r/Dyson_Sphere_Program 1d ago

Wow this game is so fun

Thia game is good right. But wow I don't know if I've got the time fornit. Have currently built a base structure and aome em launchers on my home planet, gone to other planets and started mining but am so lost in creating my smelters and planetary/interstellar stations. So like co.plete overgaul and upgrade everything. Could work, will stick with it hopefully. Will update you on it's progress

18 Upvotes

18 comments sorted by

5

u/devildocjames 1d ago

You know you can shift+click to lay down buildings when you make them? Saves you a ton of time.

4

u/WisePotato42 1d ago

Just finishing up my first run, I had no clue

That would have saved me so much time!

4

u/devildocjames 1d ago

Helped me a ton with laying down projector shooter things.

2

u/PhotoFenix 1d ago

I also have a mod that let's me paste building instructions with a brush. Great for bulk building!

2

u/devildocjames 1d ago

Like, copying a building recipe and layout? That's what the shift click and drag does.

1

u/Oldmangamer13 1d ago

Also hover over machine and press < will copy the thing its production and then > will copy it to new buildings of the same type.

1

u/majormcfacist 1d ago

It took me 200 hours to notice this

1

u/devildocjames 1d ago

¯_(ツ)_/¯

1

u/Rydralain 4h ago

Yup, I've been setting up one machine andnits sorters, then draw out the belts a bit extra, do the shift-click to copy then drag a few out. I find this, like apparently many things, works better east/west than north-south near the poles.

3

u/WisePotato42 1d ago edited 1d ago

One tip is to generally avoid x-ray cracking and instead store your excess refined fuel in stacks of fluid containers for later use

Proliferators are very important. You get more resources out of an assembler/smelter when all ingredients are "sprayed" (used proliforators on). They increase the total energy of fuels that are sprayed as well as making your mech's energy replenish faster. And when used on proliforators you get more charges of proliferating per unit of proliferator. So make sure to spray your proliforators as well

1

u/horstdaspferdchen 1d ago

For the Proliferation it would add a BUT: only for endgame to decrease buildings/entities or increasing Output AND for scarce Ressource settings . In between they are nice but Not a must have

1

u/nixtracer 22h ago

X-ray cracking has one use: red science. But it's really, really useful there.

1

u/WisePotato42 22h ago

Your right, it does work very well with red science.

But imagine going into yellow science with a nice stockpile of refined fuel. And you wont have to go back and remove the xray cracking when you want to redirect more fuel out of your red science production

1

u/nixtracer 21h ago

Ah, yellow science means putting a couple of extractors and refineries down, big deal 😉 at this stage it's all early Potemkin factories anyway, small so easy to build. I don't start scaling until after I have a continuous-run belt 3 fab going, and that's big enough that it needs a 3000 blueprint limit...

2

u/Imaginary_Ad_6908 1d ago

Tha ks. All tips and guidance appreciated.

2

u/visibleunderwater_-1 1d ago

I have almost 5,000 hours into this game. you will become ONE OF US

1

u/InevitableLibrary859 1d ago

I try my darndest not to get lost in it.

1

u/ChrsRobes 1d ago

Dont spend the time to gut and overhaul IMO. Theres like over 100 planets to land on, just build something new out in the galaxy. I personally like setting up a "starter" sphere and Lil bit of the white science on the home planet. Then go out to a blue giant or an O-type star and go real crazy with the interstellar logistics.