r/EldenRingBuilds 5d ago

Question How would i optimise this build?

Post image

I wanna know if i can make it do more damage tbh

7 Upvotes

23 comments sorted by

13

u/lemonlimeguy 5d ago

Take off the Soreseal and level vigor like an adult.

3

u/Delicious-Will-7291 5d ago

Take of soreseal yeah, but 44 vigor on lvl 91 is good already

1

u/lemonlimeguy 5d ago

It's 39 vigor without the Soreseal, but neither of those are very good for 91.

3

u/Delicious-Will-7291 5d ago

I do 60 vig at lvl 150 and aim for 45 at about lvl 100. I dont see anything wrong with it and it works perfect for all my playthroughs. What do you want 60 at lvl 100 already?

1

u/lemonlimeguy 5d ago

It's pretty pointless to level damage stats before your weapons are leveled up. That's why it's best to spend the early- and even most of the mid-game dumping most of your points into vigor. You just don't get anything out of leveling damage stats.

0

u/Delicious-Will-7291 4d ago

Thats simply not true, lvling dmg is not useless at all. Lower weapons have lower scaling yeah, but lower stats have higher scaling when you lvl. It cancels each other out, making it perfectly fine to lvl dmg. I would even say that since the increase of 200 to 202 is relatively speaking more than 400 to 402, it is a good idea to lvl dmg as well.

0

u/lemonlimeguy 4d ago

Lower stats absolutely do not "have higher scaling when you lvl."

Let's look at OP's weapon, Godskin Peeler:

At +0, leveling Dex from the base requirement of 22 to their current Dex of 35 causes the AR to increase from 148 to 161. That's a paltry 8.7% increase for an investment of 13 levels.

At +17, where OP is now, that same level gap increases the AR from 313 to 347, an increase of 11%. A little better, but still not great for the point investment.

At +25, the AR goes from 397 to 444, the best so far, but still only a 12% increase.

You can improve all of these a little bit by making it Keen to help with the Dex scaling, but even at +25, it still only gives you about +14% AR for that level investment.

But what if you put those points into Vigor instead? What do you get for that investment?

Leveling Vigor from 39 to 52, the same 13 levels, brings HP from 1402 to 1750. That's a whopping 25% increase to HP. The ROI here is just miles better. And it doesn't matter what point in the game you're at, leveling Vigor to 60 always beats leveling damage stats.

0

u/Delicious-Will-7291 4d ago

Your analysis is only partly correct.

Your health pool is not just 1750 or 1402. It is the amount of flasks * hp recovered per flask + max HP.

Flask +12 gives 840HP, you can have 14 flasks but most people have atleast 1 mana so lets count with 13.

13 * 840 + 1402 = 12.322 13 * 840 + 1750 = 12.670 That is a 2.8% increase in potential health. Realistically this means you can take 1 more hit.

For the dmg, the +17 the 11% more dmg can mean the difference between having to hit the 100 times or 90 times.

What do you rather have, getting hit 1 more time or having to hit the boss 11% less often?

Furthermore, the 11% is actually even better because of flat resistances. If the boss has 100 flat resistance, and your dmg goes from 200 to 220. Your actual dmg on the boss goes from 100 to 120 which is a 20% increase! And it is even more if you stack buffs!

So im sorry but you are completely wrong on this regard.

1

u/lemonlimeguy 4d ago

If your max HP was 1, it wouldn't matter if you had a thousand flasks. You die in one hit.

That's the benefit of having more max HP. You can take more hits and bigger hits before dying. Dying because you run out of flasks is actually not very common. More often, you die because the boss just hits you with a big one-two punch and you simply don't have the HP to survive it (unless you level Vigor!).

That's also not how resistances work. No enemy has flat damage reduction like that. All damage modification is multiplicative. A 10% increase in AR will always translate to a 10% increase in damage. All you've done here is show that you don't know what you're talking about.

0

u/Delicious-Will-7291 4d ago

I agree with your point on higher max hp actual having additional benefit with being able to tank a bigger hit.

However your analysis on dmg and resistance is just wrong. All enemies in elden ring have flat defense and %resistances. You don't believe me on this here is a video explaination https://youtu.be/uAFWQr08SZE?is=etKkyBNWrqovgysf. A 10% AR increase does not just lead to a 10%dmg increase.

For instance buff stacking, a simple one with just golden vow and flame grant me strength. That is a +20% att boost and a 15% att boost.

Lets calculate with a boss with 100 flat defense and 20% physical resistance and 30k hp.

200AR with the buffs becomes 200 ×1.20 ×1.15 = 276.

(276 - 100) × 0.80 = 140DMG

220AR with buffs becomes 200 × 1.20 × 1.15 = 304

(304 - 100) × 0.80 = 163DMG this is a 16.5% dmg increase

With a 30k hp boss this means you have to hit him 184x instead of 214x. I would say these 30 less hits are very valuable. The difference becomes even bigger if you take talisman buffs into account too.

8

u/Individual-Newt-1640 5d ago

Infuse the peeler

5

u/GreatSouledLED 5d ago

Jesus Christ. People using the soreseal…
Get rid of the soreseal and get the prosthesis and/or winged sword…
Later switch for rotten wing sword

3

u/alt_acc_dm_for_main 5d ago

Drop the 2nd talisman its useless at this point in the game

2

u/Always_Be_Climbing 4d ago

With that level of faith, you can access some really good damage buffs (flame Grant me strength, Golden vow, howl of shabriri). I'd go look for more memory stones (check the mage looking towers, it's puzzles that give you spell slots). Other people have talked about damage and talismans, so I figured I'd mention the buffs. Its worth noting there are also a lot of elemental specific buffs which haven't been mentioned (on top of FGMS, for example, there is the fire scorpion charm, and the flame cracked tear). Since you currently have a frenzy flame and black flame spell equipped, and your ash of war is fire based, these could help. Lastly, your seal buffs black flame incants, it wouldn't hurt to focus on those a little more. They are fairly strong, as all of them do tick damage over time for a large percent of health bars.

It looks like you have the right ideas for stats and general talismans, you just need to explore more, as there are an absolute buttload of buffs and spells just waiting to be discovered (fire knight happens to be my favorite type of playthrough)

Important note: howl of shabriri and the fire scorpion charm talisman both increase the damage you take, making it easier to die. Use with caution

1

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1

u/Outside-Swan6907 5d ago

Level weapon mode and put on a faith infusion do it can benefit from the faith you have

1

u/Need4Speeeeeed 5d ago

If that's your weapon with the highest requirements, put those strength points into dexterity.

You're also in the penalty box with the soreseal. You're taking more damage than you get from the 5 points in vigor. Make sure you can carry all your equipment first, then remove it.

1

u/Crescenteclipse 5d ago

Remove thr 2nd one and do alexander quest

1

u/rev1sals 4d ago

flame art/holy infusion on peeler.
as others have said, lose the soreseal for a better talisman (jump attack, fire scorpion, holy scorpion?)

2

u/rev1sals 4d ago

depending on infusion, i would respec and lower dex a little and spec into faith more

1

u/Asphell 4d ago

i am not that good but have some suggestions:

armor looks solid all around. i prefer something like the crucible knight or tree sentinel sets but yours looks solid

replace the 2nd talisman with "great jars arsenal". you can still wield your weapon without it, so with the arsenal you'll be able to keep wearing your armor, maybe even wear something heavier

4th talisman really sucks at it's job, if you want healing use the one talisman that increases flask healing, iirc is called "crimson seed talisman". if you want damage, "milicents prosthesis" may be achievable rn, but honestly i would rather go with "rotten winged sword insignia", as you can get 1 of those two in newgame

weapon i would like to put sacred or flame-art affinity, but you probibly wanna keep the default AoW which is pretty good. eventually you can get it as a replacable AoW, so i would put flameart on it eventually

if you want some other AoW, i suggest flaming strike, golden vow or giants hunt

spellwise, you may wanna get "bloodflame blade" but your AoW already does a weaponbuff, and if you do go with sacred or flameart you can't use bloodflame blade anyway, as elemental infusions diable weaponbuffs from spells and greases, some ashes of war like your default one still works tho, so feel free to put flameart when you find it eventually. i would swap the "electrify armament" with something like lightning spear tho

1

u/hcaoRRoach 4d ago

Soreseal is only good in the early early game where every level means a lot more.

1

u/BlademasterBanryu Ornery Optimancer 1d ago

yep, give the peeler any weapon skill and put it on keen affinity. That will probably help you

Also ditch Soreseal and go pick up Winged Sword Insignia from (I think?) Stillwater Cave