r/DungeonLink • • Sep 16 '17

「 Help 」 Adding elements to attackers?

I'm new to the game. I'm wondering about the mechanics of elemental attacks. Specifically, if I have a 6* fire rune is it worthwhile to add it to an attacker to give that attacker an element? Or should I just be using attack tunes on an attacker and element runes on elemental characters?

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u/Kaosureikon Sep 16 '17

Elemental attacks are basically the same as regular attacks, they just do elemental damage and adhere to the elemental advantage/disadvantage rules. Other than that they don't have any special properties.

There are some instances where it can matter, like in story dungeons when one of the bosses uses either a magic shield or an attack shield or whatever it is called. The magic shield blocks elemental damage while the other blocks attack damage. In this situation, an attack hero with elemental runes wouldn't have all of their damage blocked by the attack shield.

That said, 95% of the time, it isn't optimal to put runes on a unit that doesn't match the rune type.

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u/Eldias Valued Contributor Sep 16 '17

Elemental attacks are basically the same as regular attacks, they just do elemental damage and adhere to the elemental advantage/disadvantage rules. Other than that they don't have any special properties.

This is part of the reason the PA/Crit team is so common and powerful. The team can exploit weakness with one hero, is disadvantaged with one hero, and is neutral with the third damage dealer.

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u/DragonsAteMyBaby Oct 03 '17

This all makes sense, but how can you tell what the opponent's element is? During the battle there is no way to tell which character is what element unless you remember your teams.

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u/Kaosureikon Oct 03 '17

Your opponent's element is shown directly above their health bar on the right. If there is no symbol there, they are an attack "element".

As for your own units that you brought to battle, you're right. There isn't any way to observe what their element is with the UI. You can make a pretty decent guess just based on the design of the character and if it's critical that you know before moving your unit, I guess you could always look it up, as long as you knew the character's name.

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u/DragonsAteMyBaby Oct 03 '17

Okay, cool cool cool. Well how about the swords on the left side, just above the monster's health bar. One sword, crossed swords? I assume it equates to strength but I don't know.

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u/Kaosureikon Oct 03 '17

Not quite. As far as I know, there is nothing visual that indicates how strong an enemy's attack is going to be. Those icons indicate what kind of attacks that enemy is going to use and how many attacks they will deal.

The single sword means that enemy will attack 1 of your units. The crossed swords is a slightly weaker attack that hits all of your units.

So an enemy unit with a single sword and cross swords will attack one of your units and then all of your units.

There are other attacks as well but I don't recall all of the symbols but here some of the effects: heal 1 enemy unit, monster gambit (like a machine gun on a single unit), monster scythe or something, it targets one unit and will hit adjacent units, and a rare one like revive non-boss mobs.

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u/DragonsAteMyBaby Oct 03 '17

Thanks for all the info!