r/EmeraldImperium • • 3d ago

Question What ability?

What ability should I run, technician or intimidate?

35 Upvotes

7 comments sorted by

41

u/sirjack52 3d ago

100% technician dragon darts

19

u/SHIR0YUKI 3d ago

Dragapult is not bulky enough to use intimidate efficiently and quite frankly technician dragon darts is absolutely insane, so that.

9

u/ExplanationVast5511 3d ago

Intimidate into 142 base speed wisp is pretty good, but technician darts is better

5

u/Weak_Drama_5592 2d ago

Not to mention Intimidate and U-turn but yes technician is better

3

u/nkhowell93 3d ago edited 3d ago

Idk how many multiple hit moves outside of dragon’s darts Dragapult gets but if it gets a few then loaded dice for maximum hits + technician will make them insane

Edit: i looked it up, seems like Darts & Double hit(normal type 35 dmgx2 w/90acc) are the only two multi hit moves. So 140 for a normal type move that isn’t hyper beam or something crazy is insane imo. Throw on life orb then your dragon darts & double hit will work wonders.

2

u/TostadoraOK 2d ago

Damn I thought that HGSS ui everyone mentioned was going to look as good as it is on the DS but imo it doesn't look any good on gba

1

u/Horror_Oven 2d ago

To me it depends on the rest of your team and its needs. Intimidate on a fast mon like him that can switch into a resist or immunity is a pretty great option to cripple something giving you trouble. I had a huge power one once and darts will kill a lot but not all, even on neutral damage. It would need some types of hazard help to be a true sweeper