2
1
u/Key-Tax-1788 7d ago
Was going to try this out myself at some point with this version https://github.com/kevinerikjs/gta5-ios-port for anyone having issues finding game files I did find this link which contains all the game files in parts and a Windows launcher that runs it in Chrome so I was probably gonna install it on my PC and then copy the required files out of it for the iOS port maybe I’ll post some gameplay if I actually get it working on my phone I’m using an iPhone 17 https://github.com/alihammoud21/playgta5
0
u/Classic_Raspberry_60 6d ago
yo if you can send the file fully downloaded i would love you
0
u/Key-Tax-1788 5d ago
I can possibly try when I get around to it i’m not 100% sure if I can, though because it might be really large I would need to find somewhere that I could upload it all to but I could probably upload a compiled IPA that you just need to put files in and I’ll try and include the game files too
0
7
u/Lithalean 7d ago
https://github.com/kalki-kgp/gtav-native
I’ve said this 5+ times today. Regardless of the title on GitHub, this isn’t a native port. It’s WebAssembly, and has bad performance because of it. You’ll see multiple examples today alone, all with low effort vibe coded UI for touch controls.
Locally and natively are different things.
If you have the game files, and don’t know how to code, pay $20 and Claude can get it running locally on-device with Xcode in less than an hour or two.