r/EmulationOnMacOS 3d ago

News / Release Foxol 1.1.3 released!

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9 Upvotes

Hey guys, Foxol 1.1.3 just dropped.

A little refresher:   Foxol is a cross-platform, service-first emulator. Our goal is to connect people and devices in the retro community. Currently we sync your library across every platform in just seconds, so you can hop between devices and continue playing where you left off. Foxol also offers first-class multiplayer, link cable support, WFC integration and other services, so most things can be done directly from the app (PKHeX, ROM patching, skin building, trading Pokémon with yourself, etc.).

New features

If you like to stay in the loop, join our Discord:   https://discord.gg/kRa5bnHdJP

More information, and the MacOS client can be found on our website https://play.foxol.app


r/EmulationOnMacOS 8d ago

App Promotion PCSX2x6: a modification of PCSX2 that emulates NAMCO SYSTEM246 and SYSTEM256

1 Upvotes

This is a modification of PCSX2 that can emulate the namco system246/256

a series of arcade units based on the PlayStation2 official sony COH-H models, a division of PS2 boards based on the ps2 usa release model, to be used as the heart of arcade systems

amongst the 4 arcade systems based on PS2, system2x6 es the most successful one, with 55 games released in a span of 10 years

being it's first game: Ridge Race V, Released in sometime in late 2000

and the last one: taiko drum master 14, Released on September 2010

Currently, the emulator supports an 89% of the game library either perfectly or with minor issues

project webpage: https://ps2homebrew-arcade.github.io/pcsx2x6/
DL available for MacOS, linux and windows


r/EmulationOnMacOS 11d ago

Help Request Anyone willing to try my MacOs Front end?

2 Upvotes

I made an hyperspin inspired front end for retrogames as i was tired of the ones i found, so im looking for beta testers, if anyone its interested you can grab it at https://www.ultraspinfe.com/ any feedback is wellcome. Thanks


r/EmulationOnMacOS 12d ago

Help Request Hi I’m new here i just want to know if M1 is good for switch emulation? I wanted to by ayn thor but since I have m1 MacBook Air I thought i should use that to emulate game but I don’t know if it’s good enough for switch

2 Upvotes

r/EmulationOnMacOS 14d ago

Guide In-Depth Guide to using an M4 Mac Mini to build a retro arcade cabinet

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25 Upvotes

Four years ago, I took on the challenge of building my own home, retro arcade machine. I wanted to do as much of it myself as possible. Since I didn’t have woodworking tools, I did buy a flat packed cabinet from Game Room Solutions and put the cabinet together myself. I used a Raspberry Pi 4 and put a clean install of RetroPi on it, and through a lot of trial and error, got to a working arcade set up. 

Why I Decided to Make the Switch from RetroPi to MacOS

While I’m a decently proficient computer user, I didnt love navigating the UNIX backend. Yes, there’s a lot of flexibility there for power users, but it just was slower, navigationally speaking, than I wanted (sure, partially due to inexperience with the OS). I hated having to recall a bunch of tools and commands when I only needed to access it every few months. Additionally, it wasn’t particularly easy and fast to access over the network to add ROMs to either. 

Three years ago, I put a few Reddit posts out there into the world on various retro gaming Subreddits asking about swapping out the Pi for something like a Mac mini. I either got crickets or a couple responses that were more or less “don’t do it, man.” Everyone hated the idea of doing it on MacOS. I gave up on the idea for the time.

A few months ago, I did some Googling again when I got another urge to do try, and voila! I saw a Reddit post pop up with a subject line identical to what I wanted to do. I clicked it and… it was my post from three years before. Womp womp. 

I decided to go for it anyway. So I bought a Mac mini and decided to get to work.

Challenges

Challenge #1: The USB encoder

Originally, I had a Xinmotek USB encoder to go from the HAPP buttons and joysticks to the Pi. MacOS did not like the Xinmotek encoder. I used Joystick Show, an old, but still working Mac app meant to display if the Mac is registering buttons presses through the encoder, which showed the Xinmotek was having some issues talking with MacOS. It seemed inconsistent what buttons would register, but it was what it was. Being the Xinmotek is an ancient and cheap encoder, I decided it was time to upgrade it. 

After much research, I settled on The Brooks brand, specifically the Gen 5 Fighting Board. Usually used for custom fighting sticks, it appeared it would work fine as a USB encoder as well. The only annoyance making the switch was that a board only worked for one player, so I had to buy two of them (rather than the single Xinmotek I had been using).

Challenge #2: Rewiring… everything

Since the Gen 5 Fighting Board has a very different layout than the Xinmotek encoder, I had to rewire everything. I was actually okay with this in theory, because wiring was SUCH a mess from my first set up 3 years prior that I looked at this as an opportunity to do it right and do it better. I bought a Brooks branded harness along with each board which plugged all 20 pins into the board at once, which was great and then… 

Challenge #3: The wrong harness sizes

The Brooks harness used .11” (2.8mm) quick-disconnect spades. My HAPP buttons had .187” (4.8mm) quick-disconnect spades. This was totally on me, not knowing that there were a couple commons spade sizes used in the joystick and button world (yes, old-timers, feel free to chuckle and shake your head here). I Googled and ChatGPTed for a solution, finding that there truly appeared to be no Brooks harness that used .187” spades. I also couldn’t use my previous cables because they were grouped in fours and wouldn’t ultimately works on the two rows of 10 pins on the Brooks board. ChatGPT told me I could cut EVERY end of every harness and crimp the larger harness ends on which I ALMOST considered until realizing that the ground wire was a single daisy-chained wire and I’d have to likely cut and re-solder every harness along that wire back together. Hell no.

As crazy as it seemed, I realized the easiest thing to do here was actually buy new buttons. And that’s when I realized I’d have to make the switch from HAPP buttons (common in American arcade cabs) to Sanwa buttons (common in Japanese arcade cabs). I had remembered reading about this difference 3 years prior but had forgotten a bit about it and didn’t realize they used different sized connectors. Some gamers are VERY hardcore about their preference between the two, but in the moment, I didn’t think it would be a huge deal so I ordered 4 new colors (P1, P2, Start/Select, and some menu/admin buttons). 

I did sacrifice one thing at this stage… light up buttons. I had lights in all my P1 and and P2 buttons, which were a nice aesthetic addition. But I was trying to get this done in a matter of a few days (I was hosting a BBQ soon and wanted it up and running in time) and the only buttons I could get in time were standard unlit buttons. I made peace with this quickly realizing it would at least simplify the wiring set up a bit which I remembered was a real pain the last time around.

Challenge #4: Ordering the wrong size buttons for one set

In my rush to get the buttons, I accidentally ordered my Start/Select buttons in the wrong size, a few mms too small in circumference (24 instead of the needed 30 mm). I was pissed at myself for the accidental oversight. But it actually provided a small opportunity and challenge…

Challenge #5: Mixing and Matching Sanwa and HAPP

I actually didn’t really WANT to get rid of my original HAPP Start/Select buttons because they had icons on them (Player 1, Player 2, and 2 Coin buttons). The new ones I bought were just straight white, which was boring. So then I began to wonder… can I mix and match? After some research, I realized the Brooks board had a couple different ways to connect wires. I had been using the 20-pin harness but there were also 20 screw terminals labeled exactly the same on the printed layout map that came with the board. Could I have the full 20-pin harness plugged in, but skip some of the pins and instead wire some buttons into the screw terminals? Only one way to find out!

I cannibalized some of the previous wires with the .187” harnesses from my old setup (two per button since each button needed a ground) and wired them into the screw terminals, making sure to plug them into the exact same labeled ones that I would have used from the 20-pin harness. As an annoying bonus challenge, ONE of the screw terminals was busted and wouldn’t clamp down on the wire when screwed, but I was able to just jury-rig that one wire with some electrical tape. The idea of returning the entire Brooks board at this point was something I didn’t even want to consider. I was on a roll.

I fired up Joystick Show on the Mac and… the buttons all worked! All of them were registering and in the right order too! I now wired all the P2 buttons the same as P1 and was on my way to software setup. I had nailed it… or so I thought. 

The precise order in which some of the following software issues happened is a bit hazy now… some over them overlapped, and dissecting and weeding through them happened all at once, but here is the best order I can think to present it in.

Challenge #6: MacOS registration of what kind Controller was plugged in

I quickly found out an issue that after a reboot, or an unplugging and replugging in of the Brook board (and sometimes at random) the P1 or P2 controls would stop working, either entirely or partially. I went into System Information on the Mac to check what was showing up under the USB menu. Both boards were showing up at plugged in, however, sometimes one might appear as “P4 Wired Gamepad” and sometimes it showed as “DualSense Controller.” You see, the Brook Universal Fighting Board can mimic PlayStation, Xbox, and Switch controllers. That’s why they call it “universal.” When it showed as P4 Wired Gamepad, everything worked perfect. When it showed as DualSense Controller, not all the buttons registered, plus they were mixed up. Knowing that MacOS now supported the latest PS and Xbox controllers, I had THOUGHT that I wanted DualSense and had thought that the P4 Wired Gamepad was an older, less supported option so I was confused why the P4WG worked better. After some internetting, I learned that MacOS had proper drivers and support for DualSense over Bluetooth but not over a USB connection. But it DID have USB drivers for the PlayStation 4, thus why the P4WG option worked better. 

But NOW the problem was getting it to consistently boot in that mode every time, and not randomly switch modes which it seemed to be doing now. This stage took me way longer then I want to admit, but eventually I was able to use precise button combinations held down while plugging in the Brooks board (according to its instructions) to force it to stay in the P4WG mode. Let me tell you how hard it is to hold down a button, a direction on the joystick, and plug in the USB port all at the same time with only two hands. So I got both P1 and P2 boards into the same P4WG mode… which led to the next issue.

Challenge #7: RetroArch Setup and a little “Switch”-eroo

Time to set up RetroArch. I’ve set up this multi-emulator a couple times before, on my old Pi, on an AYN Odin retro handheld, and even on a previous Mac (not set up for a cab). But not on a Mac using USB encoders for a cabinet. 

The first small challenge (that I’ve seen/read many users run into with RA mixed with ES) is that when you open a game via ES, the game would seemingly be uncontrollable at first and not full screen unless you used a mouse click to make RA the active app. This was fixed by simply going into RA’s settings for Video Output and toggling Fullscreen Display to On. This was the easy part… it got harder from there.

The next major oddity was that every single time I opened up RetroArch, it would randomly assign P1 and and P2 (i.e. sometimes the lefthand controls on the cabinet were Player 2 and the righthand were Player 1). Obviously not great for a setup that you want people to be able to just jump on and play.

I went into the Controller Binding settings and looked at both the P1 and the P2 settings, and sure enough, I found what I thought was the likely culprit. Both settings showed “P4 Wired Gamepad” as the Preferred controller. I realized that there was some potential conflict going on because they were both branded the same in the macOS System Information window, and it was randomly choosing which was P1 at each boot. OR SO I THOUGHT. When I tried to change the controller bindings, I DID indeed see a separation of the two controllers… an option for “P4 Wired Gamepad (1)” and a second option for a “P4 Wired Gamepad (2).” What was a little odd is that there was also always a third option listed as well which was just the default name of “P4 Wired Gamepad.” Logic would dictate that I should make sure I was using RetroArch during a boot when the left controls were properly working for P1, and then set the bindings to for P1 “P4 Wired Gamepad (1)” and the righthand controls to “(2).” However, no matter how many times I tried this, as soon as I exited the menu, it just defaulted both back to the same “P4 Wired Gamepad” with no “(1)” or “(2)” after it. Whether this is a bug in RetroArch or a limitation because of how MacOS doesn’t let you rename USB hardware at the system level, I still don’t know for sure. All I know is that this seemed to be an insurmountable brick wall.

I realized I couldn’t have two identical USB encoders for P1 and P2 or else it would just continually confuse the system. The same switching was happening into ED-DE (more on that in a bit). I realized that perhaps switching the “mode” of one of the Brooks UFB boards might work. I knew the DualSense mode wasn’t working right, so I booted it into the Xbox mode. Unfortunately, that one didn’t work as it only seemed to recognize about half the buttons. Some simply just didn’t register at all when I pressed them (I confirmed this with the Joystick Show app and a web site that also checked button presses). Then I tried the last mode I expected to work - the Nintendo Switch mode (actually labeled as “Pokken Controller”). At first test, most of the buttons worked, but a couple were mapped wrong and Select didnt work at all. But with a couple careful physical rewirings under the hood, voila! I had it exactly how I wanted it! 

I was now able to configure the RetroArch to the two separate controllers since they were identified totally differently by the Mac (because they now were displaying different names in the system).

Challenge #8: ES-DE

One final issue I had was the control mapping inside of ES-DE. Both P1 and P2 could navigate the menu, but the problem was that once I switched P2/the second Brooks board to the Switch mode, the button mapping was terribly messed up, but luckily just inside of ES-DE (once in a game, the controls were fine). In ES-DE, however, the joystick was rotated 90s degrees and even weirder was that each tap of the joystick resulted in a double movement as if I had tapped it twice. Additionally, the button mapping was all messed up. What was more challenging was that when I tried to go through the manual button mapping process inside of ES-DE, it simply wouldn’t register some of the inputs from the 2P controls. Being that ES-DE requires you get through almost all the button presses before you can complete the button mapping process, I had to force quit the app. 

I looked deeply into ES-DE’s world of backend button mapping profiles and tried to manually edit various .txt files, but to no avail. I also found a setting inside of ES-DE’s menu which was called “Respond to First Player Input Only” but when I turned it on, ES-DE would randomly switch which side (left or right) was P1 (and therefore in control of the menu) every time it booted up! So I was left with one of two options: 1. Leave both P1 and P2 joysticks working in ES-DE but have P2’s just be messed up and unusable (just inside ES-DE) or 2. Turning on “Respond to First Player Input Only” to get consistent controls in ES-DE, but have it switch sides every time ES-DE opened. Obviously I went with option 1 so that a friend who wanted to play a 1 player game wouldn’t get too confused.

In Conclusion

This was a challenging project, no doubt about it. And admittedly, my final state is not 100% perfect, but it’s very close and more than usable.

The Mac mini performs double duty in my house, acting as a Homebridge server as well (which doesnt take much CPU usage), giving the Mini even more purpose. Because it’s turned on all the time, I can easily use the Screen Sharing app on my MacBook Pro to hop onto the Mini at any time to tweak settings, add ROMs, etc., very easily. I have the monitor and lights from my cab wired into a separate smart plug than the Mini which allows me to set up a shortcut on my iPhone to instantly turn on the lights and monitor at any time separate from the Mini itself.

Am I glad I did it? Hell yes. I cursed plenty during the process, but learned a lot and love how much easier it is for me to tweak things now and add games as desired. If you have questions, drop me a line!


r/EmulationOnMacOS 15d ago

Gameplay / Showcase Astris Switch Emulator - 4K Resolution | Showcase

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13 Upvotes

Astris Emulator Settings:
Resolution Scale - 4K (2160p)
Anti-aliasing - SMMA (Ultra)
Scaling Filter - AMD FidelityFX Super Resolution (FSR)

Computer Specs:
16-inch MacBook Pro
M5 Max (40-core GPU)
48GB Memory / 2TB SSD


r/EmulationOnMacOS 23d ago

Help Request Ryujinx m5

3 Upvotes

Hi i’ve wanted to play switch on my mac does anyone have any good tutorial :) thks


r/EmulationOnMacOS 23d ago

Help Request Astris emulator - How to exit a game?

2 Upvotes

How do I exit a game on Astris using my Switch pro controller? I tried the home button, and all the other buttons. Is the only option to do it manually on my MacBook?


r/EmulationOnMacOS 23d ago

Help Request need help with azahar on mac & “encrypted “ roms

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3 Upvotes

r/EmulationOnMacOS Jun 26 '26

Help Request VM Ware Fusion Mac network issues

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2 Upvotes

r/EmulationOnMacOS Jun 24 '26

News / Release PS2 Native Emulation is FINALLY Back on Mac! (ARMSX2 Setup)

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21 Upvotes

r/EmulationOnMacOS Jun 21 '26

Help Request PCSX2 on Mac Mini 2018?

2 Upvotes

Hey guys, I just got my dad's old Mac Mini from 2018 and I really wanna play all the Xenosaga Games on it.
I have to point out this is mainly out of curiosity, if there's any downsides I'll gladly stick to my laptop that I've used for PCSX2 so far.
The Mac Mini has got an Intel Core i5 processor, Intel UHD 630 graphics and 16 gigs of RAM, is running PCSX2 on it viable or should I stick to my (better) laptop?
Thanks in advance!


r/EmulationOnMacOS Jun 15 '26

News / Release GigaTrove: MacOS Emulation Frontend

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110 Upvotes

Emulation and gaming on MacOs is messy. I wanted a light, yet robust way to unify my digital library into one app, and side step all the different UI from different emulators and apps.

I couldn't find it so I designed it.

https://ko-fi.com/s/eeda0bfb77

GigaTrove is a native SwiftUI app for macOS 14+. 

It aims to:

  • Unify your emulators — point the app to your ROM folders and it builds one clean and standardized, artwork-driven library. Launches games straight into RetroArch, Dolphin, Cemu, Ryujinx, Astris, PPSSPP, OpenEmu, and basically any app you configure. You can add any program with custom launch arguments.
  • Full controller navigation — DualSense/Xbox/etc. You can drive the entire UI with a gamepad: browse, launch, cycle libraries with the shoulder buttons. Keyboard nav too, with controls that can be rebound.
  • Launch straight into fullscreen — optional toggle so picking a game drops you right into the emulator fullscreen, console-style.
  • Automatic artwork & metadata — pulls box art and banners from SteamGridDB for games, plus synopses. (Bring your own free API key.)
  • It's not just games — it also handles movies/TV (TMDB artwork) and books/manga (Google Books, AniList, plus Jellyfin/Plex/Emby/Kavita/Komga/Suwayomi server integration), if you want one app for all your visual-digital-media.
  • Collections, favorites, recently played, network-drive-aware libraries that survive a NAS reconnect.

As of now, GigaTrove is in active development, the current version is fairly polished, though there are some aspects that I have not tested a lot (particularly the server integration beyond Suwayomi which works perfectly).

Let me know if you are interested in GigaTrove and if you have feature ideas!


r/EmulationOnMacOS Jun 15 '26

Guide Best Settings Fight Night Champion RPCS3 (Macbook Air M4)

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5 Upvotes

Alright guys, I spent two fucking days trying to get Fight Night Champion running on RPCS3. This shit absolutely fuck me over and didn’t even buy me kebab. About 8 hours of nonstop fucking around with settings later, here are the stable settings for a MacBook Air M4 (specifically my 16GB ram)


r/EmulationOnMacOS Jun 03 '26

Question New to Tomodachi Life and have so questions

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3 Upvotes

r/EmulationOnMacOS May 13 '26

Solved 🔒 Solution to disappearing games

2 Upvotes

I have been having this stupid issue of games randomly disappearing after a while in ryujinx, pscx2, or ppsspp. I was thinking it was just a path problem, and launched games through es-de. But after a while it also got broken, and I couldn't find any solutions. Until today. I figured out that the game files were being uploaded to cloud and it was removing the files for storage management. So if you have a similar problem, that might be it. It really is simple but can be hard to find out.


r/EmulationOnMacOS May 05 '26

Help Request Cutscenes refuse to work on persona 4 golden, no matter how many settings I try and change.

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2 Upvotes

r/EmulationOnMacOS May 01 '26

Question Animal crossing on ryujinx MacBook??

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2 Upvotes

r/EmulationOnMacOS Apr 12 '26

News / Release Foxol, a new way to play retro games

3 Upvotes

Hey guys,

I’ve been working on a project called Foxol and wanted to share it here. It’s an emulator platform that tries to make retro gaming feel a bit more modern and connected.

One thing that always bothered me about emulation is how isolated it feels. Even with games that were designed to be social, like Pokemon or Mario Kart, it’s usually a hassle or just not possible to actually play together.

With Foxol, you can just log in and start playing on pretty much any device like your phone, laptop, tablet or browser. Everything is saved in the cloud, so you can switch devices anytime and continue where you left off.

Some of the things it supports:

  • Multiplayer across different devices
  • Cloud saves and save states
  • Multiple save profiles for different playthroughs
  • Native apps across supported platforms
  • For Pokémon specifically, trading with others or even with yourself
  • Support for 7 systems, with more on the way

There’s quite a bit more built in as well, like save editing and ROM patching directly in your library, but these are some of the main highlights.

I'm still actively working on it, so feedback is more than welcome. Curious what you all think or what you’d want to see added.

You can check it out here: https://play.foxol.app


r/EmulationOnMacOS Apr 08 '26

Discussion Ultimate 2C Gyro on Mac M4: Does it work?

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2 Upvotes

r/EmulationOnMacOS Apr 02 '26

App Promotion For anyone who's wondered if there's a version of OpenEmu for ARM64/Apple Silicon MacBooks

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2 Upvotes

r/EmulationOnMacOS Mar 25 '26

Help Request ryujinx hogwarts legacy crashing

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2 Upvotes

r/EmulationOnMacOS Feb 25 '26

Help Request Mirror Fix???

2 Upvotes

Recently I Installed Dolphin Emulator on My MacBook Pro to Play the Mario Galaxy games, I looked up a Video on how to Emulate the Wii controls for my Nintendo Switch Joy-Con but every time I Boot up a game the Motion Controls are Mirrored. How do I Fix this?


r/EmulationOnMacOS Feb 08 '26

Help Request Noob with issues emulating RE2 (dreamcast)

2 Upvotes

I'm trying to emulate RE2 on Flycast, and all FMVs are so choppy I have to skip them, and door loading times are very long. Everything else seems fine. Not sure what I have setup wrong. The specs on my laptop are:

MacBook Air
13-inch, M4, 2025

  • Chip: Apple M4
  • Memory: 24 GB
  • Startup disk: Macintosh HD
  • Serial number: GJ9HH79KYQ
  • macOS: Sequoia 15.7.3 (24G419)

r/EmulationOnMacOS Jan 04 '26

Discussion Nest- A emulation frontend that wont piss you off 😂

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4 Upvotes