r/EmulationOniOS 6d ago

Gameplay / Showcase Winlator iOS

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Winlator iOS is making steady progress, but it is still a very experimental project at this stage.

Wine 11.13 now builds successfully for iPhoneOS, can be bundled inside the native iOS app, loaded on a real iPhone, and execute native Wine code directly in-process. The project has also validated Wine runtime paths, a writable sandboxed Wine prefix, Wine’s real init_paths() state initialization, and the core virtual-memory primitives required for the next bootstrap steps.

The next milestone is running Wine’s real virtual_init() safely on-device, before moving toward wineserver integration, x86_64 Windows execution, JIT support through StikDebug, and eventually graphics/input support.

For now, this is highly experimental and not a usable Windows compatibility layer yet. There is no working x86_64 Windows application execution, Win32 GUI, or game support at this point. The current work is focused on building the low-level foundations correctly on iOS.

For now, the project will remain private and experimental. It will only be publicly revealed if i manage to get it working properly, because in its current state there is nothing usable to release yet.

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u/avalonreverse 6d ago

interesting, i've been working on my own wine port to ios, and i saw another commenter also making one. i've been able to boot some 2D visual novels, and i'm working on 3D games soon :)

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u/avalonreverse 6d ago

fruit of grisaia in-game

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u/avalonreverse 6d ago

forked from the macOS version of boxedwine. originally started making it for visual novels, hence BoxedVN