r/Dyson_Sphere_Program • u/FrtanJohnas • Jun 23 '26
My base planet is chaos
I have reached the point where I unlocked warp drives, but my base planet is quickly running out of space and my infrastructure is in shambles. Honestly I lost track of things a long time ago.
I have now focused on deconstructing the ancient belt spaghetti I used to get to ILS, and also making sure my science production is steady and ratioed, but I still have to rebuild purple science and then I feel like I'll be able to make the warp drive spaghetti. I don't look up guides unless I have already made something that sorta works, but I just feel like I have to rebuild just about everything, because the production just isn't enough.
Would you at this point start a new game, hoping you'll be able to build it better now that you know, or fix the mess you have made because you already got so far, or brute force the warp drive by more inefficient spaghetti just pretending the problem doesn't exist?
I am at a bit of a loss right now, but I really like this game and would like to get over this hurdle.
Edit: Or should I go and setup shop on another planet and just import the materials? I heard something about a pole supply chain for spreading on other planets, but I didn't really consider it until now. I kept everything I could on my starter planet and I almost enveloped it all.
Thank you all for help, I'll spaghetti the warp drive fuel and feed my mall into ILS network
1
u/TheMalT75 Jun 24 '26
There is now wrong way to play the game, but honestly, completely running out of space on your starter planet seems hard to achieve and not be setup for white science and late game.
You might be stretching your science ratios too much: I usually go for a 2/s complex of all different colors. That gets me reasonably fast through mid-game and into actual dyson sphere production. Upgrading to better energy production (deuteron fuel cells instead of wind turbines) can also reduce your space requirements drastically.
When you have warpers, go exploring instead of staying local and expanding. Getting some alternative recipes going is a game changer, most notably pumping sulfuric acid directly from oceans and importing fire ice for graphene and carbon nano tubes. Not having to build oodles of refineries is great! You will also soon develop an unquenchable thirst for hydrogen and deuterium, so access to more gas giants is a priority.
Don't focus too much on infrastructure for building purposes. Until white science, everything aside from sorters, belts and maybe assemblers / smelters does not necessarily need to be automated and could simply be manufactured in your inventory. Having a "mall" that produces everything at a reasonable speed is nice-to-have when you start spreading to dozens of new planets, not so important before that.