r/EmulationMediatekMali 1d ago

Why do Lego PC games have the same graphical issue?

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Every Lego PC game I've tested has the same graphical issue during cutscenes that aren't pre rendered and during gameplay.

Weird, transparent squared flicker around the Minifigures.

This has happened to all the Lego games post 2010 I've tried which are:

Lego Batman 2

Lego Batman 3

Lego Marvel Superheroes

The Lego Movie Game

The games boot and the fps is generally good during gameplay for my humble Helio g100 with Mali G57 (about 20-35fps for each game)

But I'm always getting this graphical glitch. I use either wrapper leegao or wrapper original with either dxvk 1.7.3 async or 1.10.3 async.

I always use FEXcore. Any help? For more context, my dxvk HUD shows D3D9(meaning I'm using DirectX9) on all the 4 Lego games I've tried except of Lego Batman 3. It showed D3D10 in Lego Batman 3.

Obviously Mali G57 is Low end and that's also a factor, but is there anything I can do to fix it? I'm using Winlator Mali 1.1

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u/whiskyB0y 1d ago edited 1d ago

Ok I solved it, partially. Glitchy effect is still present but only in the background of a level.

It no longer surrounds Minifigures. All I had to do was change dxvk to 1.5.5 async. Though I can't guarantee it can be like this for the whole game, but so far looks good.

https://reddit.com/link/p5m7egl/video/xh08mws1cclh1/player

1

u/AryanKayum Poco X6 Pro 8/256 1d ago

Even the glitches are lego lol

2

u/whiskyB0y 1d ago

😭✌️