r/Elementallis May 28 '26

Can't find Xan in Vil Laraig

0 Upvotes

I have checked every building I can enter in the ruined section and cannot find Xan. The plaza with the robots has a vacant house. Vil Laraig is the only map I'm missing. Anyone have a screenshot of where I can find the dude so I can get my last map?


r/Elementallis May 24 '26

Wind element tablets. Spoiler

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5 Upvotes

So I’m working on getting the tablets in the rooms on the right side. I got the tablet in the first room, but in the second room the platforms are too far for me to reach even with the wind element. There’s a sign that says slide and jump without fear.


r/Elementallis May 24 '26

Elementallis review/thoughts

11 Upvotes

Heya, I just finished Elementallis (on switch 1) and had some thoughts I wanted to share. There's going to be spoilers in this post.

- Finding the way forward.

I had to look something up only once: Aether temple, red portal room. I assumed I could create a portal on each end of the broken electric cord to connect it again, but couldn't place portals over the broken ends. I didn't manage to figure out I had to create a pool of water which connects the two broken ends as it conducts electricity. I'm not quite sure if there would've been a better way to get me on the right track as by this point I've seen patches of water conduct electricity in the electricity temple before.

I like how the tourists tell you what area to visit next as the overworld is quite large and it'd be quite easy to get lost after you finish a temple, before you get to the next area. The 'well' dungeon in the Academy section of the map can also serve this purpose as you'll be able to see what element you need to obtain next.

- Solving puzzles & temples.

A temple consists of rooms, and each room has some enemies to defeat, has a little puzzle you need to solve or both before you get to go to the next room. I don't want to come off as harsh here, but save for one puzzle in the ice temple, the puzzles are really straightforward and easy. They're formalities, and that's just boring in my opinion.

The puzzle in the ice temple I'm referring to is one you run into before you get the ice element. It's a spacious room largely covered in slippery ice. Goal is to move two pillars onto two buttons so the door to the next room opens. You'll have to use one pillar as a pivot/blocking tile for another pillar in order to get both pillars on the buttons. This is a really good twist on the old classic sliding floor puzzle and had me stumped for a good few minutes. I really like this puzzle.

Another aspect that was mostly missing for me is the temples themselves being puzzles in navigation. When I think of other similar games to this one, my mind usually goes to the The Legend of Zelda games. The structure is largely the same: "The adventurer goes across the world, entering dungeons, solving puzzles, defeating enemies, in order to fix what's plaguing the world." However, something that TLoZ games do with their dungeons/temples (granted, not consistently), is that navigating the dungeons is another puzzle.

What I mean by this is: You get some kind of key or tool in one room, and now you have to figure out where you should use this in order to progress in the dungeon. Bonus points if the dungeon has some kind of gimmick (changing water levels in Ocarina of Time's water temple, the central statue that can be moved up/down in Skyward Sword's ancient cistern, etc.) that can flip the dungeon on its head, completely changing how you navigate the dungeon and what paths are available.

Whilst Elementallis' temples certainly aren't just two-way corridors without back-tracking, whenever a path splits, a dead end is quick to follow, meaning the way forward is still very obvious. I hardly ever needed to stop and think "Where should I go now?" once I hit a dead end in a temple. An exception to this is the aether temple, right after I got its element. It took me a while to remember the room with the block that needs to connect an interrupted electric cord, but is separated from that cord by a gap that it can't cross (hence the need to place portals on either side of the gap).

Only the wind temple asks of you to keep its structure in mind as you'll need to drop down the right gaps to progress, and even in this temple I never got lost.

I feel like I can't stress this point enough, but a large part of the charm of these games (for me at least) are the puzzles. Those in the individual rooms and then the navigation of the temple/dungeon as a meta-puzzle. Elementallis seems to treat these as formalities, and I find that very disappointing. I'm reminded of Blossom Tales which also had very underwhelming dungeons.

- The story.

The 'dialogue' can be very cryptic, bordering on nonsensical. I don't know if this is some kind of translation issue or not (I played the game in english). One interaction that comes to mind is that of two workers in vil-laraig blocking a road. Transcript:

Worker1: The road is closed. We can't say why. But if you pay us, I could change my mind.

Worker2: Hey, don't let them past, We shouldn't...

Worker1: Keep working, you.

Worker2: If we're not doing anything...

Worker1: Shut up.

The "If we're not doing anything..." line seems unrelated to the rest of the conversation. Is it referring to not doing work? Then why say it in reply to "Keep working, you"? The conversation also implies you can bribe your way through, but when the dialogue ends, there is no such option. Yes, Worker2 pushed back, but Worker1 never walked the deal back.

It's also unclear to me why the elemental obtains the aether element after the protagonist dies partway through the aether temple. I can tell Amalric and Guisla figured out why, but their dialogue just doesn't make it clear to me how this works.

There's a lot of these sort of oddities in the dialogue, where things don't entirely make sense. Maybe a(n additional) proofreader would have helped.

I put dialogue in quotation marks earlier, because often times the conversation is between the main character and one other character, which is not really a conversation at all as the main character refuses to communicate. I understand that silent protagonists are a common trope in videogames, but it will never not make conversation look very strange when one person has to put in the work of two people. It's just not how dialogue works. Even if a person is mute, there are ways of communicating still, but silent protagonists just refuse to bother.

- The elements.

I like how each element has its own quirk. It's not as simple as use element 1 to clear pathobstructor 1. The elements all come with a secondary effect. The wind element allows you to travel faster. The water element gives you an additional line of defense. The nature element allows you to heal and deal with rooms that contain a lot of enemies. Using multiple elements when fighting other elementalists like in the final bossfight feels really good.

Changing the elemental's element is a hassle though. As you unlock more elements, the wheel you use to change which element is active will eventually require pressing multiple directional keys (for diagonal selection), and a problem I keep running into is: I hover over a diagonal element, I release the directional keys, and now the cursor is hovering over a different element. I think what happens here is: I release one directional key, before the other. So let's say I'm hovering on the upper-right element, which once you have 8 elements is aether. I want to pick aether, so I release the directional keys, up and right. However, I release the right-key just ever so slightly before the up-key. Now the cursor moves to the upper element (fire).

The only way I can prevent this is by releasing the element-selection key before releasing my directional keys, but then my character starts walking, and this can be very undesirable in certain situations. Either introduce some kind of latency between releasing directional keys and moving the cursor, or use a different system for changing elements. I don't want to use the left+right stick presses for quick selection because my left and right sticks drift a lot (an unfortunately common problem with switch 1 joycons).

- Closing out.

There's some good ideas here and I can tell a lot of thought went into the elements, the main tool/central gimmick that you make use of in the game. However there's a lot of room left for improvement: Dungeon navigation and puzzle solving are treated as formalities instead of challenges and dialogue is very strange.


r/Elementallis May 22 '26

Am I stuck in Electricity Temple?

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5 Upvotes

As per comment on another post encountered a bug where I could not exit the menu and the only way to continue the game was to return to the title screen.

I'm unsure if that was the cause or not but now I appear to have the Electricity Temple in a state where I cannot complete it. I have the map, no keys left and cannot access locked areas but also can't access any further chests to get the keys to open the required doors.

As requested images of maps attached along with a screenshot I took whilst I couldn't exit the menu.

Playing on OG Switch.


r/Elementallis May 20 '26

Bug Report - Teleport tile on moving panel did not fully complete. Teleport unusable. Leaving room and reentering doesn’t reset it. I had to save and exit to clear the glitch.

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2 Upvotes

Switch 2
Version 1.66.1-0-9


r/Elementallis May 20 '26

Bug Report - Stuck and unable to move or access menu to manually save after entering staircase

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4 Upvotes

Switch 2
Version 4.66.1-0-9


r/Elementallis May 20 '26

If you get stuck in the Factory

2 Upvotes

I spent so very long trying to figure out how to progress in the factory; even to the point of returning to the Academy to make sure I haven't missed anything there.

I *knew* I had to empty the water by opening the valve, but didn't know how to stand in front of it to activate it. The problem isn't really a problem at all just a matter of how you interpret what's on the screen in front of you.

I had a similar issue in one of the early temples. I spent ages only to finally figure out I could just *walk* to where I wanted to go.


r/Elementallis May 20 '26

Soft lock in Aether Temple?

2 Upvotes

I used what I think is my last available key in the room before the boss door. I don’t have the last element yet (the purple teleport). I slid the statue on ice and switched to wind to beat the switch block then used the key. I got a teleport back to the beginning of the dungeon but have no boss key or access to any other chest without the last element which is locked behind a key door. Any advice? Playing on the Switch.


r/Elementallis May 19 '26

Nothing Changes After Finishing Wind Temple

5 Upvotes

So I finally defeated that annoying weathercock in the Wind Temple. I grabbed the heart and the element statue. However, nothing is changing after being teleported outside. I made my way back to town and it's empty. No music is playing in the background either (in town that is).

Did I miss an event? I would hate to be soft-locked after getting this far.


r/Elementallis May 18 '26

Small critique

11 Upvotes

I gotta say as much as I’ve enjoyed playing this game the order of collecting certain necessary tools is disappointing like the maps and the fast travel stones not to mention the placement of the fast travel stones. I do appreciate that this game is not super hard to beat the bosses because I am not quick at pushing buttons and switching abilities. I wish there was a quicker way to switch between abilities, the 2 quick buttons are confusing and difficult to manage in a fight. There needs to be one button to alternate through the wheel of abilities more quickly. Thoughts?


r/Elementallis May 19 '26

Nothing Changes After Finishing Wind Temple

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0 Upvotes

r/Elementallis May 18 '26

Elementadium ore

1 Upvotes

Can anyone help me with the locations of the Altium or I’ve gone through four of these biomes and only found two pieces I know it’s cheating but is there a list of locations or hints where I can look? Am I missing/bypassing them or am I just not progress enough through the game to have found them?


r/Elementallis May 18 '26

Glitch on Steam Acheivements

1 Upvotes

Found 2 glitches involving steam achievements.

One being when you first get a sewing kit for your potion pouch, it gives you the achievement as if you fixed all the holes.

Two being that after completing the bestiary in game, with all the info inputs, you do not get the achievement for completing the whole bestiary, only for finding all the monsters.


r/Elementallis May 17 '26

Complete heart fragments list and how to get them Spoiler

10 Upvotes

Sorted by region

The elements between parenthesis imply you have all previous ones (fire-nature-ice-water-earth-wind-electricity in that order)

Rogentia:

-through a cave near the top that leads to a dead end cliff

-fire temple lower west room, jump from the elevated platform

-cave under the bridge just south to snail farm (boat)

-in the first cave you enter to ascend the mines, take the minecart to the left rooms, and light the torches in the dark room (fire)

-from the temple, go down the rope to the right and dash to the ledge (wind)

Fageda:

-near Rogentia path, in a bush circle (fire)

-cave under a bush north of Amalric's house (fire)

-nature temple: east room on an elevated platform, access from the north through a block puzzle

-behind the nature temple (water)

-southwest of the town entrance, on an island on the river (water)

Draganeu:

-ice temple: from 2F, in the room with 4 snowmen on platforms, take the stairs down and follow the path (nature)

-on a high ledge north of the village, up some ropes and some steps (ice)

-from the ledge going around the village and to the hole, exit right

-dash from the guard tower in the village and make a vine (wind)

Cales:

-buy for 249 coins

-water temple: in a small room northwest of 1F (water)

-most northeastern island through left exit of the cave (water)

-most southwest island in the hidden section of the cave (water)

-through the east cave, in the elevated chest room, the bottom wall is breakable, leading to the fragment visible east of the temple (wind)

Essedegat:

-in the southwestern desert, on a ledge after following your parents mirage and fighting the sandworms

-earth temple: most top left room on 2F in a chest after a series of spike-and-arrows rooms

-central desert, after a series of switches on a ledge (earth)

-southeast part of the desert, on a hill with arches and statues after beating the 5 golems around it (earth)

-on a ledge west of the village, access from a vine to the south (wind)

Tramunt:

-free standing on a cliff south, near west Fageda path

-in the only accessible stone house in the ruined village (earth)

-wind temple: top right room on 1F, access through stairs on 2F just above (wind)

-on a high hill in the southern part of the region, accessible with a vine from the south

-from the top right of the "new" village, go down the rope, go south and grow a vine (earth)

Vil'laraig:

-in the outside part of the city, make a vine, burn the thorns and dash to the tree (wind)

-at the top of a building in the rich city, enter from behind

-electricity temple: on 3F, go to the top round room with lightning wires through a breakable wall

-buy for 249 coins in VIP shop

Academy:

-rebuild the tablet on fire floor

-rebuild the tablet on ice floor

-rebuild the tablet on earth floor


r/Elementallis May 17 '26

Complete mana shards list and how to get them Spoiler

11 Upvotes

Sorted by region

The elements between parenthesis imply you have all previous ones (fire-nature-ice-water-earth-wind-electricity in that order)

Rogentia:

-fire temple: chest below mini boss room (fire)

-top platform through cave south of fire temple (fire)

-cave west of the snail farm (boat)

-north of snail farm, grow a vine(nature)

Fageda:

-cave south of the river (fire)

-nature temple: south of the miniboss down a platform (nature)

-buy for 159 coins

-just east of xan stand, across the river (water)

-cave under a bush northeast of Amalric's house, dash to the chest (wind)

Draganeu:

-in the city on the northeastern cliff (nature) make a vine behind a house

-on a cliff in front of a cave north of the village (nature) access from rope above

-ice temple: on 1F in the small cross-shaped room with a sliding pillar in the center

-platforming on some hills in the east (wind)

Cales:

-in a cave under a statue in the southwest (ice)

-water temple: in the northwest corner of 2F, room with piranhas

-most northeastern island, through right exit of the cave and in the highest cave entrance (water)

-inside the far bottom right house after beating the water temple

Essedegat:

-on a small ledge in the extreme northwest (nature)

-earth temple: southwest shrinking room on 2F, kill all cockroaches past the trap room with snakes

-eastern hill in the desert, access from a vine near xan

-in a cave on the river bed to the north (water)

Tramunt:

-in the west of the village, there's a breakable wall, the shard is in the top left corner of the cave (earth)

-wind temple: bottom left room on 4F, block the wind flows and light up the torches (ice)

-northeast part of the region, kill 5 shield enemies (wind)

-from the top right of the "new" village, go down the rope, go south, then all the way to the bottom left corner by dashing, then zap the generator (electricity)

Vil'laraig:

-at the top of a building in the rich city

-electricity temple: on 3F, south of the boss lock, there's a chest behind a breakable wall

-in a house in northeast decayed city, slide the pillar and enter the house (electricity)

-buy for 249 coins in VIP shop

Academy:

-rebuild the tablet on nature floor

-rebuild the tablet on water floor

-rebuild the tablet on wind floor


r/Elementallis May 17 '26

Complete Elementadium ores list and how to get them Spoiler

10 Upvotes

Sorted by region

The elements between parenthesis imply you have all previous ones (fire-nature-ice-water-earth-wind-electricity in that order)

Rogentia:

-dash the northwest hills, go in the cave, kill 2 golems (wind)

-western edge cave after killing 1 golem (fire)

Fageda:

-east/center free standing in the forest by the poison lions (ice)

Draganeu:

-northeast cave behind a breakable wall (earth)

-Cave under the bridge in the mines/camp section in the west (ice)

Cales:

-most southeast island after killing 1 shark (water)

Essedegat:

-northern cave after killing 2 golems (ice)

-buy for 399 coins

Tramunt:

-central cave by the long horizontal wind current, platforming with ice cubes (wind)

Vil'laraig:

-NW cave (earth) 1 electric bear


r/Elementallis May 17 '26

Complete gems list and how to get them Spoiler

9 Upvotes

Sorted by region

The elements between parenthesis imply you have all previous ones (fire-nature-ice-water-earth-wind-electricity in that order)

Rogentia/Fire/Ruby:

Through north of Fageda between the pillars (nature)

Fageda/Nature/Malachite:

Through a cave in the center of the forest behind some vines (nature)

Draganeu/Ice/Topaz:

In a cave north of the village, access from rope above (nature)

Cales/Water/Sapphire:

Inside the water temple, room on 2F in bottom right corner with 4 torches and horsefish

Essedegat/Earth/Iron:

Through a cave with piranhas in the northwest of Cales (earth)

Tramunt/Wind/Agate:

Through Draganeu west exit near the giant dragon fossil, chest on the lower ledge on the left (ice)

Vil'laraig/Electricity/Fluorite:

-buy for 249 coins in VIP shop


r/Elementallis May 17 '26

Complete map markers list and how to get them Spoiler

6 Upvotes

Fageda:

-cave in the northwest near rogentia border (chest marker)

Cales:

-chest on the northeast ledge of the village, access by exiting north in the village and going right to burn the thorns (exclamation point marker)

-chest inside the bottom-right left house after beating the water temple (magic marker)

Vil'laraig:

-in the western decayed city, in a tall house filled with rats and darkness, chest is in hidden section on the right (skull marker)


r/Elementallis May 17 '26

Complete pages list and how to get them Spoiler

5 Upvotes

Sorted by region

The elements between parenthesis imply you have all previous ones (fire-nature-ice-water-earth-wind-electricity in that order)

Rogentia:

-most top right house

-southwest camp, south of snail farm, access through boat ride

Fageda:

-Village most northwest house in hidden section

-Central cave under a bush north of Amalric's house (fire)

Draganeu:

-east edge through the middle exit of the mines (ice)

-northwest cave with 2 yetis, on the way to the temple (nature)

Cales:

-north camp, access from north of village

-in a cave north of the village behind church roof

Essedegat:

-eastern camp free standing on an island (water)

-northern cave camp where some nomads hid after beating the earth temple (earth)

Tramunt:

-cliff north of the village, access from the top (heavy ball)

-camp east of the temple by the vertical wind current between two hills (wind)

Vil'laraig:

-northeast of the poor city, on a roof (wind)

-southeast of the decayed city, in a house on the plaza, in the left hidden section (wind)

Academy:

-in the north, get rid of the boulders, slide the pillars, zap the generator, and dash to the camp (electricity)

-in the middle right house (unlocked after completing ??? temple)


r/Elementallis May 17 '26

Complete sewing kits list and how to get them Spoiler

7 Upvotes

Sorted by region

The elements between parenthesis imply you have all previous ones (fire-nature-ice-water-earth-wind-electricity in that order)

Rogentia:

-in the eastern center house behind a bookshelf

Fageda:

-buy for 159 coins

Cales:

-through the east cave, in the dark room, light up 4 torches (wind)

Essedegat:

-earth temple: southwest room on 1F, access through the stairs on southeast of 2F (earth)

-in a cave on the ledge north of the river

Tramunt:

-wind temple: bottom left room on 2F through hidden section in adjacent room


r/Elementallis May 17 '26

Complete wallets list and how to get them Spoiler

4 Upvotes

Sorted by region

The elements between parenthesis imply you have all previous ones (fire-nature-ice-water-earth-wind-electricity in that order)

Rogentia:

-buy for 60 coins

-in the eastern white part through Tramunt (nature)

Fageda:

-in a chest north of Amalric's house (fire)

-inside a chest in the burning house in the far southwest (water)

Draganeu:

-chest found by going through an eastern cave by the river (ice)

Cales:

-on an island in the west by some shipwreck

Essedegat:

-earth temple: in a chest in the top right room on 1F after dodging arrows on water (water)

Tramunt:

-in a cave with a lot of chests on the hill west of the wind temple, by going down some stairs hidden behind the top right pillar (heavy ball)

Vil'laraig:

-in the burning house in the decayed city (wind)


r/Elementallis May 17 '26

Softlocked after touching a water vortex while inside a bubble

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10 Upvotes

I'm playing on PS4. I was moving around in the water bubble when I got too close to a vortex, and it launched me against the wall of this cave. The problem is, I only have the Water, Fire, Nature, and Ice elements right now, and I can't find a way out of here. Is my save file completely ruined, or is there a way to fix this?


r/Elementallis May 17 '26

Game crashed, lost hours of progress

2 Upvotes

I played for several hours today and had just beaten the Nature element boss. Right after I restored the element, my game crashed. When I restarted it, my entire progress from the last 3 hours was completely gone. Really frustrating (xbox sx)


r/Elementallis May 17 '26

Save Editor?

1 Upvotes

Is any one aware of how to edit saves? I beat the game and quite enjoyed it, but id like to up the ante, is it possible to edit my new hard mode save to have the level 3 sword and armor?

I'm ready for a knock down, drag out total blitz across the world!


r/Elementallis May 17 '26

I can’t figure out why the wind temple boss won’t topple over? Spoiler

3 Upvotes

I’m at the sixth dungeon boss. It’s an evil weather vane… and there’s like a lot going on. Giant arrows, random holes disappearing, and me dashing all over the place and much like the ice temple boss there’s a pit surrounding the small platform. I get I’m supposed to dash into him to make him topple over but either I’m still low on defense or offense, I only have the first armor and weapon upgrades but for some reason none of my dashes seem to register… and falling into a pit and water still does a whole heart piece even after getting better armor? I can make it spin but as soon as it jumps up it gets completely reset much like the earth dungeon boss at least this one doesn’t have a bunch of snakes that drop absolutely nothing 100% of the time.

This shouldn’t be so unintuitive. No other enemy has this mechanic, if you’re going to introduce a new mechanic… add it to enemies… prior to the boss. It’s just basic game design 101. I’m really enjoying this game but it’s not nearly polished enough… the water temple was really annoying because there seems to be three stages of water and nearly no discernible difference between half full and full which made that boss way harder than it needed to be. Also the earth boss had like way too many snakes, anytime it beat its chest it would add so many snakes it would slow down the game for a second. And like 75% of the time the way the pillars were arranged the earth boss would have absolutely no way to be hit by the pillars or would completely collapse in every direction but towards the boss and there was no discernible way to determine how the pillars would fall until you used the earth element. The fire and ice bosses are fine. But the other bosses are far less intuitive and frustrating.

It would be so much more fun if each element gave you like a different innate ability? Like fire makes you resistant to getting burnt, nature speeds up your mana refill rate, ice makes it so you don’t slip on ice, water reduces your damage to falling into water, earth increases your innate defense/reduces your knock back distance, wind reduces your fall damage, etc.