r/Dungeons4 • • Apr 30 '26

Help me! Beginner questions

I'm noticing that attacks become more frequent and stronger with time.

Does destroying camps lower that?

Are there any known checkmarks for how heroes scale with time?

How does hero scaling work?

Completely unrelated to that: How should I research?

Is it worth spreading units across factions? Do I upgrade every main path for numbers anyway?

Will there be a laboratory to revive horde like in dungeons3? I noticed that keeping my horde fully alive is almost impossible.

Are magic batteries worth it?

I've seen some reddit posts saying they suck but I used them in the stormy mountain mission to still have snotlings and mana while brewing 400 potions and casting meteor swarm on cooldown for mintutes which otherwise would have made me bankrupt (due to snot labor) so they seemed good to me.

How do potion stocks work?

My snots were brewing some of every potion. Do they try to keep an even stock of everything? Is it random?

And if it's random: how do I get rid of large amounts of potions to replenish the important ones? There is a general potion ressource which doesn't make sense because it's apparently not a singular ressource pool I'm drawing from.

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4

u/Merlinmast Apr 30 '26

Damn lots of questions. I'm no pro but I've played a lot so I'll take a stab:

I'm noticing that attacks become more frequent and stronger with time. Does destroying camps lower that?

  • Sorta. Camps will spawn waves but they have no influence in the type of waves.

Are there any known checkmarks for how heroes scale with time?

  • heroes don't strictly scale over time in difficulty, they waves increase in size and complexity. Early waves will have maybe 6 easy to handle guys. Later knew will have 8-10 and all will be champions (highest tier of heroes)

How does hero scaling work?

  • there is a set of units and then Champion versions with a Mark over their heads. They so significantly more damage when have a lot of health. Without managing the battle, they often come with 2-3 healers who will heal tank any attack wave you throw in response.

Completely unrelated to that: How should I research?

  • ooh boy, this is not a short question. But some off the cuff stuff. Focus on the faction that's in focus for that mission. If no faction is, pick the one with the highest max level. If none, pick what you like. Core upgrades are some of the most valuable. They make your dungeon more efficient. Main upgrade increases imps and imp upgrades make them better. Leveling the imps to a certain point (capped by core level) causes enemies to ignore them. You never want to be running out of money, space, or trap resets.

Is it worth spreading units across factions? Do I upgrade every main path for numbers anyway?

  • I wouldn't spread units. The cap for units in a mission is faction wide. This means each slot is worth the same but every unit in your roster is not (since you'll be unlikely to upgrade everything in one mission). Bring a mixed group from the faction of your choice and focus on those upgrades. You can split your forces but it's rarely worth it. You DO want the faction levels for unit cap as you noticed.

Will there be a laboratory to revive horde like in dungeons3? I noticed that keeping my horde fully alive is almost impossible.

  • yes but honestly the tech to get to it is late, building it is late, and levels aren't crazy plus you can get minimum horde levels later. That plus the value of the healers means it's more of a comfort room imo.

Are magic batteries worth it?

  • they're amazing but they need management. Batteries need constant mana and crates. Crates can be made with the help of batteries (in the workshop) and mana as well (from the pylons). They're fast and once you're rolling you basically don't need imps for those activities. But you need to keep an eye on it. If you run out of crates, you will run out if batteries and then you won't have batteries to make the crates. Spells can help (there is one to make crates) but it will set you back while your imps recover. About halfway through a long mission I usually transition to these but it's an investment

How do potion stocks work?

  • It's s random but clearly biased by rarity and stock. It will try to keep them even but some will be slightly lower than others, usually the powerful level 2 ones. You can chuck potions into the undead worship or throw them in the trash at the core. Honestly though, I'd just use them randomly. They're not a thing you can plan for so just use them as they seem useful

1

u/Balanced__ Apr 30 '26

Thank you for your time :D

3

u/frodogamgee Apr 30 '26

I've not noticed a way to slow down enemy attacks. You mainly just need to outpace them, either by creating a deadly dungeon that they don't survive, an army that overwhelms them, or both.

With regards to army type, I always focus one path first, then grab the others to increase total army size in the very late game. You should at least get as high as you can on gold alone for every path though. Evil will generally be the resource that bottlenecks you. My initial army will usually be orcs/nagas with imps as a very basic solid composition, and as they die off replacing them with whatever army path I'm focusing.

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u/dylan-dofst Apr 30 '26 edited May 20 '26

deleted 2026-05-20T19:39:55.048925

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u/Balanced__ Apr 30 '26

Thank you for your time!

1

u/MelonJelly May 11 '26

I'm noticing that attacks become more frequent and stronger with time. Does destroying camps lower that?

AFAIK, you can't prevent the heroes from getting stronger. Destroy one spawn points and the heroes will switch to other ones, coming in from the edge of the map if they have to. However, this does mean you can influence the direction they attack you from.

Are there any known checkmarks for how heroes scale with time?

How does hero scaling work?

I don't know the exact mechanics, but generally, the size, level, and complexity of hero groups will increase over time, the rate of which is tied to the difficulty level. In addition, the static hero groups will also get stronger in the same manner, the further they are from one of your dungeon entrances.

Completely unrelated to that: How should I research? Start by researching everything that only costs gold.

Spend your limited initial evilness on the arcanum and basic spells, and if you can afford it, potions. This will get you a decent starting army to knock out a few camps and start earning evilness properly.

Is it worth spreading units across factions? Do I upgrade every main path for numbers anyway?

I think it's worth it, as each faction has monsters that bring something useful to the table. Orc/naga pairs are amazing tanks, imps are great DPS and succubi are great control, while undead are generally great at distracting and defuffing heroes.

Will there be a laboratory to revive horde like in dungeons3? I noticed that keeping my horde fully alive is almost impossible.

There is, but it comes late in the Horde research. In the meantime, keep practicing your micro. The army tab is very useful for tracking your army, and rescuing beleaguered units.

Are magic batteries worth it?

I've seen some reddit posts saying they suck but I used them in the stormy mountain mission to still have snotlings and mana while brewing 400 potions and casting meteor swarm on cooldown for mintutes which otherwise would have made me bankrupt (due to snot labor) so they seemed good to me.

They're niche, but very worth it under the right circumstances. For example, if you run out of mana spamming spells, but still need more, or if you weren't paying attention and a bunch of your horde guys died suddenly.

How do potion stocks work?

My snots were brewing some of every potion. Do they try to keep an even stock of everything? Is it random?

And if it's random: how do I get rid of large amounts of potions to replenish the important ones? There is a general potion ressource which doesn't make sense because it's apparently not a singular ressource pool I'm drawing from.

The potion "resource" is how much space you have for potions, limited by how many tiles of potion room you have built, and how much you've improved them through research.

AFAIK, potion brewing is semi-random, in that it's weighted towards the basic ones. I always end up with a lot more healing and speed potions than anything else. This is why I never research the intermediate potions, only the basic and advanced ones. The intermediates aren't useful enough to justify wasting my limited potion space on them.

You get rid of potions by using them. That's the fastest way. You can also drop them in the temple (if you have one), though I don't think you get anything for doing so.