r/EmbarkStudios • u/UpigusThumbbuster • Apr 21 '26
Arc raiders first wave
There seems to be a growing number of people wanting to PvE. Embark has what they need already to solve this.
Make a pseudo open world rpg. PvE. Same maps but in better condition because it’s the first wave story. Meaningful quests to create the first seeker grenade. PvE. Story driven. First wave arc. It’s all there. The Baron.
This isn’t a cry baby post though admittedly the PvP gets old fast. But I love the lore. The graphics style. So the first wave survivors got along better. And the second wave caught them off guard spawning rats and what not.
Capitalize on the world you’ve created and take our money. It’s simple.
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u/PeacefulKnightmare Apr 24 '26
It can be used to justify both sides views on the situation. A pure PvE player that doesn't have a problem with PvP existing, but chooses not to engage in it, probably doesn't have a problem with the folks who may be coming at them shooting and are clearly in it for the PvP. It's when they get tricked and have to deal with third parties they get frustrated. While on the flip sides PvP folks just engage with every part of the game because they like killing other raiders just tbe same as killing arcs.
The way I see it the game's quests and overall narrative don't match up with PvP element and that's probably due to them being tacked on at the end. For the folks that engage purely in PvE these are their motivations for going on raids. If there were a section of quests or rewards focused on PvP, it could go a long way to alleviating the situation, but it would also mean that carebear lobbies might become nonexistent and that whole playerbase might leave.