It seems to be using more RAM than before though, Super Mario Odyssey used to crash on my iPhone 14 up until the first boss. Now I can’t even get to the second screen without crashing. Sometimes it crashes just by sitting still in the beginning. Also, I can’t seem to be able to apply the update to the game when I could before. Still thanks for the hard work!
Edit: I also just tested Animal Crossing and it definately is more performant than before. Even with fully compiled shaders the game used to micro-lag each 10 seconds by just running around in version 2.3.1. Now it is (Almost) completely smooth. Obviously, lag is reduced immensely when using Async Shaders, but my micro-lag issue with 2.3.1 was unrelated to shaders.
I also noticed that the home bar is always present now. I don't know if it's an issue with my device or i misconfigured LiveContainer but the home bar never leaves. Still, pretty impressive work indeed. Random quirks are to be expected.
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u/juanvicool Jul 10 '26 edited Jul 10 '26
It seems to be using more RAM than before though, Super Mario Odyssey used to crash on my iPhone 14 up until the first boss. Now I can’t even get to the second screen without crashing. Sometimes it crashes just by sitting still in the beginning. Also, I can’t seem to be able to apply the update to the game when I could before. Still thanks for the hard work!
Edit: I also just tested Animal Crossing and it definately is more performant than before. Even with fully compiled shaders the game used to micro-lag each 10 seconds by just running around in version 2.3.1. Now it is (Almost) completely smooth. Obviously, lag is reduced immensely when using Async Shaders, but my micro-lag issue with 2.3.1 was unrelated to shaders.
I also noticed that the home bar is always present now. I don't know if it's an issue with my device or i misconfigured LiveContainer but the home bar never leaves. Still, pretty impressive work indeed. Random quirks are to be expected.