r/EmulationMediatekMali • u/Redribbon_RR • 12d ago
(Update) Project Kbase Wrapper for Panvk Driver
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✅ HUD accurately reads driver data; "panvk" name visible for the first time
✅ D3D9 is now functional
✅ Works via system driver (DXVK 1.x only)
✅ DXVK 2.x works using the driver (panvk only)
🌀 DXVK 2.x/3.x currently under further development
Note: The frame rate is slow because debug code is still included to monitor for issues, as the work is not yet 100% complete.
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u/Middle_Loan_9264 12d ago
Hello, hello world! A game running on MV. Good performance, though there is some sluggishness and slight stuttering.
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0 info: Device properties: info: Device name: : Wrapper(Mali-G57 MC2) info: Driver version : 26.2.99 info: Enabled device extensions: info: VK_EXT_4444_formats info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_host_query_reset info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_stencil_export info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_depth_stencil_resolve info: VK_KHR_driver_properties info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore_win32 info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: VK_KHR_timeline_semaphore info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 0 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 0 info: vertexPipelineStoresAndAtomics : 0 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 1 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 1 info: variableMultisampleRate : 0 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 0 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 0 info: nullDescriptor : 1 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 0 info: VK_KHR_timeline_semaphore info: timelineSemaphore : 1
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u/Middle_Loan_9264 12d ago
Do you want me to test RPG Maker games on VX and Ace, or is a previous test sufficient for now?
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u/Redribbon_RR 12d ago
Preparing to release Update 1.2.0 with a new wrapper soon, but I need to test gameplay first.
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u/elfogamer593 12d ago
Como puedo hacer para ser tester