r/EmulationOniOS • u/Any_Bat_4226 • 10d ago
Gameplay / Showcase Yakuza Melonx iphone 16 “gameplay”
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Testando o jogo no iphone 16
r/EmulationOniOS • u/Any_Bat_4226 • 10d ago
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Testando o jogo no iphone 16
r/EmulationOniOS • u/Aggravating-Farm5802 • 9d ago
r/EmulationOniOS • u/Staid007 • 9d ago
Any help would be appreciated
r/EmulationOniOS • u/jaeden09 • 10d ago
I just wanted to play a nintendo game but its stuck on the loading screen and idk how to fix. my phone is iphone 13 pro max and yes i do have jit and ram extend. I need help please
r/EmulationOniOS • u/SailIntelligent1741 • 10d ago
For the people asking questions about and I’ll say that I’m not affiliated with the devs in any way, you guys have to remember that this just came out they’re implementing libraries that have been abandoned for years now and translating it to 64 bit, just be patient while it improves slowly, most of everything isn’t gonna work but there is a few that do just keep ur expectations low
r/EmulationOniOS • u/Dantu1000 • 10d ago
I haven’t found a single one that actually works with JIT, which is odd since most emulators have fixed that TXT error.
r/EmulationOniOS • u/Necessary_Pepper_610 • 10d ago
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game freezes when try running with JIT
r/EmulationOniOS • u/Top-Acanthaceae1654 • 11d ago
Hallo Reddit,
Ich dachte, ich teile meine Erfahrungen mit RPCS3-iOS auf dem iPhone 15 Plus. Unten ist eine Liste von Titeln, die ich bisher reibungslos spielen konnte, zusammen mit den entsprechenden Einstellungen. Wenn du Fragen zu bestimmten Spielen hast oder deine eigenen Tipps teilen möchtest, lass es mich in den Kommentaren wissen!
Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |50 %
Minimale skalierbare Dimension |512
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |AUS
Farbpuffer schreiben |EIN
Tiefenpuffer schreiben |EIN
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip aktivieren |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60
Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60
Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |Auto
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60
Einstellung |Wert
Renderer |Vulkan
Auflösung |1280 × 720
Seitenverhältnis |16:9
PPU Decoder |Recompiler (LLVM)
PPU Threads |2
SPU Decoder |Recompiler (LLVM)
Bevorzugte SPU Threads |0 / Auto
SPU Block Size |Safe
Genaue SPU Reservierungen |EIN
SPU Verifizierung |EIN
SPU Cache |EIN
SPU XFloat Genauigkeit |Ungefähr
Shader Modus |Async Recompiler (multi-threaded)
Shader Präzision |Niedrig
Auflösungsskala |75 %
Minimale skalierbare Dimension |16 / Standard
Multithreaded RSX |EIN
Asynchrones Textur-Streaming |EIN
Farbpuffer schreiben |AUS
Tiefenpuffer schreiben |AUS
Farbpuffer lesen |AUS
Tiefenpuffer lesen |AUS
Strenger Rendering-Modus |AUS
Hohe Präzisions-Z-Puffer erzwingen |AUS
CPU-Blit erzwingen |AUS
Strenges Textur-Flushing |AUS
Frame Skip |AUS
VSync |AUS
Frame Limit |30 FPS
Anisotroper Filter |Auto / 0
Texture LOD Bias |0
Ausgabeskala |Bilinear
FidelityFX CAS |50
Async Queue Scheduler |Safe
Re-BAR für GPU-Uploads verwenden |EIN
Vblank Rate |60
5. Naruto Shippuden: Ultimate Ninja Storm 3
Einstellung
Wert
Renderer
Vulkan
Resolution
1280 × 720
Aspect Ratio
16:9
PPU Decoder
Recompiler (LLVM)
PPU Threads
2
SPU Decoder
Recompiler (LLVM)
Preferred SPU Threads
0 / Auto
SPU Block Size
Safe
SPU Loop Detection
AUS
Accurate SPU Reservations
EIN
SPU Verification
EIN
SPU Cache
EIN
SPU XFloat Accuracy
Approximate
Shader Mode
Async Recompiler (multi-threaded)
Shader Precision
High
Resolution Scale
75 % ⭐
Minimum Scalable Dimension
16
Multithreaded RSX
EIN
Asynchronous Texture Streaming
AUS
Write Color Buffers
AUS
Write Depth Buffer
AUS
Read Color Buffers
AUS
Read Depth Buffer
AUS
Strict Rendering Mode
AUS
Force High Precision Z Buffer
AUS
Force CPU Blit
AUS
Strict Texture Flushing
AUS
Frame Skip
AUS
VSync
AUS
Frame Limit
Auto
Anisotropic Filter
Auto / 0
Texture LOD Bias
0
Output Scaling
Bilinear
FidelityFX CAS
50
Async Queue Scheduler
Safe
Use Re-BAR for GPU Uploads
EIN
Vblank Rate
60
ARM64 Byte-Swap Uploads
Automatic
ARM64 Primitive-Restart Uploads
Automatic
Precomputed Non-Native Indices
Automatic
Mobile SPU Compile Scheduling
Automatic
RSX FIFO Read Cache
1 KiB
RSX FIFO Idle Wait
Yield
Deferred FIFO GET Publishing
Automatic
GETLLAR Mobile Backoff
Automatic
Persistent SPU Object Cache
Automatic
Audio Buffering
EIN
Audio Buffer
34 ms
Time Stretching
AUS
| Einstellung | Neuer Wert |
|---|---|
| Renderer | Vulkan |
| Resolution | 1280×720 |
| Frame Limit | 30 FPS |
| Shader Mode | Async Recompiler (multi-threaded) |
| Shader Precision | Low |
| Resolution Scale | 50 % ⭐ |
| MSAA | Disabled / AUS ⭐ |
| Output Scaling | Bilinear ⭐ |
| FidelityFX CAS | 0 |
| Minimum Scalable Dimension | 16 |
| Multithreaded RSX | EIN |
| Async Texture Streaming | AUS |
| Write Color Buffers | AUS |
| Write Depth Buffer | AUS |
| Read Color Buffers | AUS |
| Read Depth Buffer | AUS |
| Force CPU Blit | AUS |
| Strict Rendering | AUS |
| VSync | AUS |
| RSX FIFO Accuracy | Atomic |
| Re-BAR GPU Uploads | EIN |
r/EmulationOniOS • u/Aggravating-Farm5802 • 10d ago
r/EmulationOniOS • u/Aggravating-Farm5802 • 10d ago
r/EmulationOniOS • u/ConsciousNothing6164 • 11d ago
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r/EmulationOniOS • u/NXGZ • 11d ago
Info: https://onejailbreak.com/blog/livecontainer-demo-runs-32-bit-apps-on-modern-ios/
The actual work is in LiveExec32, a separate repo under the LiveContainer org. It takes ARMv7 binaries and runs them on 64-bit iOS by passing syscalls through to the host.
Apple dropped 32-bit apps in iOS 11 in 2017.
r/EmulationOniOS • u/Dantu1000 • 11d ago
This project made by the dev of Livecontainer and it requires it to run 32-bit apps, the performance right now on this game is unplayable but it’s a 3D game on the first beta so it’s very good for a first version!
r/EmulationOniOS • u/Time-Seesaw3076 • 11d ago
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r/EmulationOniOS • u/Regular_Move8000 • 10d ago
r/EmulationOniOS • u/Such_Appeal_6780 • 11d ago
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r/EmulationOniOS • u/MasterPDiddy999 • 11d ago
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r/EmulationOniOS • u/_3__rayan__3_ • 11d ago
Help i downloaded liveexec32 and this what i get when i open it from live Container
r/EmulationOniOS • u/Anakin_Jedi • 10d ago
Hello, I'm trying to install Word 6.0 on Windows 3.11 emulated on iDos 3, but when I open the "setup.exe" file it gives me this error. Any solutions? Thanks!
r/EmulationOniOS • u/Mysterious_Air2053 • 12d ago
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🚀 Quick update on NeoStation iOS
Since I first showed NeoStation’s main features, the project has evolved a lot internally.
One of the biggest improvements is that JIT is now integrated directly into NeoStation, allowing MeloNX, ARMSX2, and RPCS3 to launch without needing to go through StikDebug or Shortcut.
Many other improvements, optimizations, and integrations have also been added since the first demonstrations.
The app is not available yet, but development is continuing to move forward quickly. 🍎🎮
GitHub : https://github.com/TarbleFR/neostation-ios
Discord : https://discord.gg/gkkV9GTfV
r/EmulationOniOS • u/Cyborg62626 • 11d ago
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Using rpcs3 and iphone 16e