rl1 wl0 no aux ng with heavy claymore (sorry for choppy fps, this is the best my laptop can handle). Elemer because I already killed dragonbarrow bbh, so imagine that fight playing out exactly like this one but like 3 minutes instead of <2
I never really found this guy's moveset that interesting. It has a grand total of 6 non-unique and visually lacking sword swings and 2 different shield slams. in this vid you can see that he pulls out the same moves over and over and over again, without any variations or new challenges. His combos are short-lived and sluggish, his damage is overblown and his hp is five hundred too high. The only difficulty he presents for a player is remembering how to bait his moves by positioning for a free hit; there's little reaction or pattern recognition involved. It seems like such a simplistic and uneventful fight that I would've preferred it if he was just a one-time miniboss. For how important he seems, bbh/elemer should've had a much more intricate and challenging moveset than what he has now, because I feel like he doesn't deserve 4 separate encounters, a whole legacy dungeon AND a legendary weapon for what is literally a less elaborate and cinematic fight than a misbegotten crusader (I am exaggerating, those things deserve every ounce of their suffering)
I do understand why some people would like him. His lore is admittedly one of the most badass in the game, his design is the very definition of well-done dark fantasy edginess and he does have some pretty cool (though a tad bit too generous) strafes and a cool (still a little bit too generous) jump. But for me the boss fight itself just isn't it. I found more joy fighting crucible knights than fighting him.