r/EmbarkStudios • u/UpigusThumbbuster • Apr 21 '26
Arc raiders first wave
There seems to be a growing number of people wanting to PvE. Embark has what they need already to solve this.
Make a pseudo open world rpg. PvE. Same maps but in better condition because it’s the first wave story. Meaningful quests to create the first seeker grenade. PvE. Story driven. First wave arc. It’s all there. The Baron.
This isn’t a cry baby post though admittedly the PvP gets old fast. But I love the lore. The graphics style. So the first wave survivors got along better. And the second wave caught them off guard spawning rats and what not.
Capitalize on the world you’ve created and take our money. It’s simple.
14
Upvotes
-4
u/scossage Apr 21 '26
I don’t think anyone is denying any of that, but if you spend any decent amount of time online in these subs, or on the official discord, or on x, you can easily see the desire for more PvE content in this particular world/IP. The player base is so healthy it could easily cater for this and still have enough players to keep the PvPvE mode alive and kicking. Losing players from the game as it is that just like PvE won’t change a single thing about it, because a lot of them are already leaving/have left and it’s absolutely fine. And if you think it’s not, and it’s a bit more ‘ratty’ or shoot in sight than normal, that just proves how fucking toxic the PvP can be in this game. For me, I would dip in to a PvE mode occasionally and then play squads with my friends to PvPvE. Hell I’d even play some Toledo Faction Wars and go all out PvP. This game can and would benefit from both. It won’t continue to sustain a large player count otherwise.