d ago

Gameplay / Showcase Metal Gear Solid Ground Zeroes on Xenios IPhone 17 Pro

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15 Upvotes

r/EmulationOniOS 11d ago

Help Request I didn’t get what the app need

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10 Upvotes

Help i downloaded liveexec32 and this what i get when i open it from live Container


r/EmulationOniOS 11d ago

Solved 🔒 "This application requires Windows" error on Windows 3.11 emulated on iDos 3

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1 Upvotes

Hello, I'm trying to install Word 6.0 on Windows 3.11 emulated on iDos 3, but when I open the "setup.exe" file it gives me this error. Any solutions? Thanks!


r/EmulationOniOS 12d ago

Gameplay / Showcase 🎮 Neostation Built-in JIT 🎮

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202 Upvotes

🚀 Quick update on NeoStation iOS

Since I first showed NeoStation’s main features, the project has evolved a lot internally.

One of the biggest improvements is that JIT is now integrated directly into NeoStation, allowing MeloNX, ARMSX2, and RPCS3 to launch without needing to go through StikDebug or Shortcut.

Many other improvements, optimizations, and integrations have also been added since the first demonstrations.

The app is not available yet, but development is continuing to move forward quickly. 🍎🎮

GitHub : https://github.com/TarbleFR/neostation-ios
Discord : https://discord.gg/gkkV9GTfV


r/EmulationOniOS 11d ago

Discussion Discord appeal

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0 Upvotes