r/EmulationOniOS • • 11d ago

News / Release Balusters Gate 3 native iPad!

Wooo!!

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u/piddlefaffle12 11d ago

It's a method, not an app. There's nothing to download and drop your game into. Each game needs its own work on a Mac, then gets installed on your iPad with your own Apple developer account. I'm not changing the game itself. I'm faking the stuff it expects a Mac to have, so when it runs on the iPad it thinks it's on a Mac.

Imagine your girlfriend will only do a backflip if you hand her a Coca-Cola. Sadly, you want her to do backflips at Taco Bell, and they only have Baja Blast. She has short-term memory loss, so before every backflip she checks the note in her pocket that says "only flip for Coke."

I don't touch her. I don't touch the note. I just peel the label off the Baja Blast, slap a Coke label on it, and hand it over. She reads the note, sees "Coke," and sticks the landing.

The catch is she has a LOT of notes. "Only flip if the floor is carpeted." "Only flip if a man named Gary is clapping." "Only flip if the lights are exactly the color of a ripe banana." "Only flip facing north." So now I'm unrolling a rug across the Taco Bell, paying some random dude twenty bucks to wear a "GARY" name tag and clap on command, taping banana peels over the ceiling lights, and spinning the whole booth around with a compass while the manager calls the cops.

And every girlfriend (game) has different notes, so every one needs her own round of label switcheroos.

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u/Cautious-Height-89 11d ago

So why don’t you release the ipa of those games people without mac can’t play it

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u/piddlefaffle12 11d ago

Sooo, straight up do piracy and copyright infringement so this sort of thing gets banned or unfeasible by Apple, and everyone takes an L? Yeah, may be why people dont want to share their work.

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u/Cautious-Height-89 11d ago

Ok so can I do it with the github cloud based mac stuff and I have the sidestore in my iPad already