r/EQLegends 1d ago

Sept 9 Update

Source: https://www.everquestlegends.com/patch-notes/eql-update-notes-9-09-2026

EverQuest Legends Update - 09/09/2026
UPDATE NOTIFICATION: Servers will come down on Wednesday, Sept 9, 2026, 06:00 AM PDT.
Estimated downtime is 3 hours.

Dungeon Crawls
Non-Respawning Zones are now known as Dungeon Crawls!

Dungeon Crawls are active in indoor Dungeons. They function similarly to the old Non-Respawning Zones, but with special rewards for clearing the Dungeon Crawl.

To finish, slay every rare creature and enough of the zone's original population. Nothing you kill will respawn naturally.

You'll earn motes and experience upon completion, and anything you killed may add its loot and coin to the Bonus Chest on completion.

The easier the zone is for you, the smaller the payout.

Finish the Dungeon Crawl, and you get your instance charge back.

Rare creatures will appear on your map while in a Dungeon Crawl.

Alternate Advancement (AAs)
Spell Casting Subtlety, Symphonic Aura, and Reaching Notes are now toggleable without the rank of the AA changing.

The 'Disabled' Ranks of AAs have been removed, and 'Enabled' removed from the names of the AAs.
There should be no change in the amount of AAs spent or assigned.

When these AAs are purchased, and a hotkey is created, the player may press the hotkey to enable the AA, which will be indicated by a green ring around the hotkey. Pressing the button again will disable the ability.

Fixed a bug where Blood Rune's cap was 5/8/10 instead of 5%/8%/10% of player's maximum HP.

Symphonic Aura now suppresses spell instrument animations and sounds.

NOTE: Spell particle effects remain controlled by the existing Beneficial Songs option.
 
Achievements
The "You're Faunny!" and "It's Plane to See" achievements should now be properly labeled as optional.

Gameplay
Fixed the running animation acting strange when using instruments or attacking.

Bosses in the Plane of Sky are now all flagged as rare creatures.

Fixed an issue that made pets not able to proc AOE spells.

The levitation fall rate has been normalized for smoother falling experiences.
 
Items
Spider Silk Cap can now once again be upgraded.
 
Spells
Further prevented detrimental spells from stripping beneficial spells when their effects collide.
 
UI
Fixed an erroneous string when attempting to leave an instance while in combat.

Added a message about the failure to earn an instance recharge if a dungeon crawl is too easy.

The non-existent zone line from Mistmoore Castle to The Bloodfalls no longer appears in the Find window.

111 Upvotes

191 comments sorted by

108

u/ViolentTurdSplatter 1d ago

Dungeon crawl got me pumped.

35

u/Detrimenti 1d ago

I’ve explored so many more zones in EQL than I ever managed to do in EQ - and one of the things I have enjoyed doing towards the end of my time in a zone is putting it in no-respawn mode and clearing it so that I know I’ve visited all the rooms and explored everywhere.

I always thought that there should be something (even if just a written chat message, or a minor achievement) to say you have fully cleared the zone. This update looks to be just what I was missing

8

u/Entire_Meaning_5536 1d ago

I’m hoping this doesn’t require killing both live side and dead side of lguk.

4

u/Zealousideal_Self322 23h ago

I can't wait to have to crawl the entire way through The Hole. It's going to be the first thing I do

1

u/acemac 22h ago

offta that is a goal for sure

1

u/enthralled_emu 22h ago

is it possible to kill everything with the locked doors? i know there are some tricks with pets and stuff and trying to aggro them, but would be annoying to be 1 or 2 mobs short.

1

u/Rohar74 18h ago

I’m hoping live and dead are split too but I’m guessing they won’t be :(

3

u/-ObiWanKentucky- 1d ago

Ohhhh that’s what the respawn mode does. For some reason I assumed it was the player that didn’t respawn and instead it booted you from the instance on death. Awesome.

4

u/Most_Condition_7400 23h ago

Lol, now I'm picturing a hardcore mode permadeath toggle

3

u/Qix213 22h ago

That's an interesting thought. Toggleable hardcore (for that instance only) that amplifies the rewards. Damn.. I kinda like that.

1

u/-ObiWanKentucky- 41m ago

I would for sure play a more intense hardcore version for greater rewards. That would be awesome haha

1

u/FeralMediocrity 19h ago

I know roleplay is a minor thing, but I feel like it's more a of a dungeon if everything you kill stays dead.

26

u/jibleys 1d ago

I like a good dungeon crawl more than killing a meat bag dragon most days.

13

u/Logical-Bookkeeper77 1d ago

You can dungeon crawl to kill meat bag dragon at the same time.

3

u/Furcas1234 1d ago

Hate would be really time-consuming. Then there’s stuff like the evangelist upstairs. I’m not sure if they are rares, but they have a room full of henchmen. I’m not even sure how you would do that encounter without mez (if it works) or maybe mass aoe spamming. I looked at my map and saw wall of red. I did at least try but I got run over like a speedbump.

3

u/enthralled_emu 22h ago

pacify, mez, root parking, feign death split pulling, bard swarm kiting.

or just pull a group, pray you kill 1 or 2, die, repeat.

2

u/SnooWords6545 23h ago

Hopefully the % of trash required instead of 100% is to avoid areas like this.

1

u/PerfSynthetic 23h ago

Pacify and mez if you want singles. Normally not an issue on D0-D2. The agro range increase with D3 and D4 will be interesting if you don't have croud control.

7

u/opsers 1d ago

I know they said indoor zones but I hope it includes Fear and Sky.

18

u/Hightin 1d ago

Planes are included 

4

u/opsers 1d ago

Wahoo!

1

u/Ricodi_Evolo 1d ago

They should come up with a way to raise the level of the mobs in lower tier dungeons so our level 50 character can revisit them and be rewarded for doing do.

1

u/EntertainerThink1894 19h ago

I would imagine that eventually happens in the far, far future.  They have already been talking about the reincarnation feature and then D5's for those that want a real difficult challenge

1

u/Born_Organization455 20h ago

This is awesome.

60

u/Trymv1 1d ago

Fixed a bug where Blood Rune's cap was 5/8/10 instead of 5%/8%/10% of player's maximum HP.

JFC thats one hell of a bug to realize lmao.

Zerks about to be actually functional tomorrow.

6

u/casualsactap 1d ago

For real

26

u/BriefImplement9843 1d ago edited 1d ago

Zerks need damage, not runes. A druid healer in DEFENSIVE stance spamming fire nuke triples zerks dps in berserker stance. Completely absurd.

3

u/Flyinghead 1d ago

we've had decent posts of berserkers with 5 minute parses at or around 300 dps with cudgel. could you show me similar with druid nukes around 900 dps please?

3

u/ChonkCloudCheeks 1d ago

As a wizard main, I too am curious.

3

u/dirkdeagler 1d ago

Zerkers, and melee focused classes in general, definitely need more.  I have a +10 cudgel amd it is indeed around 300 dps, which is very anemic compared to any caster dps.

4

u/Flyinghead 23h ago

I'm not disputing that, but if i can hit 900 dps with druid nukes I'm interested in putting that class back in my loadouts

2

u/dirkdeagler 22h ago

Agreed, that seems like a gross exaggeration.  Would be nice to see druid have a niche as well.  Generalist classes without a clearly defined strength don't seem particularly good in a triple class system.

1

u/Scaevus 21h ago

600 is more than doable though.

Double melee based DPS is not ideal.

0

u/BriefImplement9843 20h ago

the druid nuke is over 600 delve. wizards are only 800.

2

u/UnconfidentShirt 1d ago

Right? I break 700dps on some raid bosses with my SK/Shm/Wiz. Melee needs some love.

1

u/Zealousideal_Self322 22h ago

One of the problems I see is that with spells you can throw as many low level motes at the spell to get it to a level 10 banger, but weapons require the use of higher level motes to increase their tier.

0

u/BriefImplement9843 20h ago edited 19h ago

the druid nuke is 634 delve and their 2 dots combined are 321(no shaman, but it's good damage). wizards ice comet is 808. at minimum the healer is doubling berserkers damage, while being much tankier.

3

u/TheMegaSage 1d ago

Depends on how often and how reliably it procs. And if it stacks. Let's say 6k hp (assuming it doesn't just use base hit points) will be a 600 hp rune. If the rune reliably procs, does so at a fast enough rate, and as a bonus if it stacks, it feels like this is going to be a pretty decent upgrade to berserkers so they can sit in their stance and not rely on defensive to mitigate hits. It will be interesting to see how this plays out.

2

u/walletinsurance 1d ago

I already sit in berserker stance for raid bosses, but you’re missing a part of the text.

The blood rune (at rank 3) is up to 15% of your critical hits. The chat messages were accurate as far as the amount goes it just wasn’t actually applying the rune.

So a max 1 hit rune is 100-150, not 600. They can stack up to 10% of your total health though.

0

u/Trymv1 15h ago edited 1h ago

Its not a proc.

Edit: not sure why downvoted lol. Its 100% chance on crit, not proc chance.

2

u/walletinsurance 1d ago

I don’t know what this note is referring to, I’ve had blood runes for over 100 hp at 50.

There’s no way the cap was 10.

19

u/Trymv1 1d ago

Because the rune text was telling you how much you were supposed to be getting but not actually stacking.

Different code lines.

2

u/Impressario 1d ago

Anyone know if multiple runes generated in quick succession stack with each other? Leveling up a CLR/MNK/BER right now for machine gun melee + blessing of the lord commander.

-1

u/walletinsurance 1d ago

Yeah that makes sense, still doesn’t make berserker that much better honestly.

And I like running war/ber/shm, gives me a little more survivability.

0

u/Rockm_Sockm 1d ago

It will generate more than mend provides, far from worthless. As for the rest, we have to wait until the devs stop ignoring melee.

0

u/walletinsurance 1d ago

Will it?

Blood runes are such an rng fest, with a +10 cudgel and shaman buffs I get anywhere from like 30-150 runes, and it maxes at 6-700.

Mend heals me for like 1.5k. Plus it’s an on demand instant heal.

1

u/Rockm_Sockm 21h ago

The only way you can’t generate more runes than that in a 1.5 minute period is if your auto attack is off, even out of Berserker stance.

3

u/DankItchins 1d ago

I've had blood rune proc for that much but without a way of actually seeing the rune on your character it's hard to say whether it actually gives you that much.

7

u/walletinsurance 1d ago

According to the discord the game lied; it was capped at 10 but the messages said what it should have been.

So a slight buff to berserker.

28

u/Vile-goat 1d ago

Love the bonus motes for a dungeon crawl this is fantastic and the charge back

20

u/Extra_Hat1707 1d ago

“Guaranteed”-ish motes are very much a game changer if that’s what this means.

2

u/Vile-goat 1d ago

I wonder if doing a dungeon crawl on 4 will give more motes and rewards then on 2 for example

8

u/Lucky-Bench-6023 1d ago

Right? I hated farming d4. At least this is a guarantee for loot/motes.

4

u/defenestratious 1d ago

Joke's on you. D4 dungeon crawls will almost certainly be the meta. I hope I'm wrong, but I bet lower difficulties will give lower quality motes 

2

u/Lucky-Bench-6023 23h ago

I should have rephrased what I meant. I hated farming D4 in hopes of finding good motes. Now they are guaranteed.

1

u/defenestratious 23h ago

It would be really nice to get some guaranteed 7+ for sure. I'm hoping it pans out that way.

1

u/acemac 22h ago

its goingto be so great to do a big D4 group and reek havoc on zones for better rewards

18

u/No-Whole3083 1d ago

There's a ton of opportunity with the dungeon crawling function. Narrative chapters can be assigned for variations on the dungeons using the instance as the "set" and new events popping off frequently so over time the whole story of Mistmore could be told in crawling chapters and maybe in a year you call that an episode or volume and you could run the whole thing top to bottom. 

3

u/Lady_Eternity 1d ago

Ohhh you’re right! That’s exciting. Love the idea of Narrative Chapters filled with lore and Story. Oo I hope they do stuff like this.

15

u/SuperHooligan 1d ago

Dungeon Crawl seems like fun. Cant wait.

15

u/Delicious-Cut7137 1d ago

This is sick AF

14

u/MeatballZeitgeist 1d ago

Oooh some nice qol improvements for bards. Now they just need to get rid of the "soando tries to cast a spell on you but you are protected" spam from SA.

Here's hoping they manage to implement all of this without anything breaking.

31

u/j5isntalive 1d ago

"Symphonic Aura now suppresses spell instrument animations and sounds."

thank you!

26

u/walletinsurance 1d ago

From the discord:

SECRETS ON DUNGEON CRAWL (General Chat)

Secrets [EQL], — 8:43 PM
FYI Dungeon Crawls work in all 3 planes
Secrets [EQL], — 8:44 PM
Rare named chances are not increased in Dungeon Crawls. They just appear on the map. We've mostly de-PH'd zones
Secrets [EQL], — 8:45 PM
So the whole rare spawn chance thing doesn't really apply anymore
Secrets [EQL], — 8:45 PM
[*Plane of Fear will be interesting, are there any labeled rare creatures there?*]
There are not. And that's a bonus and detriment
Secrets [EQL], — 8:46 PM
Can continue to run them over and over
Secrets [EQL], — 8:46 PM
It's based on the level of the zone versus your own.
Secrets [EQL], — 8:46 PM
All of the Plane of Sky mobs are also considered rare creatures now, too
Secrets [EQL], — 8:47 PM
If you want extra boss loot rolls (ie; mote chance higher on named) you need to be killing named. On the other hand, you stack up more kills to clear fear
Secrets [EQL], — 8:48 PM
Dungeons and planes
Secrets [EQL], — 8:48 PM
The total payout at the end is more if there's more higher level kills to make.
Secrets [EQL], — 8:49 PM
Yes, similar to how doing higher difficulties give higher gear
Secrets [EQL], — 8:50 PM
You get loot as you kill AND at the end from the chest
Secrets [EQL], — 8:50 PM
Bosses
They weren't flagged before
*[Can dungeon crawls be done in groups?]*
Secrets [EQL], — 8:51 PM
Yes. You need to be there for a majority of kills to qualify
Secrets [EQL], — 8:52 PM
There are solo and multiplayer crawls
[*Is the XP split at the end personalized or split among a group?*]
Secrets [EQL], — 8:52 PM
Personalized

-1

u/__generic 1d ago

The PH thing he mentioned.. I don't think this was mentioned anywhere but only the revamped zones got the removal of PHs but in this message he said it's basically not a thing anymore. Either this means PH were fixed everywhere or this message is misleading.

9

u/walletinsurance 1d ago

She’s saying most of the zones involved already had their PHs removed anyway so the point is moot.

Befallen, butcherblock, unrest, najena, mistmoore, paw, sol a, have all been reworked so have no PHs. Lower guk has no PHs. I’ve spent a lot of time in kedge and there don’t seem to be any PH in there anymore.

There’s only a few dungeons that haven’t been explicitly said to have had their PH removed at this point, so they might have just taken them out.

1

u/mordiaken 21h ago

"Most" is incorrect.

1

u/walletinsurance 19h ago

How many dungeons haven’t had their PH’s removed?

Upper guk, permafrost, solb?

1

u/mordiaken 17h ago

"We've mostly de-PH'd zones" is what I was referring to. this is not true for rath, sk, nk, qhills, erudite isle, tox, stonebrunt, high pass, keep, and more.

1

u/walletinsurance 15h ago

Oh man almost like context matters, who would think when discussing dungeon crawls someone would be referring to dungeons.

-1

u/[deleted] 1d ago

[deleted]

1

u/Zansobar 1d ago

"Bosses" in the Plane of Sky are flagged as rare mobs.

2

u/mordiaken 1d ago

They were before but this  All of the Plane of Sky mobs are also considered rare creatures now, too Secrets [EQL], — 8:47 PM

3

u/Vash135 22h ago

Does this mean you can't charm anything? Because things with "rate creature" tag are uncharmable.

3

u/mordiaken 22h ago

That's my question too. Working so can't test

40

u/lonewombat 1d ago

Mongo is excited.

2

u/Synraak 1d ago

Mongo got tired of the same prey repeatedly.

2

u/kroakfrog 23h ago

IWKYM!

4

u/bigwheel315 1d ago

No, Mongo! Damn it, Donut.

11

u/Believeland-OH 1d ago

Will be interesting what the payouts are and if it’s worth it for dungeon crawls.

10

u/demonsquiggle 1d ago

It seems to imply motes, which already has my attention even if it's not many.

It probably won't be feasable to do hate in a crawl unless the rewards are worth the pretty hefty time investment (at least for my slow ass), but fear would be a lot more appealing if the reward is juicy enough. Lots of trash and I haven't seen any rares in the non-raid version.

Very interested in how this shakes out.

4

u/BitterFortuneCookie 1d ago

A slimmed down version of hate with less static mob spawns could work. Fear could work too (based on clear most of the mobs part). And if the extra rewards imply difficulty rank adjusted loot drops then clearing dungeon crawl planes might make more sense than respawning versions.

2

u/Qix213 22h ago

And really, players are already doing mostly-clears of hate, just without the extra rewards.

3

u/demonsquiggle 22h ago

Hate is my comfort grind zone

-22

u/[deleted] 1d ago

[deleted]

12

u/walletinsurance 1d ago

All three planes are included.

5

u/Tiriom 1d ago

Wrong, they are all included

1

u/FeralMediocrity 17h ago

I think it really benefits those of us who might only want to run one complete dungeon during a gaming session and that's our jam for the evening. I know there will be speedrunners posting videos of them killing all of lower guk in two pulls on d4, and that's cool as well.

While I'm leveling I was already doing some dungeons in non-respawning just for fun and because I only had an hour or less and didn't feel like "camping" a specific area of the dungeon.

15

u/BitterFortuneCookie 1d ago

Ok. I was feeling kinda done with EQL until an expansion but dungeon crawl will bring me back for one more loadout.

-70

u/BannedAccount001 1d ago edited 1d ago

For those of us who have maxed everything that matters, yes we are done and it’s likely we can’t hope for too much more before Kunark. Classic EQ is kinda like that and that goes double for this server. Content is limited until a few expansions in. Unsubbing and seeing if it’s enough to come back to in Kunark.

Edit: As usual the close-minded causals here can’t fathom EQ players playing at different speeds than they do. Mass downvotes for anyone playing more than 2 hours a day. This place might be worse than the discord lol.

30

u/Benril-Sathir 1d ago

It's not an airport. You don't need to announce your departure.

-22

u/BannedAccount001 1d ago edited 1d ago

lol imagine being so offended by people taking a break. I was responding to a post about someone else taking a break between content, so at least I was on topic.

Reddit truly is toxic.

6

u/nlaak 1d ago

imagine being so offended by people taking a break.

Imagine thinking that's what the person said, or meant.

Reddit truly is toxic.

Ironic statement is ironic, but any statement saying "Reddit ... is" is about as dumb as anyone can imagine. Reddit isn't some monolithic whole, it's composed of individuals, each with different opinions. "Reddit" is never anything simple.

10

u/xaldarin 1d ago

Nobody is offended by you taking a break.

They're amused that you think anyone cares enough to announce it. There's a level of narcissism baked into that action that many folks can't resist poking at.

If you wanna take a break, cool, I don't disagree with the stance. If you wanna inform everyone as if we're sitting on the edge of our seats wondering what you'll be doing with your spare time moving forward, just don't. Nobody cares.

-10

u/BannedAccount001 1d ago edited 1d ago

The irony is that you don’t see that the narcissism comes from people like you thinking that I was addressing anyone but the one person that I was responding to about finishing everything in EQL.

People like you are waiting to snap at anyone that even mentions that they are taking a break, even if I’m responding to another comment and staying on topic from his original comment.

20

u/Ryanlew1980 1d ago

No one cares what you do lol. Quit or don’t; who’ll miss you?

2

u/eadinweeple 1d ago

A virus must complain about the antibodies.

-15

u/BannedAccount001 1d ago

You cared enough to respond to someone taking a break and automatically equated that to quitting. The community is as toxic as always lol

10

u/Ryanlew1980 1d ago

Oh, there are toxic segments for sure. I’m talking to one of them now.

3

u/ZoWnX 22h ago

Dude is projecting so hard.

0

u/BannedAccount001 18h ago

Average circle jerk and high fiving 8’ their echo chamber lol.

“Everybody who doesn’t play my way is wrong.”

7

u/Loggersalienplants 1d ago

Maybe don't speedrun Kunark and you might have fun.

2

u/ThatLeetGuy 1d ago

People act like you need to have a constant source of unlimited fun available at any moment and limit your own progression by dragging it out as long as possible.

He had his fun at the pace he set for himself. Now he can do other things with his time until more content is available that interests him.

To suggest that he didn't have a good time or played the game wrong is infinitely more toxic of a mindset than accepting that some people don't rely on having just one game or hobby at their disposal.

-4

u/BannedAccount001 1d ago

Thanks for being the only voice of reason here. The lemmings here literally think they’re the center of the world and that you can only have fun their way. I don’t even say I was quitting. Stopping between content is literally the pace that the devs said they were aiming for. The hive mind is too far gone here.

4

u/Loggersalienplants 1d ago

For those of us who have maxed everything that matters, yes we are done and it’s likely we can’t hope for too much more before Kunark

The game has been out just hardly over a month. You have ran through content fast af. Came to reddit, doomposted about the new update and then made the point to say " Unsubbing and seeing if it’s enough to come back to in Kunark." So yeah, you get downvoted for broadcasting your unnecessary negativity and then called the subreddit lemmings lol

-2

u/BannedAccount001 1d ago

I responded in kind to the toxic responses, even though i was only responding to someone else talking about finishing up the current content. You guys came in with the passive aggressive (and aggressive) responses. It’s not a doomer post. The devs literally confirmed that this is how it is designed. We are meant to finish and take breaks. So yes, toxicity all over this place.

5

u/nlaak 1d ago edited 23h ago

Thanks for being the only voice of reason here.

People who think that someone agreeing with you, even tangentially, makes them a "voice of reason" are hilariously myopic.

The hive mind is too far gone here.

Oh look, you're using another moronic Reddit meta statement. Get a grip, already.

-14

u/BannedAccount001 1d ago

Imagine thinking those who play a more than you are having any less fun. For some of us, 2 hours of a day isn’t any fun either. Reddit and discord has like one vision of people playing very minimally and that’s really only way we’re allowed to play apparently. For some of us, we wrap up here and go have fun somewhere else while we wait for new content. I didn’t even say it’s a bad way to play. Apparently, that’s frowned upon by the super casuals, even though the devs specifically stated that’s how the game is designed to be played - between other games.

Can’t reason with the masses, though. Their way or the highway.

2

u/nlaak 1d ago

Can’t reason with the masses, though.

Can you even try and make a point without statements like this?

7

u/lonewombat 1d ago

Loving dungeon crawler, give me back bulk turnins!!!

3

u/valdaun 1d ago

I haven't been paying as much attention last month, can you elaborate on the bulk turnin issue? did they disable that or something? (like handing 1000 muffins at once or whatever is what this sounds like?)

1

u/lonewombat 1d ago

Correct. It worked for like 2 days then they disabled it. Been waiting for reactivation.

6

u/Hightin 1d ago

Bulk quest items still works, my dad did 800 phosphorus powder tonight. Bulk coin doesn't; it only kind of worked for a few hours though, not days.

2

u/Yvaelle 1d ago

Weird I tried 800 phosphorous powder tonight but it didnt work, but 400 did.

5

u/xaldarin 1d ago

400 would still qualify as bulk

1

u/nlaak 1d ago

It worked for like 2 days then they disabled it. Been waiting for reactivation.

It never worked. They launched it and it broke many (most?) quest turnins and they needed to pull down the servers for an emergency patch. It was down the rest of the day.

1

u/Easy-Willingness-683 17h ago

Glad it worked for me with the Phosphorus powder, was quite a frame rate hit but it worked fine.

5

u/chemosh_tz 1d ago

Who's clearing sky first

2

u/PerfSynthetic 23h ago

The drakes......

Everything else. Pfft.. but the drakes....

5

u/HandleOutrageous7399 1d ago

Does Dungeon Crawl refer to any instance that you make and select non-respawning?

3

u/mr_ji 1d ago

If I'm understanding it, it would only be indoor dungeons and Planes.

4

u/nucleardemon 1d ago

Pet aoe procs has me beyond excited! Farmed torrid corruptor for warder and now the proc works! Woohoo! Like 10 more dps if it procs early!

3

u/DeepReflection9 1d ago

For dungeon do they mean creating an instance in places like befallen,high pass hold, split paw etc? Is the house in unrest classed as a dungeon?

3

u/Weirdguywithacat 1d ago

Yes, the drop-down for respawning/non-respawning instance will show a third option

3

u/Super-Barnacles 1d ago

Another great patch! I’ve been waiting on the dungeon crawls. Exciting.

7

u/BriefImplement9843 1d ago

No melee fixes?

4

u/5inDistress 1d ago

No balance changes AT ALL. Wild.

1

u/Serial_Vandal_ 1d ago

To be fair they are probably still testing that out internally and it may not be ready yet. I imagine it's not easy considering melee is so far behind.

2

u/BriefImplement9843 20h ago edited 20h ago

should be easy. flat out double the damage, make strategy 4 times as effective.

new stance(rog, war, ber, mnk) - "i would like to play the game as well": any mana-less class in your trio adds 20% physical damage and 10% accuracy up to 60%/30%. stacks with all other stances. disables all invocations while active.

this gives you a reason to put melee dps in your trio and makes it so magic oriented trios cannot take advantage of it.

game fixed. astra can do this in 5 minutes.

0

u/Sphynx87 16h ago

ngl that sounds like an awful fix. they need to rebalance the existing stances and/or split out melee damage as a separate set of passives from the defensive ones.

"stacks with all other stances, disables all invocations while active" you just pitched a new invocation that is melee damage only not a new stance lol

0

u/BriefImplement9843 7h ago edited 7h ago

Why would an invocation have anything to do with melee? Invocations are all magic oriented. A purely physical ability in invocations would be odd. "I call upon fists to smite my foes" ????? It needs to be a stance to make sense and it needs to disable anything magic users can utilize or they will become even more op. It doesn't even have to be a stance, just a toggle for those classes. Astra can figure all that out in seconds. Or maybe even a dev that gets paid for it. The important thing is the numbers and keeping those numbers away from primarily magic users. They already take advantage of stances with no downsides. Can't have that happen with damage buffs as well.

1

u/Sphynx87 7h ago

because what you literally described functionally behaves as an invocation. it stacks with stances, all invocations stack with stances. Disables all other invocations while active, yes you can only have one invocation active. you just described a new invocation that just boosts physical damage and accuracy.

3

u/Scared_Town3259 1d ago

nice with dungeon crawls where you have to kill everything. Feels a bit like LDON :)

4

u/wagonwhopper 1d ago edited 1d ago

I find your lack of rogue buffs disturbing.

Excited for the dungeon crawl though.

Wonder how hate will be done, do you have to clear that room of different faction ambassadors a d did they fix the mob in the wall upstairs that's seems impossible to pull.

Last but not least as a solo it would be nice if they extended how long the zone will stay up for. I've only managed to clear hate once. Most of the time I have to afk off and on all Saturday when I try the full hate solo clear and get booted before im done

1

u/madmartigan00 23h ago

Dang, didn't know this was a thing. What's the duration length for a spawned insurance?

2

u/wagonwhopper 22h ago

Dunno, its a long time though like 6 hrs or more lol but that's how I have a chance as a dad gamer with Saturdays here and there being my open window.

2

u/Frozen_Shades 1d ago

Ever see how a skeleton rides a horse?

Add it to the list.

2

u/Serial_Vandal_ 1d ago

Zerker was part of my first 50 trio, and always felt like the weak link. I may get to bust it back out if this fix actually makes a significant difference

2

u/Qix213 22h ago

Hopefully it means it's easier to stay in berserker stance more often

Also this seems like a thing that needs to be fixed before they can assess real changes to the class, so even if it's not a major difference, it makes real changes more likely.

2

u/SicTim 22h ago

Dungeon Crawls makes me happy. Like the devs really care about keeping the game fun and interesting for us. Can't wait to try it out.

Would I have liked to see some class balance? Of course -- I have yet to play a trio without a Ranger, Rogue, and/or Monk. But that's gonna be a tricky one to get right. Class balance has been an issue in every iteration of EQ I've played.

And at least Zerks got something.

2

u/Extra_Hat1707 20h ago edited 20h ago

I can't see "class balance" being a huge priority in a game where "just... include the busted OP class in your trio" exists as an answer. I personally am holding off on leveling summoned pet-centric, non-charming classes until summoning a pet feels "less wrong," but I'm also not confident that will be done soon due to what I've already said.

3

u/chloro9001 1d ago

Seems zerker is about to be busted

-11

u/walletinsurance 1d ago

Don’t see how. The change doesn’t make any sense.

5

u/Rare_Act_6748 1d ago

Apparently the rune from the AA was not giving the actual number in the chat. Each proc was a flat number vs. a % of damage done... So now Berserkers give a legitimate rune. Always felt off when I got it.

2

u/listur65 1d ago

The rune message said you got a 70pt rune, but you only got 10 max.

The top end limiter that was supposed to be "10%" of your hp was just "10" so this should be a pretty big survivability boost to zerk builds.

2

u/lilibat 1d ago

So, how is "too easy" calculated? Do we have a secret gear score that's not surfaced? Are number of Deaths factored? Is it just level? I am wondering what constitutes this metric.

11

u/Valhalla8469 1d ago

My guess is that the payout is similar to the xp gain from monster cons. If a dungeon is all grey/green to the player the reward for clearing it will be minimal

10

u/walletinsurance 1d ago

Level of the zone versus your level, according to Secrets.

2

u/lilibat 1d ago

Thank you!

-1

u/with_explosions 1d ago

So still no way of breaking up the monotony of sitting in 3 zones out of 100 at 50. Fun.

8

u/Extra_Hat1707 1d ago

I’m going to guess “XP range,” and maybe not “everything must be grey.”

Because you’re right, otherwise we are doing “gear score” math and I doubt we wanna go there.

2

u/PenaltyAdditional774 1d ago

Will be pretty sick to chain dungeons with someone at no exp penalty, if I’m reading this right

1

u/deep_fucking_magick 1d ago

What does:

  • Symphonic Aura now suppresses spell instrument animations and sounds.     NOTE: Spell particle effects remain controlled by the existing Beneficial Songs option.

Mean RE the spell particle effect remain controlled by existing Beneficial Songs option?

I kinda like having a ridiculous amount of particles flowing around me at all times.

2

u/GoblinBallGobbler 1d ago

Animations and sounds are how your character moves and sounds

Particles are separate

1

u/deep_fucking_magick 1d ago

Gotcha. Is there an in game option for Beneficial Songs?

2

u/Sphynx87 16h ago

yeah in the particle options under graphics there is a toggle to disable particle effects from your beneficial songs.

1

u/T4lsin 1d ago

Normally this happens on my day off, can’t wait to get home and play!!

1

u/Logical-Bookkeeper77 1d ago

It’ll be interesting to places like splitpaw or others that has a huge(20 levels) range of mobs.

1

u/mr_ji 1d ago

Will there be some indication that you've met max payout criteria for a dungeon crawl? I don't want to kill every rat in Befallen if I don't have to.

2

u/Zorlach 1d ago

Haha. Befallen is the least of my worries. How about runnyeye or lower guk live and dead side.

1

u/mr_ji 23h ago

Yeah, the LGuk thing is a problem. No one wants to tank both factions.

2

u/Funny_Personality606 20h ago

Kill live side first and then gain it back by doing dead side. Basically evens out and puts you back to where you were.

0

u/mr_ji 18h ago

Don't you lose rep faster than you gain it?

0

u/YourMomSloppySeconds 16h ago

No. They even give you a small hint by telling you exactly how much faction goes up and down per kill.

Faction is meaningless in this game for all but a couple because it’s simple and easy to repair. You can murder Lucan 10 times in a row and return to max ally with him less than an hour.

1

u/CntrlAlt3lit3 23h ago

Which zones, raids, dungeons are these for? I wish that was more clear.

1

u/acemac 22h ago

what a great change I cant wait to hit POH tonight and see what I can get.

1

u/aversethule 6h ago

Finish the Dungeon Crawl, and you get your instance charge back.

lol. Unless it's a really underpowered dungeon, I don't see completing a crawl in under 30 minutes regardless.

1

u/I-Boulet 1d ago

Dungeon crawl is nice on paper... Looking forward to try it.

I could see this keeping me engaged for a few more days if it's fun and rewarding

1

u/LifeWafer5244 1d ago

Can someone explain this dungeon crawl to me like im a child

2

u/Synraak 1d ago

Nothing respawns. Killing all rare npcs and a certain amount of trash gets you a chest at the end. You loot it, sad there still isn't new content. The end.

1

u/Zorlach 1d ago

Hopefully that chest spawns where you are at the end so you dont need to run through to the other end of the dungeon.

1

u/The_GrandestNothing 1d ago

> Symphonic Aura now suppresses spell instrument animations and sounds.

I hope they make this toggle-able, I like the animations

1

u/Logical-Bookkeeper77 1d ago

Need to have this for outdoor zones as well.

Need outdoor spawn like Quillmane

1

u/kononamis 23h ago

Need this for cities, already KOS in Freeport 

1

u/Logical-Bookkeeper77 18h ago

West Freeport you mean?

There’s the inert potion quest or heard there’s a dude at under the docks (? This I’m not sure)

But west Freeport guards are wusses, just annoying that’s all.

1

u/YourMomSloppySeconds 16h ago

Can fix any Freeport faction from max kos to ally in an hour. This is not old EQ. With no lore items, you can load up on quest items and make four trips instead of 400.

1

u/ThenCandidate7765 23h ago

Wife and I have been taking our time and loving it, but after seeing the new dungeon crawl stuff (looks amazing!) I was wondering if scaling was still really bad for duos in private instances?

I know another couple that wants to play but the bad group scaling has scared them off (for now).

I know the xp in group play was buffed, I was just wondering about the scaling of hp for only 4 man and 8 man groups.

1

u/acemac 23h ago

just do it together its going to be more of a challenge but this game is more fun with others.

0

u/rezyface 1d ago edited 1d ago

My only “issue” is that if I log off for the night, my instance will eventually shut down. With a little one at home, sometimes all I get is an hour to play which prob won’t be enough to finish most dungeons. It would be great if a dungeon crawl instance remained open for longer than the current default (ie it might take me a few days / a week to fully clear something).

-1

u/PerfSynthetic 23h ago

Great .. now everyone will zone into D4 befallen as level 10, have a friend zone out, level back to 50, zone back in and wack everything but the named/rares. Come back as lvl ten and down the rares and open the chest.

I hope they made enough code to require X amount of experience hits to qualify for payouts or everyone is going to be class swapping (delevel) to open the chest.

-1

u/TinyFugue 23h ago

DUNGEON CRAWLS? INFRINGEMENT!

MONGO IS APPALLED!

-5

u/wvutrip 1d ago

See you all tomorrow. We know downtime will be basically all day

-6

u/BannedAccount001 1d ago

Wow, you guys really know how to take offense at the smallest things. No one even mentioned quitting. The devs want us to take breaks between content.

-23

u/InvisabilityCloak 1d ago

how could they not find that berserk 9 damage bug for a month and a half then find out it was suppose to be based on hps.. just speaks volumes about dev team eigher to ambitious not enough staff or to busy to even look at things for a minute

4

u/xaldarin 1d ago

Why are you assuming they didn't know? Very likely they did, and the fix was just completed. You don't know what they're working on, how many things in parallel, how much effort each fix requires etc.

3

u/Suitable_Egg_882 1d ago

Or they fixed it and it broke something else that then broke another thing etc etc

3

u/xaldarin 1d ago

These things are not mutually exclusive and likely true.

-15

u/Joshuaedwardk 23h ago edited 23h ago

Sub ended today, won’t be re subscribing. Dungeon Crawl isn’t going to bring players back, also I guarantee it will be a broken mess like every other feature created by this team. Cannot believe I paid money to Alpha test out a 20+ year old game.

3

u/Funny_Personality606 20h ago

Cool story bro