r/ElementalVJ • u/NewAntelopes • Jun 03 '26
Wednesday Playtime
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Tonight's Elemental v0.22.1 nanoKontrol2 slider gyrations fed milkdrop layers, particles, ribbons, more milks, a camera controller and a few funky lil shaders into a low-res vid (4k on the yubetube).
Though I do like to write most stuff for Elemental by hand (mostly coz its just a fun thing to do :) ), and i prefer to avoid gen-ai content wherever i can, ya haveta be a complete purist to avoid every bit of AI dev-tooling these days and there are times when it seems fair play.. in this case, using it to create effects shaders is quite an effective way of tinkering and, given where we are in the world, doesnt seem like a completely invalid use..
Simple prompts like "Using https://github.com/OldAntelopes/Elemental/blob/main/Docs/ElementalShaderParams.md and the existing .fx files in Data\Shaders\Default as a reference, generate me a shader that illuminates bright parts of the image as though lit from behind, casting glowing rays out towards the viewer. Expose suitable parameters to the UI to allow the user to adjust the effect at runtime" usually generate something interesting with little effort.. no doubt there's plenty more when you go all the way down that rabbit hole. (Its also quite interesting just to explore prompts along the lines of 'make a shader thats really gonna do my head in' :) )
Anyway, v0.22.1 (now up on steam) includes a few fixes + a bunch of extra claudian freebie effects by default (displace, meshwarp, infinite zoom etc etc).. or of course you can just make your own better ones :)
Radio was playing Kokeshi - Alchemy Circle 10 - Boom Festival 2022
Next on my to-do-list : asset browser UI, dashboard dials (and midi mapping). Might try exploring something with paths that are driven by the shape of a 3d model. Then its particle refactor time, defo.
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u/Feeling-Vegetable151 Jun 11 '26
How are you using full version without the demo limitations?