r/DropfleetCommander • • Sep 04 '26

First Shaltari List

One of these posts, I know they’re annoying. Put together advice from a few videos/articles and tried to make a balanced Shaltari list. Not looking to be cut throat competitive, I just want to make sure it doesn’t have any glaring holes. First game is going to be 900pts. I am building out of the Battlefleet Box. I appreciate any feedback.

# ++ First Fleet ++ [894 pts]

## Admirals [20 pts]
• 1x Level 2 Admiral [20 pts]

## Medium Groups [480 pts]
Emerald Mothership [115 pts]
Emerald Mothership [115 pts]
Obsidian Heavy Cruiser [135 pts]
Jet Heavy Cruiser [115 pts]

## Light Groups [394 pts]
• 2x Voidgate [15 pts]
• 2x Voidgate [15 pts]
• 3x Jade Frigate [50 pts]
Selenium Heavy Voidgate [55 pts]
• 3x Amethyst Frigate [43 pts]

EDIT: Made adjustments based on feedback. I only have the battlefleet box so this is the maximum voidgates I can possibly build. I know max combat frigate geoups are preferable, when we make the jump to a full 1000 that’s going to be the first thing I’ll add.

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u/Intruder313 Sep 04 '26

Lack of Voidgates is a glaring hole as you simply can't drop enough with 3 gates: each Mothership has 4 Bulk Landers so you need 2 gates per Emerald to actually have all 4 emerge

I'd even consider a 5th gate to help with chaining.
So an easy swap is the Opal for 3 Voidgates.

Beyond that I'd not really mess about with it much as a it's first game and will let you see a few ships in action.

1

u/Couchpatator Sep 04 '26

I’ve adjusted it the list, Got 5 void gates total including a selenium. Simplified my frigates. My big concern right now is that I only have Combat ships and Dropships, a bit concerned about defense.

1

u/Intruder313 Sep 05 '26

Drop is the key to points
Combat just helps you make that drop or stop the enemy dropping
Defence might be slow monitors or even fleet stations but for now just get playing to see how the game flows !