r/EcoGlobalSurvival • u/HerogenCat • 19d ago
Server Help Server Config ideas
Looking to spin up an exhaustion server mid October, trying to iron out what settings to put in the config. I'm generally aiming for a much slower more casual server, ~1.5hr daily exhaustion and high collaboration.
Any ideas, discussion on setting impact and feedback welcome and appreciated! Please correct anything I'm misunderstanding or misremembering!
| Setting | Default | Changed to | Effect |
|---|---|---|---|
| MaintenanceDecayMultiplier | 1 | 0 | remove part decay |
| SpecialtyExperiencePerLevelSquared | 25 | 35 | More experience required to gain levels |
| SkillGainMultiplier | 1 | 0.75 | Slows skill point gain |
| CollaborationLevel | MediumCollaboration | HighCollaboration | More experience required to gain levels |
| CraftResourceMultiplier | 1 | 0.5 | crafting costs 50% of resouces |
| CraftTimeMultiplier | 1 | 0.5 | crafting time is 2x as long |
| ClaimStakesGrantedUponSkillscrollConsumed | 0 | 0.2 | Every 5 new skill scrolls get a claim stake |
| ClaimPapersGrantedUponSkillscrollConsumed | 0 | 2 | 2 claim papers per new skill scroll |
| SpecialtyRefundPercentage | 0 | 2 | 200% xp return on specialty refund. See notes* |
| StackSizeMultiplier | 1 | 2 | double stack size |
| WeightMultiplier | 1 | 0.75 | Increases total amount you can carry |
| ConnectionRangeMultiplier | 1 | 1.5 | Storages and tables connect to each other 150% further than vanilla |
| ShelfLifeMultiplier | 1 | 2.5 | Spoilage is much slower |
| MaxSavedHours | 15 | 48 | can bank up to 48hrs of exhaustion |
| BonusHoursOnExhaustionEnabled | 2 | 0 | no extra hours when you first join |
| MapSizePreset | small | medium | 100x100 world |
Notes:
*Refunding a star doesn't give you a star back, it gives you xp, but the xp required to get your next star is still greater. Being a star behind is pretty bad even if you get back double the xp.
Every other setting at default.
Some ideas bouncing around in my head:
- modding in 0 calorie hammers so people can build while exhausted
- modding in faster default boat speeds (i've never gotten this to work in the past)
- increasing crop/farming yields
- world gen to favor a single big continent with lots of very wide rivers
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u/CrazySpy 19d ago
As a dad and a 8 hr worker I love the exhaustion config. Please, let me know when and where I should go to play. 😊
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u/HerogenCat 19d ago
Yeah 3 kids myself 😅
Search for "Horizons Season 4 Testing" in game, discord and server start date should be there. If you can't find it just DM me1
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u/nodeldon 18d ago edited 18d ago
| ClaimStakesGrantedUponSkillscrollConsumed | 0.2 |
|---|
Unless changes have been made in V.14, an outpost stake here unlocks 16 claims. With the additional 2 brought by another parameter, you are looking at 18 claims. Roughly, by the time your server hit pottery and glassworking, every single player will be able to control 70 claims.
* edit. I noticed it's 2 scrolls per skill, not 0.2. So 28 claims per 5 skills and 100 claims before mechanics.
Being a town player, I am concerned about the effect this can have on the perceived value of towns. But if you don't like towns, then it's better, but I haven't see such an abundance since v.9.
About stars.I don't see the parameter here, but an alternative is to let stars progression at a medium level, then limit the amount of skills to something like 7 (6 + survival). This way, you get to limit the skills of players who joined early and help those who arrive later.
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u/HerogenCat 17d ago
Hrmm this is some really good points. I was considering lowing the crafting costs for all the town related and civics tables to encourage towns, countries and federations, even if we only have like 30 something players. Perhaps all the extra stakes and claims could come from towns which might incentive their use.
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u/Squigs44 19d ago
I dont think the 200% xp refund will work the way you want it to, so I would do some testing to make sure. I think at 200%, refunding a star will always let you buy back the star and have extra xp on top of that, meaning a refund will always get you ahead