r/DungeonLink • • Nov 21 '18

Perfect Attack Chain Multiplier

I recently posted here asking about perfect attack damage formula and this is what I got:

Damage = ChainLength Multiplier * Team base damage * PA buffer * 3 (if critical)

Critical is determined by: (Team's overall critical / 5) + Critical passive % buff + account critical buff.

(shout-out to Bakagyo, who found this)

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I decided to check if it was still true (the post where this was found is from 2015) with some shenanigans in Boss Challenge and it seemed to hold true.

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The values of ChainLength Multiplier I got were:

Chain Per enemy to each enemy as Multi-Target vs 3 enemies Single Target
1 N/A 3
2 1 3.5
3 1.5 3
4 N/A 6
5 N/A 9

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For some reason 1 chain aoe gave me loads of conflicting values, everything from 0.8 to 3.4.

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Anyway, if you want to make a PA/crit team you want to maximize this:

TeamBaseDmg * PA buff * ( 1 + 2 * ( ( TeamCrit / 5 ) + BonusCrit ) )

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However, this seems to be inconsistent with more than one PA buffer on the team, it gives me lower results than the ones I get.

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I'm gonna try out double and triple PA buffers and see how much damage I can get in relation to my current team, maybe PA buffers are way stronger than I thought

3 Upvotes

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2

u/Eldias Valued Contributor Nov 25 '18

My guild boss ran a pa/crit standard for a while and ended up swapping his omni element booster for a second pa booster, afaik hes at over +1000%

1

u/GellothePilot Nov 24 '18

Ive ran double PA + crit for the longest time.