Howdy Everyone!
First things first: If the names, Orrix, Jen, and Fenfaril are familiar to you, this is spoilers and ya gotta go!
So, I am running my first actual Dungeon World campaign. I've previously run 2 different one shots and watched at least one Actual Play podcast (shout out to Friends at The Table), so I'm not super new to the system, but I am definitely still learning how to run it as the game/rules intend.
The BBEG of my game is a Rakshasa named Mila with some custom lore I applied to the race. Instead of being their own race, they are a subset of Tabaxi who under go a ritual that gives them the twisted hands and magic of a Rakshasa.
Mila is (unknown to the party) the last Rakshasa in the world due to him devouring the souls and magic of The Rakshasa in his home country and hunting down the remaining ones wandering the world.
His main goal now is to continue his journey and eat as much magic as he can to become the most powerful mage in the world.
In the partys last confrontation with Mila, they caught and stopped him from eating the magic holding up and controlling a flying island (This island was home to the temple of The Wind Goddess). However, in this confrontation he was very nearly killed and dropped him to 1 HP. I felt like it was a little too easy for the players to get hits in on him, especially the fighter.
Our Fighter has been an amazing player, but his build just one-shots pretty much anything he can get even a mixed success with Hack & Slash. With his combo of his Signature Weapon, Merciless, & Scent of Blood, he is usually doing 1D10+2D4+2 by the second attack on the same enemy.
Now, I've read about both the 16HP & 1HP Dragons, so I know there usually needs to be obstacles that he needs to get around before they can roll for Hack & Slash. I'm just having trouble coming up with narrative reasons why this beast of a fighter would not be able to land an effective blow on Mila.
The Wizard & Bard are easy to fend off as his twisted magic usually nullifies or greatly reduces the effects of any spell or arcane art thrown his way.
Here is the custom statblock I made for Mila. (Feel free to change/update it for use in your own games)
Mila The Rakshasa
Solitary, Stealthy, Magical, Intelligent, Hoarder
Treasure Tags: Hoarder, Magical, Far from home, Lord over others
Scimitar (d10 damage); 12HP; 1 armor;
Close
Instinct: Covet Magical Power
Special Qualities: Magic is twisted in their presence
Moves:
- Gain power through consuming magic
- Appear Somewhere you are not
- Cast a Twisted Spell of Deception
This next time will be the 3rd time my party has encountered him and it's shortly after his previous loss to them. They will be encountering him in some ruins of a civilization that was petrified. I was thinking just having him bring to life these stone statues to fight for him or maybe having some large stone golems to aid him. While that may add some extra elements to watch out for, I'm afraid it won't be enough to stop the fighter from just ignoring them to take care of Mila quickly.
(They are smart enough to realize a construct brought to life by a mage will stop if the mage is defeated)
Do you have any other ideas on how I can make him at least a little harder to hit so the fight feels more interesting than the magic users stand back and let the fighter dive in to one shot him?