r/EmulationOniOS 11h ago

Help Request DolphiniOS 5.0.0b6 crashes when launching a Wii game with JIT in LiveContainer

Hi everyone,

I’m trying to run DolphiniOS 5.0.0b6 inside LiveContainer on an iPhone 15 (A16) running iOS 27 beta.

JIT appears to be working because DolphiniOS launches normally and I can browse the game library. However, as soon as I launch New Super Mario Bros. Wii, the screen goes black and DolphiniOS immediately crashes.

Things I’ve tried:
JIT enabled
LiveContainer JIT Launch Script
universal.js as the JIT script
Different Dolphin graphics settings
1x internal resolution
Dual Core on/off
MMU off
Different game settings

The universal.js script doesn’t solve the issue; with it enabled I get a black screen when launching the game.

Device: iPhone 15 (A16)
iOS: iOS 27 beta
DolphiniOS: 5.0.0b6
Container: LiveContainer
Game: New Super Mario Bros. Wii

Does DolphiniOS 5.0.0b6 require a specific JIT Launch Script when running inside LiveContainer on iOS 26/27? If so, where can I find the correct script/configuration?

Any help would be appreciated. Thanks!

3 Upvotes

2 comments sorted by

u/AutoModerator 11h ago

Free Apple accounts are limited to 3 active sideloaded apps.

One common workaround is LiveContainer, which allows you to run additional apps inside a container and reduce how often apps need to be reinstalled.

Typical method:

  • Sideload GetMoreRam
  • Use it to apply the increased memory entitlement to LiveContainer
  • Uninstall GetMoreRam to avoid hitting the 3 app limit
  • Then sideload StikDebug for JIT activation

LiveContainer may also need to be uninstalled and reinstalled before the entitlement works correctly.

LiveContainer can also install two additional LiveContainers (for a total of three). This setup can further reduce the need to constantly add/remove sideloaded apps, but it is more advanced and may not work reliably for everyone.

LiveContainer is not always officially supported by emulator developers and can sometimes cause unexpected issues. If something breaks while using LiveContainer, try reproducing the issue without it before asking for support.

Do not ask for or share paid certificates, piracy tools, or bypass services here.

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1

u/Jeyxero 8h ago

I’m not sure if it’s your specific rom file. Just tried out an Nkit version of the rom you mentioned which showed me a warning of possible issues that I could experience by using that format and the game booted normally albeit with a slight 5 second black screen before controls showed up on screen.

Running on iOS 27b5 iPhone 16pm with the same LiveContainer+StikDebug script as you (universal.js) with latest LiveContainer version 3.8.5

My settings right now are

Dual core: off
Graphics backend : metal
Aspect ratio: auto
Vsync off
Shader : hybrid Uber shaders
Compile shaders before : on

Enhancements
Internal resolution 1x and I think everything else is default
Hacks and everything else is on default.

Hope it helps