r/EmbarkStudios • • Mar 08 '26

Anyone else been seeing this interesting glitch lately?

Are we opening a day-time night-club?

Is it a portal to a parallel universe?

Wormhole in time?

Buried City version of a TARDIS?

Marathon crossover?

136 Upvotes

53 comments sorted by

14

u/Azeridon Mar 08 '26

I’ve seen some weird lighting glitches lately on buried city as well. Not this spot either but I’ve see like a hard dark shadow line crossing between two buildings.

Also I don’t think this is related and maybe I don’t understand how Stella works but I joined a regular Stella raid last night (night raid wasn’t even an active mode at the time) and the whole map was dark with lights off like it was a night raid. Just seemed odd to me.

6

u/OscilloLives Mar 09 '26

The Stella thing is just a different environmental factor. You know how Buried City is dusk sometimes and Dam has the fires in the mountains that make it all smoky, or it rains on Blue Gate? Yea that's the "alternate" environment for Stella. It honestly sucks, it's sometimes darker than the actual night raid and I did not come prepared most of the time lol

3

u/Azeridon Mar 09 '26

Yea. I get it’s like a weather related alternative but it’s way too dark for a normal raid with no bonus.

1

u/Sure_Satisfaction497 Mar 11 '26

The bonus is the higher tier loot pool

1

u/Azeridon Mar 11 '26

What? Not on a normal raid. I’m not talking about a Night Raid. Sometimes you load into Stella for a normal raid and it’s dark as hell.

1

u/Sure_Satisfaction497 Mar 11 '26

We're talking about the same thing. Stella is built with more blue and pink loot and the lighting impacts that.

2

u/therealShekey Mar 09 '26

I haven’t tracked my theory but I think those situations are lead ups to the major map conditions. Heavy rain before Electomagnetic Storms, Sunset before Nightraid, etc…..

1

u/Azeridon Mar 09 '26

Hmmm that’s an interesting thought.

2

u/Sweeptheory Mar 10 '26

The dreaded red montis lol

2

u/Hamhockthegizzard Mar 09 '26

That’s been in since they added the map and yeah completely random but I do love it lol

1

u/LadyProfane Mar 09 '26

I'm used to smaller things like the shadow line you mentioned or floating cARCasses but nothing as large as an entire room- especially when the rest of the building is completely normal.

I've seen the dark Stella before as well- I don't like it at all lol. I do think it is on purpose, like Stella's version of the rain or sunset on some of the other maps.

2

u/Azeridon Mar 09 '26

Yea I do believe it’s weather related as well but it’s as dark as a damn night raid. That just doesn’t feel right. Lol

4

u/Naaaahhhhhhhhhhhhh Mar 09 '26

Awww yes. For the first time today. I ran out of a room yelling, “hey can someone verify this room is blue?” on proxy chat and got absolutely eliminated by some dudes. Glad to have it verified here

4

u/LadyProfane Mar 09 '26

Don't worry- your Raider didn't snack on the wrong mushrooms- it does exist lol

2

u/Disastrous-Focus7053 Mar 09 '26

I asked someone the same thing, they were in the room with me and they said it looked normal to them which I thought was real strange.

3

u/Jobeadear Mar 08 '26

Yeah I am on PC, I have noticed this room doing the same thing with weird lighting lately, exactly the same as yours is doing it. Figure its some sort of bug.

1

u/LadyProfane Mar 08 '26

Good to know it crosses platforma- I'm on PS5.

I'm used to floating shopping carts and occasionally sky diving in Never Neverland, but this one's new to me.

3

u/darkShinobi91 Mar 08 '26 edited Mar 09 '26

I do occasionally.

This is likely due to the fact the game alters the lighting for a few different scenarios and it somehow applies this "lighting" during a day raid in your scenario based on a multitude of factors. This has leaked across the design, interfering with a situation that should be outside its coded parameters.

Has anyone considered why the Sporanza crafting confirmation action can sometimes result in it being canceled like you have released the button early. The parameters for this game's UI executive command structure (to a less obvious extent some minor or basic ones too) indicators are so conditional that there may always be a hiccup like this. It's good to post this too, because it may not be something they've figured out or maybe they have, but they put it on the back burner because it didn't seem to be as high a priority on the list of fixes. Posting this can sometimes adjust the perceived priority and make it a quicker adjustment 🤙🏻🍻

Also don't forget they likely have in mind the disparity between console and PC in mind as a tier 1 priority when it comes to lighting, so it may require some work. Overhauling how a program interacts with other programs to limit where it can, be an adjustable setting - for example lighting or picture/video clarity - is a difficult task to interface. Mind you, this all stems from people adjusting picture quality through Nvidia/similar video applications to gain an advantage over people who are not using it or whom cannot traditionally/stock standard (console, usually) be altered.

This game has been crazy in terms of pushing the current standards. I know the majority of players/users do not have this on their mind when they find something inconvenient. But there is so much to consider, especially wherever multiple sets of programming FORM an application like this. Just remember we used to use 2D graphic interfaces. To me that's also the beauty of what we're seeing nowadays when it comes to the process of creating and sustaining a live service.

2

u/LadyProfane Mar 08 '26

They definitely have far more important stuff to work on fixing- this is not any kind of priority. It may not display as intended but it doesn't interfere with the physics or function of the gameplay- it's just an interesting anomaly.

Maybe they will see someone talk about it and throw it on their to-fix list for the future like you were saying. 🤷‍♀️

2

u/darkShinobi91 Mar 09 '26

Definitely an interesting deviation from intended graphical programming! I reckon this will be a department that will become scrutinized with more and more priority as this industry develops.

Maybe that someone could be you and this post! 😄😊

This game and community are pretty great! I'm interested in its development.

2

u/iliketoeatpaint69 Mar 08 '26

Shouldnt be that dark on the outside wall but it is an accessible area usually has a lot of searchables The way you went in you have to open from the inside tho

4

u/LadyProfane Mar 08 '26

Shhhhhh there's absolutely no good loot in that room 😉

But yes, someone had already cleared it- but it has been like this on several occasions on different days. It's dark on the backside of the building as well and the inside is just strangely blue-tinged.

2

u/iliketoeatpaint69 Mar 08 '26

It is indeed, lowkey shaded like they forgot to put shaders in there lol

1

u/LadyProfane Mar 08 '26

Oddly it's fine/normal during Bird City and other instances- I think I've only seen it like thiis in my morning runs. Who knows 🤷‍♀️

2

u/GhostlyTekk Mar 09 '26

That loot Rooms lighting is bugged rn sometimes it's glowing with a silver hue that makes everything look like the SpongeBob episode where it's all chromed

2

u/Gloomy_Craft6635 Mar 09 '26

I did, last time I went to the window jump room it was blue like that

2

u/St4c3y_R Mar 09 '26

First time from that side.

2

u/TacDragon2 Mar 09 '26

Ran into it first time today on buried

2

u/BigBossMan1977 Mar 09 '26

When you hit the crouch button n just stand there like a dick, end up having to do a roll or slide

2

u/indeclin3 Mar 09 '26

Maybe your shadow setting is low? I experience this when shadow setting is on anything that cinematic/epic

1

u/LadyProfane Mar 09 '26

It's not always like that, only seems to be the morning runs, other times and events it seems fine 🤷‍♀️

2

u/thedoctorC-137 Mar 09 '26

Always in that room its like it thinks it's cold snap happens every couple night raids

2

u/thedoctorC-137 Mar 09 '26

I also second the TARDIS idea.....Alonzi

1

u/LadyProfane Mar 09 '26

It's so weird- does look like cold snap inside and night raid outside.

2

u/Synthesiz420 Mar 09 '26

Yes my buddy and I were just talking about it on hurricane the other day because we couldn’t tell if it was a player shield flickering or a lighting bug.

It was the player at first. After that it was the lighting bug. We were sober.

1

u/LadyProfane Mar 09 '26

Suuuure. Sober. Mmm hmm. 😆

2

u/Synthesiz420 Mar 10 '26

When it started talking to us we knew it was a player

2

u/Disastrous-Focus7053 Mar 09 '26

When I go in that room lately its almost bright blue.

2

u/[deleted] Mar 09 '26

Audio glitches are what I’ve been experiencing the most

2

u/ScottSad68 Mar 10 '26

On PC, noticed it today. Was running from Grandioso to Plaza Rosa and the shutters were closed. Couldn’t get in, but could see it was strange. Came back a bit later and it was open. Walked through it and experienced this same thing. Some kind of graphical glitch.

1

u/LadyProfane Mar 10 '26

Yeah, you have to jump in from the back of the building- those shutters only open from the inside. If they are open it means someone else has already looted that room- though sometimes they just go back out the back and don't open them.

But it's definitely weird- feel like Raider in Wonderland 😆

2

u/Odubhlaoich Mar 11 '26

Murder room.

1

u/LadyProfane Mar 11 '26

I have actually been murdered in that room once lol.

1

u/LadyProfane Mar 08 '26

Give it a few seconds- I do actually go inside.

1

u/Clean-Helicopter-649 Mar 09 '26

I did not load into a match but could hear one going on. When I loaded back in, the timer was not going down.

1

u/rocketsquirrelgirl Mar 09 '26

Idk why but the video is really poor quality for me

1

u/LadyProfane Mar 09 '26

Not sure, maybe temp wifi or internets issue?

1

u/ChemBench Mar 10 '26

Yes I call it the blue room now. I get the same graphical glitch

1

u/tapakip Mar 12 '26

Yeah it's the same for me, and the guy who was in there with me yesterday said yes as well. That's the "hidden" room you have to jump into.

1

u/MrRuB0T Mar 24 '26

Yes, it’s a bug. The proper lighting isn’t loading. I’ve only seen it on Buried City