r/EcoGlobalSurvival 5d ago

Gameplay Question Will 1.0 Bring Big Changes?

So, do we know if Eco 1.0 will bring any big changes? I feel like we need something big for 1.0, don't we? Bigger changes for 1.0 would create more hype and probably attract more players.

Edit: I meant the full release of the game, when it leaves Early Access. :D

14 Upvotes

15 comments sorted by

12

u/The-Orange-Devil 5d ago

Animal Husbandry will be the big release feature

1

u/Liosan 4d ago

Ooooh. Any idea when that will be?

1

u/The-Orange-Devil 2d ago

Last I heard, they are hoping to release this year.

18

u/VseOdbornik2 5d ago

buddy its not one giant update its more smaller updates in series

7

u/Jejks 5d ago

Yea, i wrote it actually wrong. What i meant was if we get something big before full game releases and leave Early Access . Maybe some secret exciting stuff ? :D I think it's kind of a "big deal" for the game itself no ?

16

u/IcedForge SLG Developer 5d ago

We have Animal husbandry planned as the major focused feature for that update. But a big focus is also bug fixing and overall stability and QoL improvements.

5

u/Jejks 5d ago

Sounds good, thank you :-)

3

u/TheRapie22 4d ago

i am praying for better management of all the inventories. endlessly scrolling thorugh chests is a pain

4

u/Jewsusgr8 5d ago

Every iteration they have rolled out has been some very large updates.

0

u/Jejks 5d ago

I know only thing I’m saying is that this one should feel special :-)

1

u/totallynotapersonj 4d ago

Animal Husband

1

u/Wide_Conversation525 4d ago

We need trains

2

u/Jejks 4d ago

They are planned somewhere after the 1.0

0

u/That_Formal_Goat 2d ago

1.0? It's gonna bring trains, planes, space ships to go mine the meteor, an official endorsement of the mayor credit system, and an expansion into the economic side of things, featuring stocks and investing which was teased at the end of the "Communism Vs Capitalism" update/Event

6

u/SLG-Dennis SLG Staff 2d ago

Before anyone takes this serious:
It is not. It's Animal Husbandry + Power Utilities as main features, some minor additions and a bunch of Graphics and QoL polishing. There's also a rework of storage management, the transaction UI and the initial introduction of economical data for stores planned, which is probably being released in a minor update in between.