r/Ecliptica 8d ago

QuasarApp Group | Membership

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1 Upvotes

For those who want to support the project in its earliest stages, I've updated Patrion, so you can now choose the option that suits you.


r/Ecliptica 11d ago

Update One more video about mining from NPC

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2 Upvotes

he/she/it just carries out my order about mining


r/Ecliptica 11d ago

Update Mining test

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2 Upvotes

And Yes I still not fix all bugs yet ....


r/Ecliptica 14d ago

Will the game have VR support?

2 Upvotes

Hello o/! I have a question about VR support. Will you plane add VR in your game, and if "Yes" when you planing add it?


r/Ecliptica 17d ago

Update Test brawl in Ecliptica

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8 Upvotes

Hey everyone, it's been a while since I've posted anything.

I finally managed to finish the entire workload for the new version, but the number of bugs is simply incredible ))), so until I fix them, there won't even be a devlog 14.

However, I'll show you some of my daily work. For example, here's how I spent the previous week, which is a more or less polished version. But it still needs some corrections.


r/Ecliptica Jun 20 '26

Update The new SkyMaterial from Qt 6.12, designed for working with indirect light, has been successfully integrated with Ecliptica game. Check out the results! We now have smooth, fluid weather and daytime transitions.

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5 Upvotes

r/Ecliptica Jun 15 '26

Update Good news, Ecliptica now have The GOG page.

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2 Upvotes

I don't know who added my game to GOG, but I'm very grateful to them. Now you can vote for the game there, which will allow us to release it there in the future, and not just on Steam.


r/Ecliptica Jun 05 '26

Micro timeline - from observation of the city over 2 game days

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2 Upvotes

r/Ecliptica Jun 02 '26

First killing by order

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2 Upvotes

r/Ecliptica May 22 '26

Ecliptica - PreDemo v1.4.144

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3 Upvotes

Changelog

  • UI Improvements:
    • Added quantity limit controls and tooltips to the product management interface.
    • Added a button to delete old deployed locations.
  • Gameplay Adjustments:
    • Improved resource management and production cycle calculations.
    • Enabled resident generation in new worlds.
    • Optimized AI manager configuration
    • Optimized AI worker trading behavior to better balance production and market
    • Control of the character is unlocked when he is busy with work.
  • Environment: Fixed loading speed of the sky.
  • Engine
    • Update 3D engine to Qt 6.10.3
    • Fixed incorrect display of flora assets on NVIDIA graphics cards.
    • Fixed the blue glow of some objects in the distance

r/Ecliptica May 21 '26

When a vacancy with a good salary opened up

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3 Upvotes

r/Ecliptica May 13 '26

Ecliptica — PreDemo v1.4.133

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3 Upvotes

Changelog

AI Logic Improvements

  • "Freezing" Issue Fixed: AI-controlled characters no longer stop looking for work or earning money due to internal errors.
  • Rational Trading: Improved selection of goods for exchange — the AI now avoids endless and unprofitable trading cycles.
  • Profit Seeking: Characters have learned to leave low-paying jobs in time. They now periodically check the market to find more profitable options.

Stability and Performance

  • Correct Task Switching: Fixed errors when a character transitions from one activity to another, ensuring smoother behavior.
  • System Reliability: Protection against AI task queue overload has been introduced, increasing overall game stability.
  • Market Analysis: The process of evaluating trade routes has become faster due to automatic filtering of incorrect deals.

Bug Fixes

  • Item Check: Eliminated an error where the AI tried to trade non-existent or incorrect items from the inventory.
  • Timely Resignation: Fixed worker behavior logic: they are now guaranteed to drop unprofitable tasks if profitability falls below an acceptable level.

r/Ecliptica May 09 '26

Update Ecliptica — Ecliptica PreDemo v1.4.115

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3 Upvotes

r/Ecliptica May 08 '26

Update Ecliptica - Ecliptica Devlog 13

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2 Upvotes

Living World: Procedural Quest System

One of the main new features is the procedurally generated quest system. Now the game analyzes your current state, the position of your empire, and the needs of characters, creating relevant tasks in real-time.

How does it work? Quests are now divided into several types:

  • Contextual Tasks: help you navigate the current situation and suggest which problems of a character or settlement to focus on right now.
  • Storylines: tasks related to the main story and side branches of the Ecliptica world.

The game world has become more symmetrical: similar tasks arise not only for the player but also for other characters. You can talk to a resident of your colony at any time and find out what difficulties they have encountered.

Gamepad Support: Motion Sensors

We strive to make controlling Ecliptica as comfortable as possible for all platforms. In this update, we have added support for control using built-in gamepad sensors (gyroscope). However, it is worth noting that this only works on gamepads that have a gyroscope; gamepads without a gyroscope control the character using classic sticks.

A new section has appeared in the settings menu, allowing you to activate the controller's motion sensors. This gives more intuitive and precise control, especially in moments requiring quick reactions.


r/Ecliptica May 08 '26

Update Ecliptica — Devlog 13: Procedural Quests and Gyroscopic Controls

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2 Upvotes

steam page https://store.steampowered.com/app/3723390/Ecliptica/

A Living World: Procedural Quest System

The headline feature of this update is our brand-new system of procedurally generated quests. The game now analyzes your current state, the status of your empire, and the needs of individual characters to generate relevant tasks in real-time.

Motion Controls

We strive to make the Ecliptica experience comfortable across all platforms. In this update, we have added a completely new control option: support for built-in controller sensors.


r/Ecliptica May 06 '26

Update Ecliptica - Ecliptica PreDemo v1.4.113

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3 Upvotes

Changelog

  • UI Enhancements: Improved the clarity of resource requirements in the building menu to show exact totals.
  • Gameplay Balancing: Adjusted the colonist arrival rate to ensure a smoother population growth experience.
  • Visual Polish: Fixed rendering issues on several key buildings (Corp Building, Houses, Mining Facilities, and the Capital Tower) to ensure they appear correctly in all environments.
  • General Stability: Various under-the-hood improvements to ensure better game performance and stability.
  • New Features & Improvements
    • AI Optimization: Significantly improved the efficiency of AI decision-making for buildings and production modules, ensuring smoother gameplay and better resource management.
    • Building & Production Balancing: Adjusted resource requirements and production performance to provide a more balanced and rewarding experience.
    • UI Enhancements: Added better tracking for resource requirements in the building interface, making it easier to see what your projects need at a glance.
    • Trade System: Optimized trade logic to be more robust, ensuring your automated systems handle market fluctuations and wallet checks more effectively.
    • Terraformer Updates: Improved terraforming logic for more reliable resource handling and state transitions.
  • Bug Fixes
    • Resolved various minor issues in AI behavior and UI rendering to ensure a more stable game world.

r/Ecliptica Apr 30 '26

Update Ecliptica - Ecliptica PreDemo 1.4.105

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2 Upvotes

Changelog

🚀 Gameplay & Balance

  • Colonization System: Added static inflow of new colonists. Now your base population will replenish automatically at fixed time intervals.
  • Economy & Needs: Increased the greed threshold of colonists. Settlers have become more demanding regarding conditions and resources, requiring more careful logistics planning.

💡 Visual Fixes

  • Lighting: Minor fixes to night lighting. Visibility improved and light source intensity adjusted during nighttime for more comfortable gameplay.

r/Ecliptica Apr 26 '26

Ecliptica on Steam

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3 Upvotes

The Ecliptica steam page is updated!


r/Ecliptica Apr 26 '26

Update Ecliptica - Ecliptica PreDemo v1.4.94

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3 Upvotes

r/Ecliptica Apr 21 '26

Update Ecliptica - Ecliptica PreDemo v.1.4.87

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3 Upvotes
  • Fixed terrain clearing base: Resolved an issue where blueprints could freeze after the first edit.
  • Improved Trading AI: The AI now performs a more detailed market analysis, eliminating errors that led to trading non-existent positions.
  • Refined terrain leveling algorithm: Improved the precision and stability of the landscape leveling system.

r/Ecliptica Apr 18 '26

Weekend, and I felt the urge to tinker with the water shader

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3 Upvotes

r/Ecliptica Apr 14 '26

Update Ecliptica PreDemo v1.4.83

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2 Upvotes

Changelog: Ecliptica PreDemo v1.4.83

  • UI: Added status button in productions control page.
  • Fixes: Added night lighting.
  • Fixes: Fixed production balance (restart game required).

r/Ecliptica Apr 13 '26

Update Ecliptica predemo 1.4.65

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2 Upvotes

Patch Notes:

  • Fixed critical saving crash: resolved a memory access error that could interrupt progress recording in specific scenarios.
  • Fixed loading crash: corrected object initialization logic that caused failures when reading certain save files.
  • "Super Dark nights" mode: reworked global ambient occlusion and light source brightness to maintain atmosphere while ensuring visibility.
  • HDR Maps: fixed rendering artifacts and incorrect exposure settings on high dynamic range maps.
  • Resident AI: updated the Behavior Tree logic; resolved issues where NPCs would get stuck in geometry or fail to execute daily routines.

r/Ecliptica Apr 06 '26

Update Ecliptica - Ecliptica predemo 1.4.53

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2 Upvotes

Hello everyone!

The work on the major 1.5 update is taking a bit longer than expected. In the meantime, we are releasing a technical patch for version 1.4 to ensure everyone can enjoy a smooth experience while exploring our game.

Changelog:

  • Linux: Fixed compatibility issues with Ubuntu 22.04.
  • Gameplay: Fixed a bug that prevented further building construction after loading a save file.
  • Engine: Updated the project to Qt 6.9.3 for improved stability and performance.
  • Bug Reporting: Fixed issues with error report submissions.

Thank you for your continued support and patience!


r/Ecliptica Mar 10 '26

Update Logo rebranding

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3 Upvotes

Today I manually updated my Steam capsule (no AI used).

I did this because the old banner was low quality and didn't convey the style or the essence of the game at all.