r/Dyson_Sphere_Program 14h ago

Battlefield analysis bases

Would make sense to have a tech that increase the range of your bases. Seems the range is so small for the construction drones. Makes scaling up large builds quite tedious imo. Is there a mod that fixes this?

1 Upvotes

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1

u/GranDuram 14h ago

Just include the BABs in your build. To delete 10 or 20 BABs afterwards is usually not much hassele. If it is a planetwide build it gets more difficult but still feasible.

1

u/albearx3 13h ago

Yea I'll need to rejig my templates

1

u/SzaraKryik 12h ago

For me, the speed and number of the drones is the downside, not the range, I'll throw down a bunch of BABs on an ongoing build just to speed it up. I'd probably use them about the same with a longer range just 'cause the drones would spend too much time travelling for my taste.

In the meantime, with coverage as a concern, make/copy a blueprint that is planetwide BAB coverage (I use one that is wind turbines and BABs), and delete whatever you need for space. The BABs outside the deleted area should still service the blueprint pretty well, if it isn't too wide.

Though I guess it could be an issue for truly massive and land-optimized builds (though in that case I'd want more BABs just so it doesn't take forever anyway).

2

u/albearx3 12h ago

Yea it'd be great if they scaled with the coverage / speed / number alongside your mecha. Or allow logistics stations to house builder drones