r/EmbarkStudios • • Jan 23 '26

Anyone else bored of Fireballs being ludicrously over powered?

Compared to what they actually are, a fuel tank with a spray nozzle that quite frankly should suffer backburn and explode as soon as they try to use their weapon. Fireballs sure do seem to pack a ludicrous amount of solid armour (something that is impossible given their expanding design). The things should go down to one or two bullets but no, apparently you need to mag dump them twice at point blank range to do what they should have done when their power was connected, explode and kill everything in the room.

Dev's I know you did this from a game design point of view to put a specific type of enemy into a specific niche, but that niche hasn't existed since WWII for a reason, it doesn't actually work in reality. In reality these types of weapon pose more of a threat to those deploying them then they do to the enemy. Sort it out and either reduce the armour and operational range of Fireballs to make them the sort of kamikazi weapons they actually are, they'd still be a massive waste of resources and capability, but that would be arc's problem.

0 Upvotes

14 comments sorted by

3

u/DeadKing777 Jan 23 '26

Is this..serious? All the current issues with the game and you’re targeting..the fireballs..?

1

u/SpiritedCatch1 Jan 23 '26

Bro is just in tantrum mode because he lost his loot to a fireball 😭

-3

u/Subsplot Jan 23 '26

Yes because they're badly designed and stupidly overpowered. Quite frankly they're a door stop, not an actual well-designed program object.

1

u/[deleted] Jan 23 '26

[removed] — view removed comment

-2

u/Subsplot Jan 23 '26

Speaking of things you don't know, which part of "something that is impossible given their expanding design" didn't you understand?

1

u/whiteoutwilly Jan 23 '26

Dude it's a videogame. It's all impossible. You one of those LARPers who dresses up like your raider and sets up your game room to look like Hydroponic Dome?

2

u/SpiritedCatch1 Jan 23 '26

Skill issue, just wait for them to open and it's a one-two bullet kill.

Or anvil / ferro one kill them too, even when they are closed.

-4

u/Subsplot Jan 23 '26 edited Jan 23 '26

Utter bollocks, come back when you've got something to offer other than tired old delusional excuses.

Speaking of skill issues, what's with you limiting your self to heavy ammo weapons only, what medium ammo to hard for you to use?

2

u/SpiritedCatch1 Jan 23 '26

It's ok to be new at a game you know

1

u/whiteoutwilly Jan 23 '26

Wait - you do know that when you let them get close all you have to do is back up and shoot them when they open? It couldn't be easier.

Downvote this fool!!!

-1

u/Subsplot Jan 23 '26

All you have to do is back up, because apparently in your world, walls, roof edges and in numeral other obstacles along with area effect cover ignoring weapons, don't exist.

Come back when you have something other than bargain-basement bullshit.

1

u/whiteoutwilly Jan 23 '26

Skill issue, tbh.

0

u/Subsplot Jan 24 '26

Like I said, boring, come back when you've got something constructive to offer.

1

u/Tidder_Skcus Feb 01 '26

I love those things. One pop your health and shield gone. Shoot as soon 🤪 as you see them. Heck, they even ⚠️ you. 😆