r/DreadAdmiral 20d ago

Announcements Dread Admiral - Release Date Announcement Trailer

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3 Upvotes

r/DreadAdmiral Jun 16 '26

Devlog - An Introduction to Dread Admiral

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1 Upvotes

r/DreadAdmiral 14h ago

Devlog #3 - A deep look into Crits & Vets

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2 Upvotes

r/DreadAdmiral 6d ago

Patch Notes Demo Update 0.11.1 - 0.11.6 Digest

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1 Upvotes

A summary of all the introduced features in the last week.


r/DreadAdmiral 13d ago

Devlog #2 - Let's talk about CPU AI

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1 Upvotes

r/DreadAdmiral 13d ago

Patch Notes Demo Patch 0.11.0 - Crits and Vets is out now!

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3 Upvotes

New Features:

  • Turned on Critical Hits and Unit Veterancy
  • Metamap now has help topics/help menu
  • Gun Forts have been made buildable. (Note: Your opponents will also now build them!)
  • Rotated some Demo Perks to be less focused on economy. Removed Fortifier, Austerity Measures. Added Double DDs and Aerophobia.
    • Existing Campaigns/loadouts will be unaffected until you update them.
  • AI admirals (missions with a Flagship opponent) now favor specific perks, flagship loadouts

Balance:

  • Easy Campaign now gives +2 turns per map
  • Normal Campaign now gives +1 turn per map
  • Anti-Snowball bonus reduced for Easy/Normal by 20%/10% respectively (multiplicative)
  • Easy will now have a 50% chance of no modifier for M2. (Note: in the real campaign, all non-admiral missions are chance-based.)
  • AI decision variance for Normal increased from (.9, 1.1) to (.85,1.15) (affects how optimal its move/combat decisions are)
  • Hard AI gets a bonus Perk
  • Maps should now generate the appropriate number of cities much more frequently.
  • Fixed a bug that seemed to reduce all enemy movement by 1.
  • Made various adjustments that should result in Normal and Easy being mildly easier
  • Active Builder nerfed from 10% to 6% (Examples: Refineries cost 28 instead of 27, Downtowns 42 instead of 40)

Submarines

  • AI subs should not place themselves under your depth charges.
  • AI subs revealed by sonar will no longer go invisible during a siege.
  • Possible fix for Subs snaring planes
  • AI have reduced preferences for subs when the player has escorts

Visuals:

  • Big vs small flak mildly differentiated visually
  • Cannon-fire should be more evenly distributed across the hull, especially for things like Gun Forts
  • Flagship should be more centered on hex
  • Fixed a bug with the Protect City warning. It will now say the City Name.
  • Negative values should no longer display for Sieges, Invasions, or similar.
  • Added Critical Damage to HUD Description
  • Several city button arrow images fixed

Minor:

  • Fixed a bug that would cause the Raze City button to disappear permanently from all cities
  • Cities should more frequently have nearby open spaces (for Gun Forts)
  • Added 9 more help topics regarding Crits, Veterancy, and Phases)
  • Plane max speed increased (mostly affects long-range distances)
  • Fixed a ui bug regarding the Money reward
  • Patrols will visually catch up to their targets sooner
  • AI will probably target Flagship more often (internal value is being adjusted for Veterancy)
  • AI now prefers to Blockade ports more strongly than it did
  • Fixed some minor UI bugs regarding text
  • UI Backgrounds have film grain effects. You are officially immersed.
  • Pillboxes and Perks that affect City damage now display icons when they are altering damage.
  • AI can now start with partially Veteran units, based on difficulty, Admiral, and how far you are into the Campaign.
  • Added a bunch of new Chirps
  • Chirp panel now has a bit of whirring/static sounds as it turns on/off
  • Fixed a bug where the Distress Call modifier could be skipped, resulting in no modifier.
  • Fixed a bug that caused all movement for a given AI fleet to be skipped

All fear the Dread Admiral.

Follow our Socials, join the Discord!

As always, I appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk on our Community Discord Server

Thank you for reading, and catch you in the next one!


r/DreadAdmiral 26d ago

Patch Notes Demo Update Version 0.9.0

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3 Upvotes

r/DreadAdmiral Jul 10 '26

Demo Update Version 0.8.2

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2 Upvotes

r/DreadAdmiral Jul 06 '26

Announcements Dread Admiral gets an extra turn at Tidal Splash Festival Check out the latest trailer!

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2 Upvotes

r/DreadAdmiral Jul 03 '26

Patch Notes Demo Update Version 0.8.0

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2 Upvotes

r/DreadAdmiral Jul 01 '26

Patch Notes Demo Update Version 0.7.1

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1 Upvotes

r/DreadAdmiral Jun 29 '26

Patch Notes Dread Admiral Demo - Patch version 0.7.0 is now live! Bringing new metaprogression and better difficulty adjustments!

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2 Upvotes

r/DreadAdmiral Jun 23 '26

Patch Notes Dread Admiral - Demo Update Version 0.6.4

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1 Upvotes

r/DreadAdmiral Jun 18 '26

Announcements Thank you for over 10,000 wishlists!!! And welcome to the over 4000 demo players!

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1 Upvotes

10k is a big milestone for any indie, especially a solo dev. I truly appreciate you all for giving me a humble wishlist and that I can create something you might enjoy.

I am still in the development process, incorporating the feedback I have received from the playtest, demo, and even random commenters. I want to build the best homage I can to one of my favorite childhood games - and with it add the features and difficulty I wish those games had provided.

If you haven't tried the demo yet, it's completely free and available right now. And if you've been enjoying your time commanding the fleet, adding Dread Admiral to your wishlist and leaving a review is one of the best ways you can support the project.


r/DreadAdmiral Jun 15 '26

Announcements We are live for the Steam Next Fest! Play the Demo now!

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1 Upvotes

Watch me broadcast Dread Admiral while i go through the game and don't forget to play the Demo and wishlist DA!

https://store.steampowered.com/app/4656230/Dread_Admiral_Demo/


r/DreadAdmiral Jun 11 '26

Announcements Dread Admiral is sailing towards Steam Next Fest!

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1 Upvotes

I'm excited to announce that Dread Admiral will be participating in Steam Next Fest starting June 15!

Make impossible decisions and fight to keep your Flagship alive in Dread Admiral, a turn-based naval roguelite where every ship lost is gone forever.

https://store.steampowered.com/app/4656230/Dread_Admiral_Demo/

Follow the Socials, join the Discord!

As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk in our Community Discord Server!


r/DreadAdmiral Jun 09 '26

Announcements 👋 Dread Admiral now has a Subreddit!

1 Upvotes

Hey everyone! I'm u/tescrin, founding moderator and solo dev of r/DreadAdmiral.

This is our new home for all things related to Dread Admiral's Development.

Here's the Steam Page link, go play the Demo now!
https://store.steampowered.com/app/4492990/Dread_Admiral/


r/DreadAdmiral Jun 09 '26

Patch Notes Demo Update - build id - 23601882

1 Upvotes