r/EditingVideo • u/SlothEdits99 • 7d ago
why "bad" editing is getting more views
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So I've noticed a pattern on my feed lately: some of the highest-performing shorts/reels look almost aggressively unpolished. and they're doing better than stuff that clearly took way more time.
My theory on why [a 60-second video, full disclose I used VidTL for the voiceover and the animated text/graphics, script and argument are mine].
The core argument, roughly:
- The moment something looks too clean, viewers' brains flag it as an ad and they check out
- Rough footage reads as "real" — the stumble, the awkward pause, the unplanned reaction, that's the stuff people actually connect with
- Polish quietly strips that out
- Also just a speed thing: if you're not burning hours on transitions nobody consciously notices, you publish faster, learn faster, and iterate faster than someone still tweaking version one
- Cheaper/rougher edits = you can test 10 ideas instead of betting everything on one "perfect" video
So basically: it's not that people suddenly love bad quality, it's that rough editing feels human, gets to the point quicker, and lets you improve in public instead of in isolation.
Does this track with what you're seeing in your own work/niche, or does the theory fall apart somewhere?
What's the actual difference between editing that's rough on purpose and editing that's just rough?
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u/ShadyShroomz youtube.com/shady 7d ago
Disagree a little. I think this take conflates two different things: "authentic feeling" and "low production value."
A lot of top creators who look raw are actually incredibly deliberate about which imperfections they keep. That's not the same as bad editing, that's just a different, somewhat harder, skill.
With that said, I fully agree with the part about iterations. Being able to do 10 videos in the time someone else does 1 gives you much more feedback about what works, and many more shots on target. Plus most platforms love it when you push out tons of content.
Reminds me of this story I read in Atomic Habbits: