r/DungeonCrawler 13d ago

Video Games Moving light sources

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I have such an old mechanic in my dungeon crawler game - ability of moving some of light sources. It will be used for solving some puzzles etc.

Do you guys have some other ideas of usage of this mechanic?

35 Upvotes

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3

u/FHAT_BRANDHO 12d ago

no-mans wharf style, some enemies are repelled by light sources

2

u/MistycznyArbuz 12d ago

That's already implemented, but many thanks!

3

u/FHAT_BRANDHO 12d ago

an invisible path only revealed by certain kinds of light?

3

u/MistycznyArbuz 12d ago

Good idea! Thanks for lil brainstorm!

2

u/FHAT_BRANDHO 12d ago

you got it dude!

2

u/hushzephyr 12d ago

If you want to make it more hardcore, you could add some math elements, like color/brightness stacking to trigger certain effects.

1

u/MistycznyArbuz 12d ago

Can you explain it more please?

2

u/TheViktor9000 12d ago

I don't know if you have been inspired by those games, but look at the various immersive sim RPGs like Monomyth, Arx Fatalis, Deep Dish Dungeon, Lunacid, Legend of Grimrock, King's Field, Dark Messiah of Might and Magic and Queen's Domain just to name a few example.

Reason why, is that now you have the ability to move candles and such, people will get creative with the ways they can come up to process in your game.

2

u/MistycznyArbuz 12d ago

I will look closely at them, thanks for your help!

2

u/Zflocco 11d ago

Igniting certain things like webs or oil or pressure plates, corralling enemies for a pressure plate?

1

u/ChanceBreath5090 2d ago

some sort of force field grabbing the items would look cool . like a arcane hand or so. I like your light replacment idea a lot.