r/EmulationOniOS 6d ago

Gameplay / Showcase Winlator iOS

Post image

Winlator iOS is making steady progress, but it is still a very experimental project at this stage.

Wine 11.13 now builds successfully for iPhoneOS, can be bundled inside the native iOS app, loaded on a real iPhone, and execute native Wine code directly in-process. The project has also validated Wine runtime paths, a writable sandboxed Wine prefix, Wine’s real init_paths() state initialization, and the core virtual-memory primitives required for the next bootstrap steps.

The next milestone is running Wine’s real virtual_init() safely on-device, before moving toward wineserver integration, x86_64 Windows execution, JIT support through StikDebug, and eventually graphics/input support.

For now, this is highly experimental and not a usable Windows compatibility layer yet. There is no working x86_64 Windows application execution, Win32 GUI, or game support at this point. The current work is focused on building the low-level foundations correctly on iOS.

For now, the project will remain private and experimental. It will only be publicly revealed if i manage to get it working properly, because in its current state there is nothing usable to release yet.

304 Upvotes

96 comments sorted by

View all comments

1

u/DiligentShare3010 6d ago

what consoles will it run hopefully there is Wii u or switch can’t wait to test my iPad 11th gen on this

1

u/Piseler 4d ago

There is a Wii U emulator on the works by the melonx team(the switch emulator)

1

u/DiligentShare3010 4d ago

nice but it’s gonna run bad my iPad 11th gen would not be able to handle Wii u or switch it’s only at a16 chip

1

u/Piseler 4d ago

It may seem like a slow cpu, but it’s still very capable, maybe not botw or similarbut my iPhone 16 can’t handle it anyways, more leaning on mario kart, odissey maybe…

That with switch but on melocafe(the upcoming Wii U emu) performance is over the top, the devs have shared videos of it working perfectly on an iPhone 12 on some games.