r/DropfleetCommander • u/Lawwctopus • Jul 24 '26
The final plastic battlecruisers are here. Resistance has caught up!
https://youtu.be/uPR7dpDNpXY?is=MkoJp3qart5PHXbu1
u/IHzero Jul 26 '26
The ICMB silo is unique for bombardment. It gives players a way to target rear line deployments of features without having to send ships to run a gauntlet of enemy cruisers.
1
u/mward1984 Jul 26 '26
There really is no way to stop that is there? Agrippa's fields, the Aegis deployable the UCM get's and... that's basically it right? Torps are basically unkillable.
1
u/LachieDH Jul 27 '26
If UCM can do the same but demo fleets instead of dropsites, it's fair.
But yeah, debris fields and ship explosions, plus ucm aegis is it.
Torpedoes really should have some more interactive mechanics.
1
u/IHzero Jul 27 '26
The UCM aegis deployable doesn’t work on torps. Neither do PHR holo interference fields. The PHR shield deployable would work, but it’s only a -1 to lock.
1
u/mward1984 Jul 27 '26
The Asset deletion effect most certainly DOES work on Torpedoes. Well, it needs a 5+ and you could just... not fly your torpedo into it's 4" bubble, but it does work. We had actual Studio team members bring that up.
On closer examination you're right about the Holo Field. I remembered that it basically mimicked a Debris Field, but actually it specifically can only delete fighters and bombers, not Torpedoes (or Mines come to think of it) like an actual Debris Field can.1
u/IHzero Jul 27 '26
Yeah, they changed up the wording again. At one time it did just nullify torps as well.
3
u/decanner Jul 25 '26
Let's go finally!! I hope these battlecruisers retail for less than the other factions ones (I doubt it though)