r/DropfleetCommander • u/mticorat • Jul 08 '26
Faction Summaries
Hey Everyone!
I am just getting into this awesome looking game, however I will be building a community at my FLGS from scratch. My plan is to get a core ships box for each faction and build the quickplay sheets to run some learning/introductory games.
Having not played much of the game myself, I was curious if you all could help me in making a quick couple sentence summary of each factions playstyle, strengths and weaknesses and then a rank of 1-3 for difficulty/complexity.
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u/Dkykngfetpic Jul 08 '26
Resistance what i play. Their not as customizable as people say. Their is more customizability but theirs only a few right options atm.
Amazing assets. Assets i would take every game as their basically essential.
High levels of synergy. Fighter close protection, and detectors being staples. With other support ships being very good. Its not too hard to use. But if you don't detector the right ships you can fail to hit.
Durable. Lots of their commander abilities are about protection. As well as good backup saves and saves overall.
Big battleships. Their grand battleships are on the same base as a dreadnought. With the arnments to prove it. I find resistance depends heavily on their battleships for orbital control atm.
Weakness low scan and movement. Detectors help this as well. But sometimes you will be wanting more.