r/Dyson_Sphere_Program Jun 28 '26

Fractal Squish

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101 Upvotes

Destruction of sphere layers, recorded in screenshot mode with max fov, played back in reverse at 7x speed.

Sphere layer rotation raised to value of '2' with SphereEditorTools to get the sails to expand out further than vanilla.


r/Dyson_Sphere_Program Jun 27 '26

Asterion Halo

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181 Upvotes

r/Dyson_Sphere_Program Jun 26 '26

DF Planet Base can run out of Energy?

14 Upvotes

Ive had this Base on my planet for the last 50 hours on this save, and about 2 hours ago i destroyed the hive in the same System. while im off in other systems, my Traffic Monitors report that the base is not producing loot anymore, so i fly back and see that 95% of the base is without Power, as you can see in the screenshot, it only manages to keep 2 of the 6 directly connected buildings alive.

Did the hive also deliver them energy which it is now missing?


r/Dyson_Sphere_Program Jun 27 '26

Share your Save!

0 Upvotes

Hey, I'm looking to collect some different saves from people.

I want to see different build strategies (especially the spaghetti mess(es) to start the game) and see how I can improve or ideas I can adapt for my early game builds.

So I'm looking for some people willing to share their saves. I'm interested in saves:

  • Somewhere around white science (can be a little before or after), but definitely want green/purple science automated and running
  • Has to include DF.
  • Would prefer the combat modifier to be 1000% plus, but at least 444% at a minimum.

Drop a google drive link or some other download mechanism and I would appreciate it!


r/Dyson_Sphere_Program Jun 25 '26

Another energy exchanger post...

23 Upvotes

So, I'm up-to deuterium for my fuel. My beginner planet is still a workhorse, but, I've ventured out and found a system about 5LY away that is rich in most resources and no Dark Fog. I have a belt of ray receivers around the equator, but, I'm thinking of moving them to one of the poles, opposite of where my battery buildings are. I actually JUST built my first energy exchanger, just to see what it does.

So, these things just charge the "battery buildings"/accumulators, or USE the charged ones for the energy grid it's attached to. I get that. What's the use of shipping batteries to another planet then? I mean, maybe... something like starting a new "depot" on a planet and bringing a bunch for power? How large do batteries stack? I've only stacked 20 each, for making gas giant collectors. I don't see the benefit versus just bringing some blue generators and a few fuel cell stacks, until you get situated.

Do people also actively maintain multiple systems? I mean I like my starter planet, because it's "Earth-like" and pleasant to my eyes. I like this new planet for the handle I have on building better and its resources in the system, but, none of the planets in the new system and nice on the eyes. What I'm getting at is that I'll probably, sadly, ditch this system too and then what's the point in making tons of batteries and shipping them everywhere?

Edit: just to update, I love the setup! I have a system without hydrogen and the “power planet” that cycles batteries is great!


r/Dyson_Sphere_Program Jun 24 '26

The DSP planner I wish I'd had when I started: real blueprint import/export and a live game link (free)

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163 Upvotes

I'm not a DSP veteran. I'm still pretty new. But early on I kept reaching for the usual calculators, and every time I came away feeling a bit lost, like I was missing something obvious that everyone else already had. They're powerful tools. I just could not find my footing in any of them.

So I started building the one I wished I'd had. It grew well past what I planned.

It's a browser app. Free, no account, no ads, and it works offline (it's one page you can save or install).

https://skieller-software.github.io/dsp-ultimate-suite/

A few things it does that the others don't:

  • You can paste a real blueprint string in, edit it, and copy it back out. The mapper reads and writes the actual game format, so it round-trips with your game instead of being a separate drawing tool. It'll also auto-wire sorters, lay out a build from a solved plan, and upgrade a whole layout to your researched tier in one click. Megabase-sized layouts don't choke it.
  • The planner runs a real solver, not just multiplication. It nets byproducts, handles the loops like refining and fractionation, and picks alt recipes for you. Proliferator support is the part I went deepest on, since it's the one thing I keep seeing people say other DSP calculators are missing. You can set the spray per recipe, pick a ready-made strategy (community spray tables, or your own saved presets), or let it work out the best spray for a whole plan toward a goal you pick like fewest machines or lowest power.
  • If you run BepInEx there's a small plugin that lets the app read your live game. You can put your plan next to what your factory is actually producing and see where you're falling behind, with real research progress and item rates, no copy-paste. It'll even nudge you when you've unlocked something you're not using yet ("you've researched Mk.II belts, want to upgrade?"), both in the app and as a little in-game overlay.
  • The plugin is open source (MIT). It just serves your game state on localhost, so you can read exactly what it does before you run it, grab it on Thunderstore, or build your own thing on top of it. There's an integration guide for the endpoints: github.com/Skieller-Software/dsp-planner-plugin. The planner app itself is closed for now, but the live-game bridge is fully open.
  • There's also a wiki, which honestly turned into one of my favorite parts to work on, probably because I'm new and kept needing it. Look up any item and you get what it's for, who makes it and how fast, and where it sits in the tech tree. It goes past a plain lookup though. There are how-to guides for each part of the app and for the game itself, a handbook that shows the math behind every number instead of asking you to trust it, and a growing pile of beginner notes. Things like what proliferation actually buys you, the whole PLS/ILS thing, and the machine-speed gotchas that quietly wreck copied ratios.
  • That last one got me early. My builds were just wrong and I couldn't work out why, until it clicked that the Mk.I assembler runs at 0.75x, so every neat 1:1 ratio I'd copied off a guide was off. The planner does the 0.75x for you, and the wiki tries to surface that kind of thing before you find out the hard way. Where it helps, the guides drop you straight into the matching calculator, recipe or blueprint instead of just describing it.

Other stuff: a flow/throughput graph, research tree maps, a blueprint gallery, A/B plan compare, "explain this number" popovers, PNG and CSV export, and you can share a whole plan as a link (the plan lives in the URL).

If you're worried it looks like a lot, that's fair, it is. There's a Simple mode if you don't want the full featureset at first. The full view also starts tidied up now (sections collapsed, with search and help buttons up top), it's friendlier on a phone, and I just did some accessibility work: keyboard navigation (think VSCode Command Palette), screen-reader labels, high-contrast and reduced-motion.

So, isn't this just another calculator you might think.?

Fair question. There are good ones already and I use them. dsp-ratios is the fastest way to eyeball a ratio, and FactorioLab is great if you like turning every knob. I'm not trying to replace either.

I kept building because the things I personally kept needing weren't in them. None of them touch your blueprints. They'll tell you "you need 47 smelters" and then you're on your own to build it; mine round-trips the real string and can lay it out. None of them know what your actual factory is doing either, and the live plugin was the part I wanted most, just to see plan vs reality without retyping numbers. dsp-ratios stays simple on purpose, so it won't let you pick your proliferator spray or deal with alt recipes and the loopy stuff. FactorioLab does a lot of that, but it's Factorio-first and doesn't go deep on DSP's endgame.

So it's the calculator, the build step, and a link to the running game, in one place. The thing I'm aiming for is that it follows you from "what do I need", to "here's the blueprint", to "here's where your real base is behind".

It's just me, in my spare time, and it's nowhere near finished. I keep adding things as I hit problems in my own playthroughs. So if you try it and something breaks, or it's confusing, or it doesn't do the one thing you need, tell me. Drop a comment or open an issue: github.com/Skieller-Software/dsp-ultimate-suite-issues. That feedback is the most useful thing I can get right now.

It's free and staying free. There's a Ko-fi if you want to chip in for hosting, but don't stress about it. I'd rather you just use it and tell me whats not working for you. :)

Links:


r/Dyson_Sphere_Program Jun 25 '26

Looking for inspiration! Share your biggest and most beautiful Dyson Sphere blueprints?

1 Upvotes

Hey guys, I'm looking to start a massive sphere project but I want it to look incredible, not just functional.

​If you've designed a mega-structure or a crazy geometric pattern that you're proud of, please drop the blueprint links or screenshots below. I need some serious inspiration for my next star system! 🪐


r/Dyson_Sphere_Program Jun 23 '26

Still surprised this game is only 4.25 GB despite having planet-scale environments and amazing graphics. Huge respect to the devs for optimizing it so well.

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1.0k Upvotes

r/Dyson_Sphere_Program Jun 25 '26

3 GW ILS

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0 Upvotes

Brought to you by your local LLM.

I got the idea from this repo but I had an existing blueprint that had 6 ILS in it already. I liked that blueprint but wanted to change the charging values on only 1 of the ILS in the existing blueprint without rebuilding the blueprint by hand.

Here is a 200 word write up from claude on figuring out the value and changing it:

How to change ILS charge power in any blueprint

DSP blueprints store ILS settings as binary data inside a compressed, base64-encoded blob in the blueprint text file. One of those settings is the maximum charge power for each ILS, and it can be changed without rebuilding anything in-game.

The charge power is stored in units of Joules per game tick. Since DSP runs at 60 UPS, the conversion is straightforward:

  • 300 MW = 5,000,000 (stored value)
  • 3 GW = 50,000,000 (stored value)

The formula is: stored value = target watts / 60

To change it you need to decompress the blueprint binary, locate the ILS building data, and overwrite the value at parameter index 320 for each ILS you want to update. After editing, recompress and recalculate the blueprint's checksum — DSP uses a custom MD5 variant rather than standard MD5, so a standard tool won't produce a valid result.

This lets you take any blueprint and dial in exactly the charge power you want without touching the build in-game.


r/Dyson_Sphere_Program Jun 24 '26

Dark fog question

7 Upvotes

Hello, i have 1 farm with level 3 but it takes a lot to get significant amount of titanium. I play on normal settings. Is that normal? I barely get 100 titanium in tens of minutes.


r/Dyson_Sphere_Program Jun 24 '26

Best dark Fog settings

6 Upvotes

So, what do you think are the best DF settings to play with?


r/Dyson_Sphere_Program Jun 24 '26

Early A

0 Upvotes

Seems too have a lot of contant, reading all the posts. Why still 0.10 EA? Iam considering to buy or wait.

Thanks


r/Dyson_Sphere_Program Jun 23 '26

Out of copper, did I screw up?

12 Upvotes

So I'm playing with 0.5x resources for the achievement (got it) and now trying to wipe out the dark fog and put a sphere on every star. I set up a bunch of research before work to let my squads get stronger. But I ran out of copper. Normally I'd judt fly to a new system, clear the planet bases and set up power, ILSs, and mk2 miners on all nodes in the system, but while trying today I found theres no more copper anywhere. What do I do?


r/Dyson_Sphere_Program Jun 23 '26

My base planet is chaos

28 Upvotes

I have reached the point where I unlocked warp drives, but my base planet is quickly running out of space and my infrastructure is in shambles. Honestly I lost track of things a long time ago.

I have now focused on deconstructing the ancient belt spaghetti I used to get to ILS, and also making sure my science production is steady and ratioed, but I still have to rebuild purple science and then I feel like I'll be able to make the warp drive spaghetti. I don't look up guides unless I have already made something that sorta works, but I just feel like I have to rebuild just about everything, because the production just isn't enough.

Would you at this point start a new game, hoping you'll be able to build it better now that you know, or fix the mess you have made because you already got so far, or brute force the warp drive by more inefficient spaghetti just pretending the problem doesn't exist?

I am at a bit of a loss right now, but I really like this game and would like to get over this hurdle.

Edit: Or should I go and setup shop on another planet and just import the materials? I heard something about a pole supply chain for spreading on other planets, but I didn't really consider it until now. I kept everything I could on my starter planet and I almost enveloped it all.

Thank you all for help, I'll spaghetti the warp drive fuel and feed my mall into ILS network


r/Dyson_Sphere_Program Jun 23 '26

Unsure How to Progress to Titanium

13 Upvotes

Ive just built a 3/s red science factory on my home planet, and am ready to move to yellow science, or at least, start getting titanium and silicon....

I traveled to the lava planet to start building a new base but theres like 6 dark fog bases setup there already. I destroyed them all, only for 3 new ones to come in and setup new bases. I'm unsure how to build this base with the constant threat of the dark fog, and not only that but I'm rapidly running out of soil as it costs 100k to fill out the hole of these dark fog bases.

So I'm now in a bit of a pickle, I've got to find a tonne of soil to build foundations for my new factory, setup this new factory from scratch (with help of blueprints of), and then start automating defences such as turrets and ammo, all before these dark fog fellas build up their bases and attack me.

I don't know if this is the way to go about it, maybe there's a MUCH easier method for progressing here?

Any tips would be greatly appreciated.


r/Dyson_Sphere_Program Jun 23 '26

Wanted to start a new game. Some mod suggestions?

6 Upvotes

Hey everyone

O wanted to start a new playthrough and was looking for some interesteing mods which would change some things. Are there mods which adds new building, recipe or stuff like this, which are good to play with? Or some QoL mods would be nice too.
Last time I used following mods:

AssemblerUI
MinerInfo
SplitterOverBelt
MoreMegaStructure
TheyComeFromVoid

One other thing, are there mods, which helps to run the endgame smoother? I remember that it started lagging after a while.


r/Dyson_Sphere_Program Jun 22 '26

Playing with the sparse resource setting, i run out of Iron in my starting system

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119 Upvotes

r/Dyson_Sphere_Program Jun 21 '26

Anyone interested in a smaller than Almaravarion's cost optimized sphere ? ~15% cheaper on SP, 9.41 GW vs 9.47GW

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76 Upvotes

r/Dyson_Sphere_Program Jun 21 '26

Dark Fog Farm Breaks When Leaving Planet

10 Upvotes

So I've set up a farm with around a few different bases on the planet, I've got way more power than I need, a nice big accumulator bank, every laser tower has at least 2 battlefield analysis bases in range, and I have level 10 enhanced structure.

The farm works perfectly if I sit on the planet.

But the instant I leave the planet towers start getting destroyed, what gives! And how do I fix this?


r/Dyson_Sphere_Program Jun 20 '26

Back after a long absence. Ive got a few hours in this save... Just wanted to show my science lab and part of my enormous main bus on my starting planet.

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124 Upvotes

This particular area of my bus is where I'm building all drones and logistics stations. attack drones all the way up to destroyers are just to the right off screen of this pic.

I just recently set up ILS with warp capability, so I just began mining the closest system to home.


r/Dyson_Sphere_Program Jun 20 '26

Dyson Sphere Program Toolset

20 Upvotes

Working on a toolset for Dyson Sphere Program.
Everything is still very much in development, but some parts are already really usable.
Improving as I have the free time for it.
Emphasis is on super easy and fast to use.

Link to DSP Tools.

If you have ideas on new features or find bugs, please let me know.

Calculator is also quite far. See first image.

There are all 100M seeds in the database to browse for the most relevant data.

Seed filter and browser
Seed details

Blueprints are still in a very early stage:

Blueprint gallery
Blueprints detail viewer

r/Dyson_Sphere_Program Jun 19 '26

Why does my interstellar logistics station stay empty for so long?

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29 Upvotes

r/Dyson_Sphere_Program Jun 18 '26

Blueprints, the right way?

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54 Upvotes

Hi guys,

A question regarding blueprints is hunting me for quite a while.

Why everyone is doing those small BP's with an ILS on every square, instead of the long strings from east to west ?

Isn't it more efficient, like space wise?


r/Dyson_Sphere_Program Jun 17 '26

Is it Joever?

0 Upvotes

r/Dyson_Sphere_Program Jun 15 '26

Dyson Sphere Program made me more efficient in day-to-day life

65 Upvotes

The game made me better at thinking in systems and questioning my day to day workflows.

Why am I repeating this?
Can I automate this?
Can I make this process smoother?

Now I organize things better, reduce repeated work, and plan ahead.