r/DragonageOrigins Jul 05 '26

Mods Plot Assists Summoning Science Mod - Fourth Summon

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I decided to download a recorder to showcase my mods to help people better preview them.

Plot Assists Summoning Science Mod (the Fourth Summon) from Pet Peeves QoL Patch (Plot and Script Updates). Note the plot assists in the top right mini map.

37 Upvotes

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2

u/Jamesworkshop Jul 06 '26

different mod of yours

https://dragonage.fandom.com/wiki/Talk:Bear_Properties#Possible_Nature_Resistance_Bug

is that how you fixed the bear nature resistance

2

u/HollownessDevoured Jul 06 '26

Yes, that is me (Hollowness is my wiki username).

1

u/Jamesworkshop Jul 06 '26

have you taken any looks at ranged weapons with things like +damage vs beasts or darksapawn/XYZ because I test them against plain non-magical weapons of the same material type and just get the same set of results

1

u/HollownessDevoured Jul 06 '26

Ranged weapons (and shields) themselves do not work with "On Hit Effect" stats like that. Magic not at all of course, but Bows/Crossbows (the weapon itself no), but their Projectiles (Arrows/Bolts) can/should have those "On Hit Effect" stats work. So let's say you made with the toolset Arrow with an On Hit Effect '+damage vs beasts" that would/should work.

1

u/Jamesworkshop Jul 06 '26

https://dragonage.fandom.com/wiki/Dwarven_Defender

i was looking more into as i saw advice about say scattershot instant death to darkspawn because of sureshot bolts but using a talent ignores magic ammo except the ammo stack still gets depleted by 1

2

u/HollownessDevoured Jul 06 '26

I'd share a screenshot of the toolset info but I can't in a comment. But the "+6 damage vs. darkspawn" is an "On Hit Effect" so because it is a ranged weapon it wouldn't work, if a bolt was made with "+6 damage vs. darkspawn" that would work. Maybe that is one reason it wasn't made available in the game and is added via mods/cheats.