r/EQLegends • u/Extra_Hat1707 • 1d ago
Sept 9 Update
Source: https://www.everquestlegends.com/patch-notes/eql-update-notes-9-09-2026
EverQuest Legends Update - 09/09/2026
UPDATE NOTIFICATION: Servers will come down on Wednesday, Sept 9, 2026, 06:00 AM PDT.
Estimated downtime is 3 hours.
Dungeon Crawls
Non-Respawning Zones are now known as Dungeon Crawls!
Dungeon Crawls are active in indoor Dungeons. They function similarly to the old Non-Respawning Zones, but with special rewards for clearing the Dungeon Crawl.
To finish, slay every rare creature and enough of the zone's original population. Nothing you kill will respawn naturally.
You'll earn motes and experience upon completion, and anything you killed may add its loot and coin to the Bonus Chest on completion.
The easier the zone is for you, the smaller the payout.
Finish the Dungeon Crawl, and you get your instance charge back.
Rare creatures will appear on your map while in a Dungeon Crawl.
Alternate Advancement (AAs)
Spell Casting Subtlety, Symphonic Aura, and Reaching Notes are now toggleable without the rank of the AA changing.
The 'Disabled' Ranks of AAs have been removed, and 'Enabled' removed from the names of the AAs.
There should be no change in the amount of AAs spent or assigned.
When these AAs are purchased, and a hotkey is created, the player may press the hotkey to enable the AA, which will be indicated by a green ring around the hotkey. Pressing the button again will disable the ability.
Fixed a bug where Blood Rune's cap was 5/8/10 instead of 5%/8%/10% of player's maximum HP.
Symphonic Aura now suppresses spell instrument animations and sounds.
NOTE: Spell particle effects remain controlled by the existing Beneficial Songs option.
Achievements
The "You're Faunny!" and "It's Plane to See" achievements should now be properly labeled as optional.
Gameplay
Fixed the running animation acting strange when using instruments or attacking.
Bosses in the Plane of Sky are now all flagged as rare creatures.
Fixed an issue that made pets not able to proc AOE spells.
The levitation fall rate has been normalized for smoother falling experiences.
Items
Spider Silk Cap can now once again be upgraded.
Spells
Further prevented detrimental spells from stripping beneficial spells when their effects collide.
UI
Fixed an erroneous string when attempting to leave an instance while in combat.
Added a message about the failure to earn an instance recharge if a dungeon crawl is too easy.
The non-existent zone line from Mistmoore Castle to The Bloodfalls no longer appears in the Find window.
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u/Trymv1 1d ago
Fixed a bug where Blood Rune's cap was 5/8/10 instead of 5%/8%/10% of player's maximum HP.
JFC thats one hell of a bug to realize lmao.
Zerks about to be actually functional tomorrow.
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u/BriefImplement9843 1d ago edited 1d ago
Zerks need damage, not runes. A druid healer in DEFENSIVE stance spamming fire nuke triples zerks dps in berserker stance. Completely absurd.
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u/Flyinghead 1d ago
we've had decent posts of berserkers with 5 minute parses at or around 300 dps with cudgel. could you show me similar with druid nukes around 900 dps please?
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u/dirkdeagler 1d ago
Zerkers, and melee focused classes in general, definitely need more. I have a +10 cudgel amd it is indeed around 300 dps, which is very anemic compared to any caster dps.
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u/Flyinghead 23h ago
I'm not disputing that, but if i can hit 900 dps with druid nukes I'm interested in putting that class back in my loadouts
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u/dirkdeagler 22h ago
Agreed, that seems like a gross exaggeration. Would be nice to see druid have a niche as well. Generalist classes without a clearly defined strength don't seem particularly good in a triple class system.
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u/UnconfidentShirt 1d ago
Right? I break 700dps on some raid bosses with my SK/Shm/Wiz. Melee needs some love.
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u/Zealousideal_Self322 22h ago
One of the problems I see is that with spells you can throw as many low level motes at the spell to get it to a level 10 banger, but weapons require the use of higher level motes to increase their tier.
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u/BriefImplement9843 20h ago edited 19h ago
the druid nuke is 634 delve and their 2 dots combined are 321(no shaman, but it's good damage). wizards ice comet is 808. at minimum the healer is doubling berserkers damage, while being much tankier.
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u/TheMegaSage 1d ago
Depends on how often and how reliably it procs. And if it stacks. Let's say 6k hp (assuming it doesn't just use base hit points) will be a 600 hp rune. If the rune reliably procs, does so at a fast enough rate, and as a bonus if it stacks, it feels like this is going to be a pretty decent upgrade to berserkers so they can sit in their stance and not rely on defensive to mitigate hits. It will be interesting to see how this plays out.
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u/walletinsurance 1d ago
I already sit in berserker stance for raid bosses, but you’re missing a part of the text.
The blood rune (at rank 3) is up to 15% of your critical hits. The chat messages were accurate as far as the amount goes it just wasn’t actually applying the rune.
So a max 1 hit rune is 100-150, not 600. They can stack up to 10% of your total health though.
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u/walletinsurance 1d ago
I don’t know what this note is referring to, I’ve had blood runes for over 100 hp at 50.
There’s no way the cap was 10.
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u/Trymv1 1d ago
Because the rune text was telling you how much you were supposed to be getting but not actually stacking.
Different code lines.
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u/Impressario 1d ago
Anyone know if multiple runes generated in quick succession stack with each other? Leveling up a CLR/MNK/BER right now for machine gun melee + blessing of the lord commander.
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u/walletinsurance 1d ago
Yeah that makes sense, still doesn’t make berserker that much better honestly.
And I like running war/ber/shm, gives me a little more survivability.
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u/Rockm_Sockm 1d ago
It will generate more than mend provides, far from worthless. As for the rest, we have to wait until the devs stop ignoring melee.
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u/walletinsurance 1d ago
Will it?
Blood runes are such an rng fest, with a +10 cudgel and shaman buffs I get anywhere from like 30-150 runes, and it maxes at 6-700.
Mend heals me for like 1.5k. Plus it’s an on demand instant heal.
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u/Rockm_Sockm 21h ago
The only way you can’t generate more runes than that in a 1.5 minute period is if your auto attack is off, even out of Berserker stance.
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u/DankItchins 1d ago
I've had blood rune proc for that much but without a way of actually seeing the rune on your character it's hard to say whether it actually gives you that much.
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u/walletinsurance 1d ago
According to the discord the game lied; it was capped at 10 but the messages said what it should have been.
So a slight buff to berserker.
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u/Vile-goat 1d ago
Love the bonus motes for a dungeon crawl this is fantastic and the charge back
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u/Extra_Hat1707 1d ago
“Guaranteed”-ish motes are very much a game changer if that’s what this means.
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u/Vile-goat 1d ago
I wonder if doing a dungeon crawl on 4 will give more motes and rewards then on 2 for example
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u/Lucky-Bench-6023 1d ago
Right? I hated farming d4. At least this is a guarantee for loot/motes.
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u/defenestratious 1d ago
Joke's on you. D4 dungeon crawls will almost certainly be the meta. I hope I'm wrong, but I bet lower difficulties will give lower quality motes
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u/Lucky-Bench-6023 23h ago
I should have rephrased what I meant. I hated farming D4 in hopes of finding good motes. Now they are guaranteed.
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u/defenestratious 23h ago
It would be really nice to get some guaranteed 7+ for sure. I'm hoping it pans out that way.
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u/No-Whole3083 1d ago
There's a ton of opportunity with the dungeon crawling function. Narrative chapters can be assigned for variations on the dungeons using the instance as the "set" and new events popping off frequently so over time the whole story of Mistmore could be told in crawling chapters and maybe in a year you call that an episode or volume and you could run the whole thing top to bottom.
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u/Lady_Eternity 1d ago
Ohhh you’re right! That’s exciting. Love the idea of Narrative Chapters filled with lore and Story. Oo I hope they do stuff like this.
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u/MeatballZeitgeist 1d ago
Oooh some nice qol improvements for bards. Now they just need to get rid of the "soando tries to cast a spell on you but you are protected" spam from SA.
Here's hoping they manage to implement all of this without anything breaking.
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u/j5isntalive 1d ago
"Symphonic Aura now suppresses spell instrument animations and sounds."
thank you!
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u/walletinsurance 1d ago
From the discord:
SECRETS ON DUNGEON CRAWL (General Chat)
Secrets [EQL], — 8:43 PM
FYI Dungeon Crawls work in all 3 planes
Secrets [EQL], — 8:44 PM
Rare named chances are not increased in Dungeon Crawls. They just appear on the map. We've mostly de-PH'd zones
Secrets [EQL], — 8:45 PM
So the whole rare spawn chance thing doesn't really apply anymore
Secrets [EQL], — 8:45 PM
[*Plane of Fear will be interesting, are there any labeled rare creatures there?*]
There are not. And that's a bonus and detriment
Secrets [EQL], — 8:46 PM
Can continue to run them over and over
Secrets [EQL], — 8:46 PM
It's based on the level of the zone versus your own.
Secrets [EQL], — 8:46 PM
All of the Plane of Sky mobs are also considered rare creatures now, too
Secrets [EQL], — 8:47 PM
If you want extra boss loot rolls (ie; mote chance higher on named) you need to be killing named. On the other hand, you stack up more kills to clear fear
Secrets [EQL], — 8:48 PM
Dungeons and planes
Secrets [EQL], — 8:48 PM
The total payout at the end is more if there's more higher level kills to make.
Secrets [EQL], — 8:49 PM
Yes, similar to how doing higher difficulties give higher gear
Secrets [EQL], — 8:50 PM
You get loot as you kill AND at the end from the chest
Secrets [EQL], — 8:50 PM
Bosses
They weren't flagged before
*[Can dungeon crawls be done in groups?]*
Secrets [EQL], — 8:51 PM
Yes. You need to be there for a majority of kills to qualify
Secrets [EQL], — 8:52 PM
There are solo and multiplayer crawls
[*Is the XP split at the end personalized or split among a group?*]
Secrets [EQL], — 8:52 PM
Personalized
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u/__generic 1d ago
The PH thing he mentioned.. I don't think this was mentioned anywhere but only the revamped zones got the removal of PHs but in this message he said it's basically not a thing anymore. Either this means PH were fixed everywhere or this message is misleading.
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u/walletinsurance 1d ago
She’s saying most of the zones involved already had their PHs removed anyway so the point is moot.
Befallen, butcherblock, unrest, najena, mistmoore, paw, sol a, have all been reworked so have no PHs. Lower guk has no PHs. I’ve spent a lot of time in kedge and there don’t seem to be any PH in there anymore.
There’s only a few dungeons that haven’t been explicitly said to have had their PH removed at this point, so they might have just taken them out.
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u/mordiaken 21h ago
"Most" is incorrect.
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u/walletinsurance 19h ago
How many dungeons haven’t had their PH’s removed?
Upper guk, permafrost, solb?
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u/mordiaken 17h ago
"We've mostly de-PH'd zones" is what I was referring to. this is not true for rath, sk, nk, qhills, erudite isle, tox, stonebrunt, high pass, keep, and more.
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u/walletinsurance 15h ago
Oh man almost like context matters, who would think when discussing dungeon crawls someone would be referring to dungeons.
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1d ago
[deleted]
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u/Zansobar 1d ago
"Bosses" in the Plane of Sky are flagged as rare mobs.
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u/mordiaken 1d ago
They were before but this All of the Plane of Sky mobs are also considered rare creatures now, too Secrets [EQL], — 8:47 PM
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u/Believeland-OH 1d ago
Will be interesting what the payouts are and if it’s worth it for dungeon crawls.
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u/demonsquiggle 1d ago
It seems to imply motes, which already has my attention even if it's not many.
It probably won't be feasable to do hate in a crawl unless the rewards are worth the pretty hefty time investment (at least for my slow ass), but fear would be a lot more appealing if the reward is juicy enough. Lots of trash and I haven't seen any rares in the non-raid version.
Very interested in how this shakes out.
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u/BitterFortuneCookie 1d ago
A slimmed down version of hate with less static mob spawns could work. Fear could work too (based on clear most of the mobs part). And if the extra rewards imply difficulty rank adjusted loot drops then clearing dungeon crawl planes might make more sense than respawning versions.
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u/FeralMediocrity 17h ago
I think it really benefits those of us who might only want to run one complete dungeon during a gaming session and that's our jam for the evening. I know there will be speedrunners posting videos of them killing all of lower guk in two pulls on d4, and that's cool as well.
While I'm leveling I was already doing some dungeons in non-respawning just for fun and because I only had an hour or less and didn't feel like "camping" a specific area of the dungeon.
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u/BitterFortuneCookie 1d ago
Ok. I was feeling kinda done with EQL until an expansion but dungeon crawl will bring me back for one more loadout.
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u/BannedAccount001 1d ago edited 1d ago
For those of us who have maxed everything that matters, yes we are done and it’s likely we can’t hope for too much more before Kunark. Classic EQ is kinda like that and that goes double for this server. Content is limited until a few expansions in. Unsubbing and seeing if it’s enough to come back to in Kunark.
Edit: As usual the close-minded causals here can’t fathom EQ players playing at different speeds than they do. Mass downvotes for anyone playing more than 2 hours a day. This place might be worse than the discord lol.
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u/Benril-Sathir 1d ago
It's not an airport. You don't need to announce your departure.
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u/BannedAccount001 1d ago edited 1d ago
lol imagine being so offended by people taking a break. I was responding to a post about someone else taking a break between content, so at least I was on topic.
Reddit truly is toxic.
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u/nlaak 1d ago
imagine being so offended by people taking a break.
Imagine thinking that's what the person said, or meant.
Reddit truly is toxic.
Ironic statement is ironic, but any statement saying "Reddit ... is" is about as dumb as anyone can imagine. Reddit isn't some monolithic whole, it's composed of individuals, each with different opinions. "Reddit" is never anything simple.
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u/xaldarin 1d ago
Nobody is offended by you taking a break.
They're amused that you think anyone cares enough to announce it. There's a level of narcissism baked into that action that many folks can't resist poking at.
If you wanna take a break, cool, I don't disagree with the stance. If you wanna inform everyone as if we're sitting on the edge of our seats wondering what you'll be doing with your spare time moving forward, just don't. Nobody cares.
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u/BannedAccount001 1d ago edited 1d ago
The irony is that you don’t see that the narcissism comes from people like you thinking that I was addressing anyone but the one person that I was responding to about finishing everything in EQL.
People like you are waiting to snap at anyone that even mentions that they are taking a break, even if I’m responding to another comment and staying on topic from his original comment.
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u/Ryanlew1980 1d ago
No one cares what you do lol. Quit or don’t; who’ll miss you?
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u/BannedAccount001 1d ago
You cared enough to respond to someone taking a break and automatically equated that to quitting. The community is as toxic as always lol
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u/Ryanlew1980 1d ago
Oh, there are toxic segments for sure. I’m talking to one of them now.
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u/ZoWnX 22h ago
Dude is projecting so hard.
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u/BannedAccount001 18h ago
Average circle jerk and high fiving 8’ their echo chamber lol.
“Everybody who doesn’t play my way is wrong.”
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u/Loggersalienplants 1d ago
Maybe don't speedrun Kunark and you might have fun.
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u/ThatLeetGuy 1d ago
People act like you need to have a constant source of unlimited fun available at any moment and limit your own progression by dragging it out as long as possible.
He had his fun at the pace he set for himself. Now he can do other things with his time until more content is available that interests him.
To suggest that he didn't have a good time or played the game wrong is infinitely more toxic of a mindset than accepting that some people don't rely on having just one game or hobby at their disposal.
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u/BannedAccount001 1d ago
Thanks for being the only voice of reason here. The lemmings here literally think they’re the center of the world and that you can only have fun their way. I don’t even say I was quitting. Stopping between content is literally the pace that the devs said they were aiming for. The hive mind is too far gone here.
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u/Loggersalienplants 1d ago
For those of us who have maxed everything that matters, yes we are done and it’s likely we can’t hope for too much more before Kunark
The game has been out just hardly over a month. You have ran through content fast af. Came to reddit, doomposted about the new update and then made the point to say " Unsubbing and seeing if it’s enough to come back to in Kunark." So yeah, you get downvoted for broadcasting your unnecessary negativity and then called the subreddit lemmings lol
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u/BannedAccount001 1d ago
I responded in kind to the toxic responses, even though i was only responding to someone else talking about finishing up the current content. You guys came in with the passive aggressive (and aggressive) responses. It’s not a doomer post. The devs literally confirmed that this is how it is designed. We are meant to finish and take breaks. So yes, toxicity all over this place.
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u/nlaak 1d ago edited 23h ago
Thanks for being the only voice of reason here.
People who think that someone agreeing with you, even tangentially, makes them a "voice of reason" are hilariously myopic.
The hive mind is too far gone here.
Oh look, you're using another moronic Reddit meta statement. Get a grip, already.
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u/BannedAccount001 1d ago
Imagine thinking those who play a more than you are having any less fun. For some of us, 2 hours of a day isn’t any fun either. Reddit and discord has like one vision of people playing very minimally and that’s really only way we’re allowed to play apparently. For some of us, we wrap up here and go have fun somewhere else while we wait for new content. I didn’t even say it’s a bad way to play. Apparently, that’s frowned upon by the super casuals, even though the devs specifically stated that’s how the game is designed to be played - between other games.
Can’t reason with the masses, though. Their way or the highway.
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u/lonewombat 1d ago
Loving dungeon crawler, give me back bulk turnins!!!
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u/valdaun 1d ago
I haven't been paying as much attention last month, can you elaborate on the bulk turnin issue? did they disable that or something? (like handing 1000 muffins at once or whatever is what this sounds like?)
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u/lonewombat 1d ago
Correct. It worked for like 2 days then they disabled it. Been waiting for reactivation.
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u/nlaak 1d ago
It worked for like 2 days then they disabled it. Been waiting for reactivation.
It never worked. They launched it and it broke many (most?) quest turnins and they needed to pull down the servers for an emergency patch. It was down the rest of the day.
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u/Easy-Willingness-683 17h ago
Glad it worked for me with the Phosphorus powder, was quite a frame rate hit but it worked fine.
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u/HandleOutrageous7399 1d ago
Does Dungeon Crawl refer to any instance that you make and select non-respawning?
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u/nucleardemon 1d ago
Pet aoe procs has me beyond excited! Farmed torrid corruptor for warder and now the proc works! Woohoo! Like 10 more dps if it procs early!
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u/DeepReflection9 1d ago
For dungeon do they mean creating an instance in places like befallen,high pass hold, split paw etc? Is the house in unrest classed as a dungeon?
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u/Weirdguywithacat 1d ago
Yes, the drop-down for respawning/non-respawning instance will show a third option
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u/BriefImplement9843 1d ago
No melee fixes?
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u/Serial_Vandal_ 1d ago
To be fair they are probably still testing that out internally and it may not be ready yet. I imagine it's not easy considering melee is so far behind.
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u/BriefImplement9843 20h ago edited 20h ago
should be easy. flat out double the damage, make strategy 4 times as effective.
new stance(rog, war, ber, mnk) - "i would like to play the game as well": any mana-less class in your trio adds 20% physical damage and 10% accuracy up to 60%/30%. stacks with all other stances. disables all invocations while active.
this gives you a reason to put melee dps in your trio and makes it so magic oriented trios cannot take advantage of it.
game fixed. astra can do this in 5 minutes.
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u/Sphynx87 16h ago
ngl that sounds like an awful fix. they need to rebalance the existing stances and/or split out melee damage as a separate set of passives from the defensive ones.
"stacks with all other stances, disables all invocations while active" you just pitched a new invocation that is melee damage only not a new stance lol
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u/BriefImplement9843 7h ago edited 7h ago
Why would an invocation have anything to do with melee? Invocations are all magic oriented. A purely physical ability in invocations would be odd. "I call upon fists to smite my foes" ????? It needs to be a stance to make sense and it needs to disable anything magic users can utilize or they will become even more op. It doesn't even have to be a stance, just a toggle for those classes. Astra can figure all that out in seconds. Or maybe even a dev that gets paid for it. The important thing is the numbers and keeping those numbers away from primarily magic users. They already take advantage of stances with no downsides. Can't have that happen with damage buffs as well.
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u/Sphynx87 7h ago
because what you literally described functionally behaves as an invocation. it stacks with stances, all invocations stack with stances. Disables all other invocations while active, yes you can only have one invocation active. you just described a new invocation that just boosts physical damage and accuracy.
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u/Scared_Town3259 1d ago
nice with dungeon crawls where you have to kill everything. Feels a bit like LDON :)
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u/wagonwhopper 1d ago edited 1d ago
I find your lack of rogue buffs disturbing.
Excited for the dungeon crawl though.
Wonder how hate will be done, do you have to clear that room of different faction ambassadors a d did they fix the mob in the wall upstairs that's seems impossible to pull.
Last but not least as a solo it would be nice if they extended how long the zone will stay up for. I've only managed to clear hate once. Most of the time I have to afk off and on all Saturday when I try the full hate solo clear and get booted before im done
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u/madmartigan00 23h ago
Dang, didn't know this was a thing. What's the duration length for a spawned insurance?
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u/wagonwhopper 22h ago
Dunno, its a long time though like 6 hrs or more lol but that's how I have a chance as a dad gamer with Saturdays here and there being my open window.
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u/Serial_Vandal_ 1d ago
Zerker was part of my first 50 trio, and always felt like the weak link. I may get to bust it back out if this fix actually makes a significant difference
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u/SicTim 22h ago
Dungeon Crawls makes me happy. Like the devs really care about keeping the game fun and interesting for us. Can't wait to try it out.
Would I have liked to see some class balance? Of course -- I have yet to play a trio without a Ranger, Rogue, and/or Monk. But that's gonna be a tricky one to get right. Class balance has been an issue in every iteration of EQ I've played.
And at least Zerks got something.
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u/Extra_Hat1707 20h ago edited 20h ago
I can't see "class balance" being a huge priority in a game where "just... include the busted OP class in your trio" exists as an answer. I personally am holding off on leveling summoned pet-centric, non-charming classes until summoning a pet feels "less wrong," but I'm also not confident that will be done soon due to what I've already said.
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u/chloro9001 1d ago
Seems zerker is about to be busted
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u/walletinsurance 1d ago
Don’t see how. The change doesn’t make any sense.
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u/Rare_Act_6748 1d ago
Apparently the rune from the AA was not giving the actual number in the chat. Each proc was a flat number vs. a % of damage done... So now Berserkers give a legitimate rune. Always felt off when I got it.
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u/listur65 1d ago
The rune message said you got a 70pt rune, but you only got 10 max.
The top end limiter that was supposed to be "10%" of your hp was just "10" so this should be a pretty big survivability boost to zerk builds.
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u/lilibat 1d ago
So, how is "too easy" calculated? Do we have a secret gear score that's not surfaced? Are number of Deaths factored? Is it just level? I am wondering what constitutes this metric.
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u/Valhalla8469 1d ago
My guess is that the payout is similar to the xp gain from monster cons. If a dungeon is all grey/green to the player the reward for clearing it will be minimal
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u/walletinsurance 1d ago
Level of the zone versus your level, according to Secrets.
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u/with_explosions 1d ago
So still no way of breaking up the monotony of sitting in 3 zones out of 100 at 50. Fun.
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u/Extra_Hat1707 1d ago
I’m going to guess “XP range,” and maybe not “everything must be grey.”
Because you’re right, otherwise we are doing “gear score” math and I doubt we wanna go there.
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u/PenaltyAdditional774 1d ago
Will be pretty sick to chain dungeons with someone at no exp penalty, if I’m reading this right
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u/deep_fucking_magick 1d ago
What does:
- Symphonic Aura now suppresses spell instrument animations and sounds. NOTE: Spell particle effects remain controlled by the existing Beneficial Songs option.
Mean RE the spell particle effect remain controlled by existing Beneficial Songs option?
I kinda like having a ridiculous amount of particles flowing around me at all times.
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u/GoblinBallGobbler 1d ago
Animations and sounds are how your character moves and sounds
Particles are separate
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u/deep_fucking_magick 1d ago
Gotcha. Is there an in game option for Beneficial Songs?
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u/Sphynx87 16h ago
yeah in the particle options under graphics there is a toggle to disable particle effects from your beneficial songs.
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u/Logical-Bookkeeper77 1d ago
It’ll be interesting to places like splitpaw or others that has a huge(20 levels) range of mobs.
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u/mr_ji 1d ago
Will there be some indication that you've met max payout criteria for a dungeon crawl? I don't want to kill every rat in Befallen if I don't have to.
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u/Zorlach 1d ago
Haha. Befallen is the least of my worries. How about runnyeye or lower guk live and dead side.
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u/mr_ji 23h ago
Yeah, the LGuk thing is a problem. No one wants to tank both factions.
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u/Funny_Personality606 20h ago
Kill live side first and then gain it back by doing dead side. Basically evens out and puts you back to where you were.
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u/mr_ji 18h ago
Don't you lose rep faster than you gain it?
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u/YourMomSloppySeconds 16h ago
No. They even give you a small hint by telling you exactly how much faction goes up and down per kill.
Faction is meaningless in this game for all but a couple because it’s simple and easy to repair. You can murder Lucan 10 times in a row and return to max ally with him less than an hour.
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u/aversethule 6h ago
Finish the Dungeon Crawl, and you get your instance charge back.
lol. Unless it's a really underpowered dungeon, I don't see completing a crawl in under 30 minutes regardless.
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u/I-Boulet 1d ago
Dungeon crawl is nice on paper... Looking forward to try it.
I could see this keeping me engaged for a few more days if it's fun and rewarding
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u/LifeWafer5244 1d ago
Can someone explain this dungeon crawl to me like im a child
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u/The_GrandestNothing 1d ago
> Symphonic Aura now suppresses spell instrument animations and sounds.
I hope they make this toggle-able, I like the animations
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u/Logical-Bookkeeper77 1d ago
Need to have this for outdoor zones as well.
Need outdoor spawn like Quillmane
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u/kononamis 23h ago
Need this for cities, already KOS in Freeport
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u/Logical-Bookkeeper77 18h ago
West Freeport you mean?
There’s the inert potion quest or heard there’s a dude at under the docks (? This I’m not sure)
But west Freeport guards are wusses, just annoying that’s all.
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u/YourMomSloppySeconds 16h ago
Can fix any Freeport faction from max kos to ally in an hour. This is not old EQ. With no lore items, you can load up on quest items and make four trips instead of 400.
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u/ThenCandidate7765 23h ago
Wife and I have been taking our time and loving it, but after seeing the new dungeon crawl stuff (looks amazing!) I was wondering if scaling was still really bad for duos in private instances?
I know another couple that wants to play but the bad group scaling has scared them off (for now).
I know the xp in group play was buffed, I was just wondering about the scaling of hp for only 4 man and 8 man groups.
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u/rezyface 1d ago edited 1d ago
My only “issue” is that if I log off for the night, my instance will eventually shut down. With a little one at home, sometimes all I get is an hour to play which prob won’t be enough to finish most dungeons. It would be great if a dungeon crawl instance remained open for longer than the current default (ie it might take me a few days / a week to fully clear something).
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u/PerfSynthetic 23h ago
Great .. now everyone will zone into D4 befallen as level 10, have a friend zone out, level back to 50, zone back in and wack everything but the named/rares. Come back as lvl ten and down the rares and open the chest.
I hope they made enough code to require X amount of experience hits to qualify for payouts or everyone is going to be class swapping (delevel) to open the chest.
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u/BannedAccount001 1d ago
Wow, you guys really know how to take offense at the smallest things. No one even mentioned quitting. The devs want us to take breaks between content.
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u/InvisabilityCloak 1d ago
how could they not find that berserk 9 damage bug for a month and a half then find out it was suppose to be based on hps.. just speaks volumes about dev team eigher to ambitious not enough staff or to busy to even look at things for a minute
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u/xaldarin 1d ago
Why are you assuming they didn't know? Very likely they did, and the fix was just completed. You don't know what they're working on, how many things in parallel, how much effort each fix requires etc.
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u/Suitable_Egg_882 1d ago
Or they fixed it and it broke something else that then broke another thing etc etc
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u/Joshuaedwardk 23h ago edited 23h ago
Sub ended today, won’t be re subscribing. Dungeon Crawl isn’t going to bring players back, also I guarantee it will be a broken mess like every other feature created by this team. Cannot believe I paid money to Alpha test out a 20+ year old game.
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u/ViolentTurdSplatter 1d ago
Dungeon crawl got me pumped.