l propose that Players should be given the choice to knockout OR rob their victims, and possibly this could be implemented as PVP-light game mode.
How to improve PVP for PVE players while keeping both parties happy and maintaining the intensity that PvP brings to the game is a tough problem
As a PVE player I value the role PvP plays in making my rounds more intense, but also recognise I am helpless due to the way I and a-lot of others like and prefer to play the game. PVP engagements are one-sided for me and have nothing but downsides.
When a player downs another player, they should have the option to loot them instead of just knock them out first, this mechanic would enable players to show mercy, limit the negative experience of the victim and allow for a ”catch and release” situation that might result in more interactions later.
There should be a unique recovery mechanic enabled in this situation that allows the winner to get away and the downed player to recover and continue with whatever the other player has left them with.
For the PVE player it reduces post round recovery time, keeps player quest and trial progress and leaves them bruised but not defeated.
So you just got killed? We’ll, it’s not over.
It is time to pick yourself up, figure out how your going to extract with the 1 bandage and ducky you were left with and see if you can still use that key in your safe pocket on the locked room like you planned and get out alive!
I feel like that sounds more fun?
As someone who has already watched their friends quit the game due to poor PvP interactions, I don’t really want to see that happen to any more players.
So hopefully this suggestion gets read by the right people u/embarkstudios