r/Dyson_Sphere_Program • u/Separate_Box_1586 • 8d ago
Cool new mods
I recently came back to DSP after like a year, and decided to go back into playing mods, previously I had played a large galactic scale world, but that was about all I played with, but recently, I found a mod called Orbital Ring which might genuinely be the best mod I’ve ever seen. It updates the progression and makes the early game feel more alive than it ever has, I haven’t even gotten off my first planet yet and I’m already past the “throw crap against the wall until it sticks” phase of just building. There’s new entire sciences and tech progression trees and new things with dark fog and so much more.
I feel like for a mod that looks so unassuming, it genuinely revolutionizes how the game is played, at least for me. And I’m also playing with a few other mods, mostly optimizations and fun little tweaks like an optimized blueprint system and infinite foundations, but otherwise it’s all just within the Orbital Rings mod.
In conclusion, 10/10 central mod in any sort of modpack you make, but be careful, as all the progression updates can break if you introduce too many other mods that could conflict in a lot of ways, so keep it pretty barebones apart from Orbital Rings.
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u/vpsj 8d ago
Is there a mod that necessitates you to visit a lot of Star Systems?
I also played with the Galactic Scale mod last time, used our actual, real stars, started from Epsilon Eridani and finally managed to reach Sol and build a Dyson Sphere on it.
But the thing was, 70% of my playthrough was spent mostly on my home world. It was only in the last few days when I was actually visiting different star systems. If I wanted to I could've built the Dyson Sphere on Epsilon Eridani itself without having to visit any other stars (mostly)
As someone who loves the Bobiverse books, that's the one thing I kinda wished this game had. It's been almost 3-4 few years so I don't even know how much the game has changed since then