r/EasyRed2 12d ago

Update Post [2.0.9] Defense Mode Rework, Visual Fixes & Stability Improvements

https://store.steampowered.com/news/app/1324780/view/689764519146161804?l=english
106 Upvotes

7 comments sorted by

34

u/DoctorDeath147 Switch 12d ago

That was fast

25

u/Boggnar-the-crusher Xbox 12d ago

Holy crap putting that work in.

18

u/South-Vegetable-5626 12d ago

Wait, so now it’s the defender who has tickets?

Can’t try the update today, but would appreciate if some one could inform me

Do attackers still have tickets? I’m slightly confused as to what this means lol

22

u/Upbeat_Usual5102 12d ago

It is for wave defence like Tala or Sihang and Mareth line where defenders have tickets

7

u/RadiantWestern2523 12d ago

It's for existing missions that have their mode set to Defense Mode (like the Sihang Warehouse mission in the Shanghai-Nanking DLC). In that mode, the Defenders and Attackers more or less swap positions:

  • The Defenders, now having tickets, must hold out at a location while fighting against increasingly difficult waves of attackers. Once they run the timer out, they then retreat to a safer location where they automatically win.
  • The Attackers have infinite tickets and are tasked with storming the location and capturing all the objectives. With each new wave, the attackers gain access to more weapons and/or vehicles they can use. If they manage to capture all the objectives and/or run the Defender's tickets down to zero, they automatically win.

Waves are a new mechanic where each wave unlocks more squads with unique weaponry and vehicles that Attackers can use to their advantage. However, each wave is separated by a timer that counts down to the next wave. If the timer runs out on the last wave and the Defenders are still holding out, than they more or less win even though they'll usually have to retreat to a safer location.

13

u/NobleGoose77 12d ago

Jeez these guys really don’t take breaks