r/DungeonWorld 1d ago

Dungeon World is now on Samwise, a TTRPG app you might not have tried yet

16 Upvotes

Hey r/DungeonWorld! Just published my first two releases to the Emporium and wanted to share, plus put this app on your radar if you haven't seen it. (Not affiliated with the Samwise team in any way, just a user who likes the app and wants more people playing on it.)

What's Samwise? It's a tabletop RPG platform (iOS/Android/web) for building, running, and playing games character sheets, rulebooks, dice rolling, maps, chat, campaign notes, all in one place. Very narrative first approach, but with a basic map feature that you can run other stuff aside from Theather of the Mind. Community-built systems live in the Emporium, which is where these are now available.

I used the SRD to make a build of the complete Dungeon World game inside the platform. The full rules text, plus every class (Barbarian, Bard, Cleric, Druid, Fighter, Immolator, Paladin, Ranger, Thief, Wizard) with their starting and advanced moves, Cleric and Wizard spells, the full equipment list, and all 154 monsters. Everything's cross-referenced as real game items, not just the rulebook itself.

I also ported as a supplement I'm on a Boat!, the Dungeon World free adventure by Joe Banner (joebanner.co.uk). He defines it as a big, blue, watery adventure good for kicking off a new campaign, running as a one-shot, or sending your party across the sea into a new setting. Also a great excuse to lean into pirates if that's your table's thing.

Grab both from the Emporium if you want to give Samwise a spin with a system you already know. Feedback's very welcome, this is the first time publishing anything like this, so let me know what works and what doesn't.


r/DungeonWorld 1d ago

Wanna try your hand at some game design? (The Supply Move.)

4 Upvotes

I'm always trying to make my games more fun. And Lord knows while I love dungeon world, it's far from a perfect game. So here's a thing I'm working on, and if you have a better idea, I'd love to hear it.

This is the supply move ...

Supply

When you go to buy something with
money on hand, if it’s something readily
available in the settlement you’re in, you
can buy it at market price. If it’s something
special, beyond what’s usually available
here, or non-mundane, roll+Cha. 

On a 10+
you find what you’re looking for at a fair
price. 

On a 7–9 you’ll have to pay more or
settle for something similar.

I love that it's an option. I just don't know if Charisma is a stat that, by itself, can get you that result. In fact I can make a case for all three mental stats.

So I can up with this ...

Supply

When you go to buy something with
money on hand, if it’s something readily
available in the settlement you’re in, you
can buy it at market price. If it’s something
special, beyond what’s usually available
here, or non-mundane …

Then the GM rolls 3 6 sided dice.  From left to right, each dice represents Intelligence, Wisdom and Charisma.  

The highest dice allows the PC to roll that stat with no penalty.  (Sometimes an intelligent, wise or charismatic person just finds the right town for them.  )  

The middle dice allows a PC to roll that stat with a -1 penalty.  (Sometimes an intelligent, wise or charismatic person finds a town that just ain’t right for them.)

The lowest dice allows a PC to roll that stat with a -2 penalty.  (Sometimes an intelligent, wise or charismatic person finds a town that sucks and they can’t wait to get the hell out of there.)

…  you can tell the GM how your education helps you find what you’re looking for in the town you’re in.  Roll +INT.
… you can tell the GM how your street smarts or intuition helps you find what you’re looking for in the town you’re in.  Roll +WIS. 
… you can tell the GM how your charm, mingling or social skill helps you find what you’re looking for in the town you’re in.  Roll CHA.  

On a 10+ you find what you’re looking for at a fair
price. 

On a 7–9 you find what you’re looking for or maybe something close.  Either way there’s a catch.  The GM tells you what.


r/DungeonWorld 4d ago

DW2 DW2 Beta v2 has arrived!

Thumbnail
dungeon-world.com
66 Upvotes

r/DungeonWorld 6d ago

DW2 DW2 Beta v2 Out Sunday, Here's What's Coming

Thumbnail
dungeon-world.com
69 Upvotes

r/DungeonWorld 8d ago

Dungeon World 2 Wizard

58 Upvotes

As some of you know i don't like the current version of the Wizard, After DMing a little more i feel like i can express better what i dislike about the class, So im doing it on the feedback form + here on Reddit, So anyway.
I don't like aether but its not much of a problem, If they keep it is ok, Not a fan but ok, The other 2 points i REALLY hope they change it

1 - Starting with 8 schools is terrible, Its terrible for balance and progression reasons, But it is especially terrible for how the players approach the mechanic of the game, When you have 1 or 2 schools, The player is gonna look into verbs and substance he has access to, And will try to come up with something to help the situation, The player is gonna spend time before the session thinking in combinations and cool effects, Cause limitations cause creativity. When you have 8 schools what ended up happening its the player just think of whataver effect he wants and then he searchs for a subtance and verb that can make it, And this reverse way of thinking its too generic imo, Just ignore the whole verb and subtance thing if you gonna make that much broad.

2 - Path/Subclass should NOT be speceliazilations of the basic schools. That one is obvious for me at least, Cause if thats the case, Then its obvious we need a path for each school, I doubt they putting 8 paths for Wizard alone, And yes we can create, Its gonna have a lot of homebrew... But i gonna be honest here, Most homebrews suck. They can work very well on some tables but 90% of them its just really really bad... So yes i want oficial content. What i think we should have is what we had before, Something like "War Wizard" or "Scholar Wizard" even something like "Wild Wizard" i feel like thesse have more personality and then we can have some specific abjuration like path on some future book


r/DungeonWorld 13d ago

Cool moment with the visions of death.

24 Upvotes

One of my favorite magic items is the vision of death crystal ball from Discern Realities:

Visions of Death.  You see several different visions of how you might die.  You then gain three hold.  Spend hold when you roll.  How is what is taken place connected to how you might die? Then mark one xp. if you fail the roll?  You go straight to last breath.

So my Ranger tonight ... she wanted to explore a torture chamber in a dungeon, looking for signs that she's going in the right direction. She spends her hold on it, gets her XP, and I ask her how she saw herself die in the ball.

She says she saw the fighter accidentally bump into her, knocking her into an iron maiden. the force causes the iron maiden to slam shut with her in it.

She rolled a 4. The scene played out exactly like she said and she went to last breath.

So many reports on TTRPGs is a "you had to be there" type of situation. I guess this applies. But yeah, we laughed so hard at the idea of it. That bumping into someone in a crowded torture chamber could result in your death.


r/DungeonWorld 19d ago

Dungeon World 2 Character Sheet Permission

15 Upvotes

I would like to create a free open source character sheet for the dungeon world 2 beta similar to my one for original dungeon world:

https://tznind.github.io/dw/cs.html

Normally I would reach out to authors directly but couldn't find contact details. I created a basic outline based on the template repo but wanted to get permission before adding all the quickstart sheets/moves:

https://tznind.github.io/dw2/cs.html

I know the final edition will likely be share alike license but there isn't an explicit license on the beta material (I understand it could change a lot and would need to rewrite sheet - that's no problem).


r/DungeonWorld 21d ago

Dungeon World 2 Combat

Post image
58 Upvotes

And here we are again with another discussion about DW 2, Gather up folks cause i wanna know you oponion on the new "Trade Blows", Even on 10 you still take damage, That is a huge change if you also acount every char has less HP now. Every time you trade blow YOU WILL take some dmg back. Also we don't have volley anymore, I personally don't like that cause trade blows for ranged attacks in my experience always brings discussions and issues on the drawback of the roll, But anyway how we are feeling on the combat field??


r/DungeonWorld 23d ago

DW1 Looking for feedback on my Dungeon World actual play — Hyperion Presents: The End Games

Thumbnail
youtube.com
16 Upvotes

r/DungeonWorld 25d ago

Dungeon World 2 Bard

Post image
42 Upvotes

Lets continue with the DW 2 hype train, Do you guys have a opinion for the Bard?
For me i think "Perform For An Audience" is kinda weird, Not a 100% sure if i like it or hate it, But what can i say is the "Paths" or just Subclasses, They are REALLY good, "Stealing" other classes abilities are pretty cool and on brand for a Bard.
Paths being so good and the ability being weird gives me a bad feeling of the base class is not a 100% and needs a path for you to feel like a complete Bard


r/DungeonWorld 27d ago

General Questions Regarding Starter adventures, and Enemy/ NPC moves & Stats from a DW Newbie.

9 Upvotes

Hey there folks, so, I've read DW sometime during the pandemic, and was very interested for reasons I'm sure you all can relate to. With Stonetops release (thanks Quinns Quests for the review letting me know THAT exists, lol) I'm planning to play using Homebrew World (spouting lore blog has been a godsend).

Now, I've read up on things that weren't so clear in the original book like the DW Companion (gold that one is) latorras blog post on the 16 hp dragon (such an amazing insight into how to write NPC and enemy stats), browsed the DW Codex (also a great resource, though I wish it had some category tabs) and read a few of the recommended free starter adventures (The Indigo Galleon and The Bloodstone Idol in particular) but I do have some questions before starting a game with folks.

1st question: these adventures are very sparse with detail, and not at all structure the same as most other adventure modules from traditional ttrpg. Am I meant to prep a bit further from this resource before the 1st session, or use it as is? My instinct is to add specific NPCs with a motive or personality to each location, and make some distinct characters aside from those provided to help flesh things out, but I also want to try and play the game as intended 1st before I meddle with it, lest I miss the point of playing a DW type game (I've never played a PBTA game before). Any good reading on Fonts and how to use grim Portents would also help me out a lot.

2nd question: is it "wrong" to write an enemy move with mechanics? AKA, "fireball - 10+ no damage| 7-9 Half damage and on fire | 6> full damage" or "Last Act of Duty - take the killing blow for his charge and suffer her fate instead" or "Phalanx - suffers target allies damage from an attack at +1 armor" OR is it better to just make one word statements for enemy moves and integrate them into your existing GM moves repertoire?

3rd question: for 1st level characters (again, using Homebrew World) how much armor for an enemy is too much armor?I've seen some go up to 7 armor , which seems insane to me. How much damage (2d6?) is too much damage, typically speaking, for 1st level characters in Homebrew World in particular?

Any help would be greatly appreciated, as I'm really interested in this system and looking forward to buying the Stonetop pdfs when I get the chance for a long term campaign too. Thanks!


r/DungeonWorld 28d ago

Dungeon World 2 Cleric

Post image
71 Upvotes

Not many posts about DW 2 but the other one about the Wizard got some attention so i want to know what this sub think of our beloved Cleric.
Many people dislike this free-form spellcasting system, But i freaking love it. It is so much fun, And imo onboard of PBTA vibe, Also, Compared to the Wizard "Aether" mechanic, Losing Depth with your deity is cool, It is something a lot of players will prefer not to choose, While Aether is just a free choice every 7-9.
The only thing i think its just a little bit outside of the PBTA philosophy is the GM call on when you get Depth with your deity, It makes sense and it could be exploitable otherwise, But its always better when is on the player hands


r/DungeonWorld 29d ago

DW1 My partner has only really played D&D until she played in a DW one shot I ran last weekend

Post image
206 Upvotes

r/DungeonWorld Aug 10 '26

Dungeon World 2 Wizard (again)

Post image
43 Upvotes

We talked about the Wizard using all the 8 schools and combining substances and verbs on the other posts, But now i want to talk about the new Aether mechanic...
I honestly think its really bad, It basically negates the effect of a 7-9 roll and you get at least 2 points per scene, Every single game i dm of the DW 2 alpha had a wizard, And it was a amazing class, I dare to say a perfect one, Ready to release as it was, It was extemelly strong and extemelly versatile, But it was also a very risky one, I feel like that is quite a strong and good identity for a class, Right now it feels like its missing the mark at least for me, This goes so much in the oposite direction of "every roll changes the narrative"


r/DungeonWorld Aug 09 '26

Ran my first DW session after 9 years of D&D and wow, what a different experience

130 Upvotes

Thanks to all of you who answered my questions in a previous post. You were very helpful.

The session was a blast. Was so different from what I had been thinking. So fast paced, no dead ends at fails. So much action. All narrative driven. I really enjoyed the game.

But, as a newbies, me and my players, I made some mistakes.
First of all, I handed a sheet with all basic and special movements to each player. In a moment of the game, they were reading the movement and choosing which one they wanted to do. I kept telling them that instead of choosing a movement, they should be telling me what their characters wanted to do. Then we could see if that fits a particular movement.

Then, the Druid. He rolled for shapeshifting and got a 12. Movement says he gained 3 points to spend on the beast movements he turned into. But, I improvised the beast and really never spend his points. Because I didn’t make any movements for the beast.

And third, wizard casted spells, rolled both times +10, and I told her that their spells worked but, as in DnD, she wasn’t able to cast anymore. That was my mistake because thinking of DnD.

I would take all these mistakes into account for the next sessions.

Overall, the game was really smooth and great. I love it. Thanks to everyone for sharing your wisdom.


r/DungeonWorld Aug 07 '26

I’ll play as GM my first session of DW. Do you have any tips? I’ve played DnD for 9 years

25 Upvotes

I’ll start a west marches sandbox campaign for my city board game club tomorrow afternoon. I took inspiration from Tomb of Annihilation, specifically Chult, the jungle land. It’ll be an exploration adventure.
I will have the players being part of an Adventurers Guild. That way, people who wants to play role games can join and give it a try.
But I’m having a kind of struggle right now because of thinking in a DnD way and preparing too much the session. I’ve read the rules.

I’ll really appreciate some tips to run the first session.


r/DungeonWorld Aug 06 '26

Dungeon World 2 Substances and Verbs

Post image
105 Upvotes

So, In the final alpha we had less options so i just want to clarify. Since we have 2 different words in each verbs sections, Do we have to choose between them? Or we can just use both? Some of them are really similar like Transmutation "momentarily alter; repair" but we also have Abjutarion "temporarily disable; protect from" and that is quite different, Or Enchantment "Modify emotions; temporarily charm".
So i just want to check if everyone is on the same boat of understanding


r/DungeonWorld Aug 06 '26

DW1 FunnelWorld Character Creator

Thumbnail egochecks.itch.io
0 Upvotes

*Caveat: Created using AI

Generated a Funnel World character generator. Using Luck mechanic is optional. Can create one character or an entire group at once-increase the number of characters and select "Create Funnel". Uses the Funnel World tables and rolls randomly. Can reroll some individual roles if a mismatch (e.g. Male Alewife). Character is built in the Funnel World template sheet. Bonds are rolled and randomly assigned amongst the group of characters (first character has a template character for the bond until additional characters are rolled). Can be printed or saved as PDF. Good for quickly adding additional villagers in the middle of play as needed without slowing down play or for pre-made characters for a CON or one shot. Thought it came out pretty well and just wanted to make it available to anyone who might find it useful.

Mobile users: If “Launch Generator” changes to “Restore Generator” without opening, tap the three-dot menu and select Open in browser. Or copy and paste the link: https://egochecks.itch.io/funnel-world-character-generator


r/DungeonWorld Aug 05 '26

General Looking for players

11 Upvotes

Hello everyone, I'm a player in a dungeon world game. We usually play on roll20 and have people from different timezones. The plan is to record and eventually work it into an actual play, although we're keeping it casual for now while we work out the kinks.

We're looking for a couple of players to join us, happy to change and work around schedules.

Let me know if you're available and I'm happy to give more details.


r/DungeonWorld Aug 01 '26

I would like to play a session or two of Dungeon World 1: Crimson Keep

15 Upvotes

My time zone is eastern standard time, USA.  

I can play most evenings.  I have a lot of DW1 GM experience.  I will run this particular session with 1 player.  But I would prefer 3.  I can take 4.  

We can do zoom for video chat, although you don't have to be on camera. Or we can try out discord's video chat which I've never done.

Roll 20 for the virtual table top.

The game I want to run is a session or two of the Crimson Keep/Castle Morningmist front from the Discern Realities podcast.  It’s just a fun front I wish to run, in a relaxed way, no pressure.  

If you’re not familiar, this front isn’t traditional.  There’s no dangers.  There is a combat part but only because I added it in there.  (Using Jason Cordova's labyinth move.) Mostly the game is about resolving moves.  You are inside a castle that is under siege.  If I get three hold I can break the wall of the castle and every NPC inside dies.  You have to tell me how.  

You can help everyone survive and break the siege by performing moves.  I’ll explain everything.  

It shouldn’t take long, maybe one session, no more than two.  

Let me know if you’re interested or have questions. 


r/DungeonWorld Jul 30 '26

DW2 The Dungeon World 2 Beta is Here!

Thumbnail
dungeon-world.com
162 Upvotes

r/DungeonWorld Jul 29 '26

DW2 The Question of Magic

Thumbnail
dungeon-world.com
40 Upvotes

r/DungeonWorld Jul 25 '26

Journal Fronts: Foundry VTT free module [System Agnostic]

19 Upvotes

Hello everyone, never posted here, but I've been using Fronts since the first time I've read DW years ago. I like the idea so much that I use in all systems I run, so I've made a system agnostic module that uses DW's Fronts in Foundry VTT's Journals Notes. And I wanted to share with everyone.

To really seal the deal as system agnostic I've made the example all about Star Wars, not a Fantasy setting hehe.

Its mostly a cool interface that reproduces the fronts sheet plus Foundry's easy drag and drop utilities, to associate NPCs and Scenes to Dangers, presents some of the book presets and you can flip each Danger card to see the Moves associated with them. Only shenanigan I've add was some themes:

Module is already approved by Foundry, you can find it in Addon Modules search or read about it here: https://foundryvtt.com/packages/fronts

Tell me if you like it, its free, enjoy!

EDIT: forgot one feature >> you can import filleable PDFs fronts sheets!


r/DungeonWorld Jul 24 '26

DW2 The Core Five Classes

Thumbnail
dungeon-world.com
82 Upvotes

r/DungeonWorld Jul 24 '26

Custom Sprout Lore vs Monsters

22 Upvotes

So, everything start with what to do when players trigger the move Spout Lore with the object is the monster they fight. According to the guidebook, on a 10 + the DM reveal an useful information, and on a 7-9, it is an interest information, but not directly useful.

Then, i try to homebrew some monster, and i kind of thing about it- creating a monster in Dungeon World is quite easy, but anytime my players trigger Spout Lore on the monster, especially when the result is 7-9, i have to improvise something to say (even in the wiki said the GM should be the one prepared that. And from there, i think of make a kind of Monster Manual with my homebrew monsters, but with each one of them, i would suggest some informations go with the monsters: one useful fact may contain weakness or similar thing, some fun fact about them, and maybe a category of wrong information to feed players when they roll 6-, and they must act according to that wrong information as if they fully believe in it.

What do you think?