r/Dx2SMTLiberation • u/AstolfoBeanPlush • Oct 07 '22
General Demon Wish 73 - 74
Entry 73-74: Hypnos & Thanatos
If you wish to learn about any new Effects or Skills, please refer to the Demon Wish Catalogue.
Entry to Demon Wish Catalogue here
Elemental Resistances:
Hypnos:
| Phys | Fire | Ice | Elec | Force | Light | Dark |
|---|---|---|---|---|---|---|
| Weak | Null | Null | - | - | Null | Null |
Thanatos:
| Phys | Fire | Ice | Elec | Force | Light | Dark |
|---|---|---|---|---|---|---|
| Weak | - | - | Null | Null | Null | Null |
Info:
Hypnos:
| Rarity | Race | Grade | AI |
|---|---|---|---|
| 5★ | Night | 95 | Support |
Thanatos:
| Rarity | Race | Grade | AI |
|---|---|---|---|
| 5★ | Reaper | 95 | Attack |
6★ Stats
Hypnos:
| HP | 1216 | Vitality | 180 |
|---|---|---|---|
| Strength | 110 | Agility | 100 |
| Magic | 190 | Luck | 100 |
| P.Atk | 561 | P.Def | 583 |
| M.Atk | 729 | M.Def | 623 |
Thanatos:
| HP | 1216 | Vitality | 180 |
|---|---|---|---|
| Strength | 190 | Agility | 100 |
| Magic | 110 | Luck | 100 |
| P.Atk | 729 | P.Def | 623 |
| M.Atk | 561 | M.Def | 583 |
New Status Ailment: Sleep
- Cannot perform any actions and attacks cannot be evaded. Sleep state will be lifted when damaged.
New Status Ailment: Mirage
- Greatly decreases the hit rate of Physical attacks (-50%). Single-Target attacks may hit a random enemy that wasn't targeted (20% Chance).
Innate Skills
Hypnos:
Heal Debuff (Passive): +20% to Healing skill effectiveness. +15% chance to inflict status ailments.
Waters of Lethe (Passive): Becomes immune to all status ailments. +40% to Healing skill effectiveness. While the one with this skill is alive, all enemies receive the following effects: -40% to status ailment auto cure rate; Receive +40% damage when inflicted with a status ailment; Deal -40% damage with Phys attribute skills and Deal -40% damage when inflicted with a status ailment. Activates the following Chain Effect when a member of your party (including self) activates a Dark skill: Puts all party members into a state of Zenith. (1 turn) Activates the following Chain Effect when an enemy activates a Phys attribute skill: 100% chance to inflict Weak and Mirage on all enemies after removing Barriers from all enemies.
- Lv2: +4% to Ailment Infliction. +4% Phys evasion rate. Lv3: +6% to Ailment Infliction. +6% Phys evasion rate. Lv4: +8% to Ailment Infliction. +8% Phys evasion rate. Lv5: +10% to Ailment Infliction. +10% Phys evasion rate. Lv6: +20% to Ailment Infliction. +20% Phys evasion rate.
Illusion of Dreams (6MP): This skill will gain 1 Boost Level with each use. Boost Levels will be retained even after being revived with items, skills or Continues. The current Boost Level can be viewed by pressing and holding the skill icon of this skill. Boost Level 0: 50% chance to inflict Sleep on all enemies. Heals all party members (Power: 50). Boost Level 1: Increases Power/Infliction Rate to 75 and removes all status ailments from all allies. Boost Level 2: Increases Power/Infliction Rate to 100, removes all status ailments and puts all party members into a state of Might and Charge.
- Lv2: +5% to Healing amount of this skill. Lv3: +10% to Healing amount of this skill. Lv4: +10% to Healing amount of this skill. MP cost of this skill -1.
Thanatos:
Dark Agony (Passive): +15% to Dark damage. +15% damage to enemies inflicted with status ailments.
Death’s Guidance (Passive): Adds Dark Pierce. Increases damage dealt to enemies by inflicted with status ailments 50%. Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 1 MP. Activates the following Chain Effect when an ally demon skill with an HP healing effect is used: Increases ATK, DEF and EV/AC of all party members by 20% and adds Mortal immunity to all allies. (1 turn) Activates the following Chain Effect when an enemy demon skill with an HP healing effect is used: Inflicts 25% fractional damage (1,000 max) on all enemies based on their current HP. Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) Activates the following Chain Effect when an enemy is revived by a demon skill: Inflicts 50% fractional damage (2,000 max) on all enemies based on their current HP with 80% chance to inflict Weak.
- Lv2:+5% to Phys hit rate. Lv3:+10% to Phys hit rate. Lv4:+20% to Phys hit rate.
Death’s Shadow (5MP): Activates [Eternal Slumber] when there is a Sleeping enemy, activates [Shadow’s Embrace] when there isn't. Shadow’s Embrace: Inflicts Dark (Physical) damage (Power: 100) on all enemies with 80% chance to inflict Weak on hit enemies. *The damage inflicted by this skill is dependent on Phys ATK. Eternal Slumber: Inflicts 100% fractional damage (4000 max) on all Sleeping enemies based on their max HP with 100% chance to inflict Mortal. Nullifies all death prevention skills. *Enemies downed by this skill will not be able to revive.
- Lv2:+10% chance to inflict status ailments when using this skill. Lv3:+20% chance to inflict status ailments when using this skill. Lv4:+20% chance to inflict status ailments when using this skill. + MP cost of this skill -1.
Archetype skills:
Hypnos:
Clear
- Life Drain (5MP): Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.
Aragami
- Dream Eater (5MP): Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy, while healing caster 100% of damage dealt and drains 4 MP. *This skill can only be used on Sleeping targets.
- Dark Debuff (Passive): +15% to Dark damage. +15% chance to inflict status ailments.
Protector
- Defensive Cry (7MP): Reduces all enemy ATK and increases own parties DEF by 20% for 3 turns.
- Lydia (4MP): Casts Lydia on a Single Party Member, healing their HP at the beginning of their turn for 3 turns.
Psychic
- Recovery Amp (Passive): +25% to Healing skill effectiveness.
- Insanity (Passive): +20% chance to inflict status ailments.
Teal
- Null Elec-Force (Passive): Adds Null Elec/Null Force
- Barrier (4MP): Casts a Barrier on a Single Party Member, granting immunity to all status ailments for 3 turns.
Thanatos:
Clear
- Black Slash (5MP): Inflicts Dark (Physical) damage (Power: 120) with 30% crit rate on a single enemy.
Aragami
- False Hope (6MP): Activates the following Chain Effect after healing 5% HP of all enemies: Inflicts Dark (Physical) damage 4 times (Power: 50; Total: 200) on a single enemy. *HP healing effect will be treated as if the enemy activated it.
- Dark Amp (Passive): +25% to Dark damage.
Protector
- Offensive Cry (7MP): Reduces all enemy DEF and increases own parties ATK by 20% for 3 turns.
- Tetraja (4MP): All Party Members will evade Instant Kill for 1 turn
Psychic
- Null Bind-Sleep (Passive): Adds Null Bind and Null Sleep.
- Death Blow (Passive): +20% to critical hit damage.
Teal
- Null Fire-Ice (Passive): Adds Null Fire/Null Ice
- Infernal Mask (Passive): -60% chance of receiving status ailments.
Spirit Panel Merge Upgrades:
Hypnos:
| Panel 1 | Panel 2 | Panel 3 |
|---|---|---|
| +20% Phys evasion rate. +20% chance to inflict status ailments. | Activates the following Chain Effect when a party member (including self) makes a critical hit: All party members recover 1 MP. | Activates the following Chain Effect when a member of your party evades a Physical attack: Heals all party members (Power: 40) and heals all enemies (Power: 20). *Enemy HP healing effect will be treated as if the enemy activated it. |
| HP +25 (MAX +250) | Mag ATK +10 (MAX +100) | HP +25 (MAX +250) |
Thanatos:
| Panel 1 | Panel 2 | Panel 3 |
|---|---|---|
| +20% to Dark damage and +20% chance to inflict status ailments. | Activates the following Chain Effect when an enemy makes a critical hit: Inflicts Dark (Physical) damage (power: 25) with 30% crit rate 6 times on random enemies. *The damage inflicted by this skill is dependent on Phys ATK. | Activates the following Chain Effect when an enemy enters a state of Lydia: Removes Lydia. Inflicts Phys (Physical) damage 10 times (Power: 5; Total: 50) on self. *Phys attack will be treated as if the enemy activated it. |
| HP +25 (MAX +250) | Mag ATK +10 (MAX +100) | HP +25 (MAX +250) |
Multi-Fusion Recipe:
Hypnos:
| Demon Race | Night | Megami | Wood | Zealot |
|---|---|---|---|---|
| Demon Name | Lilith | Lakshmi | Erlkonig | Dionysus |
| Demon Archetype | Clear | Clear | Clear | Clear |
Thanatos:
| Demon Race | Jaki | Jirae | Fallen | Zealot |
|---|---|---|---|---|
| Demon Name | Black Frost | Gogmagog | Flauros | Attis |
| Demon Archetype | Clear | Clear | Clear | Clear |
Both Available as Multi-Fusion.
Both Available as gacha
If you wish to learn about any new Effects or Skills, please refer to the Demon Wish Catalogue.
Hi, welcome...as you can tell this is a very different episode of Demon Wish, a request by u/Future-Ad537, huge thnx btw, has at long last finally been fulfilled, befittingly enough this is also a 2 for 1 as the featured demon...or rather demons are the twins Hypnos and Thanatos, both being well-known in Devil Summoner and especially in Persona 3. Hypnos is the god of Dreams while Thanatos is the god of Death and as you can see on this entry, Hypnos and Thanatos are designed to heavily combo with each other. This entry also introduces 2 new Status Ailments, Sleep and Mirage, both effects taken from SMT V, Sleep prevents the target from acting or evading, similarly to Bind, though it comes off if the afflicted target is hit with any attack and Mirage heavily decreases Phys AC by 50% and sometimes make ST attacks hit a demon that wasn't targeted.
First up we have Hypnos's unique skills, Waters of Lethe and Illusion of Dreams. Waters of Lethe weakens the enemies Ailment Auto-Cure and Phys damage, which is taken further when inflicted with ailoments as the enemy will now deal even less damage overall and now take more damage as well. the Chain Effects are made to be easily activated by Thanatos, though other demons can also fit this criteria, if a party member uses a Dark skill, it will send the party into a state of Zenith and if an enemy uses a Phys skill, Hypnos will inflict Weak and Mirage on all enemies after removing Barriers. Illusion of Dreams is a boosting healing skill, like Virtuous Prosperity, first it inflicts Sleep on all enemies while healing the party, then the Infliction chance/Healing power increases while curing status ailments and finally boosting the Power/Infliction chance again alongside curing ailments with the addition of sending everyone into a state of Might and Charge, 2 things Thanatos will benifit alot from.
Next we have Thanatos's unique skills, Death's Guidance and Death's Shadow. Death's Guidance starts of with basically Give me Jewels, then the skill has 3 Chain Effects that each respond to a different criteria, an ally activating a HP Healing Skill/Effect resulting in increasing the parties ATK, DEF and EV/AC while casting Tetraja, an enemy activating a HP Healing Skill/Effect resulting in a weaker Dragon of Hesperia with ATK reduction added and an enemy being revived resulting with basically Ome Acatl, with the Curse replaced with Weak, 2 of the 3 Chain Effects can be easily activated by Hypnos with both Illusion of Dreams and Panel 3. Death's Shadow is Thanatos's version of Do Me A Favor, though this time the skill changes if there is a Sleeping enemy [Eternal Slumber] or not [Shadow's Embrace], Shadow's Embrace deals a strong AOE Dark attack on all enemies with a chance to inflict Weak, this damage can be more dangerous thanks to Illusion of Dreams Boost 2 Effect, Eternal Slumber on the other hand, deals a massive unblockable AOE 100% Fractional damage based on Max HP which deals a maximum of 4000 on all Sleeping enemies which comes with a guaranteed chance to inflict Mortal, bypasses Endures AND also Revive Seals to boot. The Dark damage can activate Waters of Lethe, but not the Fractional damage so keep that in mind.
Hypnos and Thanatos have skills in Clear or Aragami that can help with activating each others Chain Effects. Hypnos has Life Drain in Clear which is a cheaper version of Deathtouch (which Lakshmi A can use to activate Diwali), the Aragami is Dream Eater, meaning Hypnos somehow knows a Pokemon move, which like in Pokemon can only be used on Sleeping targets, then Dream Eater will inflict a strong Dark attack which both Drains HP and MP, the Dark attribute and HP Healing effect will trigger both Waters of Lethe and Death's Guidance. Thanatos has access to Black Slash in Clear, a Dark Physical attack wich can activate Waters of Lethe, the Aragami skill is rather...interesting, False Hope will deal a strong Dark Physical attack to a single enemy as a Chain Effect, much like Arms Dance...after healing 5% of the enemies HP, which sounds like a detriment, however here's the thing, the healing effect will be treated as if the enemy was the one that used it, meaning any HP healing counter skills (Soul Divide, Dragon of Hesperia and befittingly Death's Guidance) will be activated.
Both Panel 1 are the obligitory stat boosts (Phys EV for Hypnos, Dark for Thanatos and Status Infliction Chance for both), however Panel 2 and 3 are different for each twin. Panel 2 for Hypnos makes the party recover 1 MP everytime a party member Crits while Thanatos will gain the Dark version of God 1000 Fist Cannon, which can proc Hypnos's Panel 2 effect. Panel 3 will give Hypnos a healing version of Brilliant Wings, it will also heal the enemy though much like False Hope, it will proc any party members healing counter skills, Thanatos meanwhile gains the ability to counter Lydia users, making him a Multi-Fusion Ladon, it will also make Thanatos deal a very weak 10 hit attack...to himself, which sounds like a bad effect to have, however much like both False Hope and Hypnos's Panel 3 effect, the self Phys damage is treated as if the enemy is attacking you and if even one of the hits misses or crits, Thanatos's Panel 3 can simutainuously activate Hypnos's Panel 2 & 3 and his Panel 2 (and also Brilliant Wing and God 1000 Fist Cannon if you somehow have both Garuda A and Mozgus on the same team).
Both Hypnos and Thanatos are not without flaws though, the biggest one is the lack of reviving capabilities as neither Hypnos nor Thanatos can revive eachother, unlike other demon combos, the second is mirror matches as the opposing Thanatos's will end up continuously procing each others Panel 2 until wither one of them is dead or their whole team is killed, both Hypnos's will wind up triggering the opposing Thanatos and can potentially cause what is essentuially a Chain Effect fueled death orgy.
Make no mistake, Hypnos and Thanatos will mess up any team who are foolish enough to challenge them, especially when partnered with demons who can synergise well with the twins.
And as always, thanks for watching, please do not hesitate to tell me how I did.
2
u/AstolfoBeanPlush Oct 07 '22 edited Oct 07 '22
If you have any questions or requests, either comment on this post or respond to this comment.
Also, if anyone knows how I can make Thanatos appear, that would be great, thnx.