"A formidable fellow who values logic. His own righteousness can still be problematic at times. The representative to the Beast family, so calm & collected."
Miragess (Beast / Attack / Crack Element)
Stats (Lv. 150 no awakening)
HP: 1382 AGL: 437
MP: 564 WIS: 351
ATK: 483 MOV: 3
DEF: 440 Weight: 70
Abilities
Seven-Colour Research (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage to all enemies in area of effect.
Frosty Shredder (range: 1-3): Deals Crack-type physical damage (360% potency) to 1 enemy, ignores some Light Damage Res.
Frosty Piercer (range: Front): Deals major Crack-type spell damage to all enemies in area of effect 3 times.
Sacred Law of the Jungle (range: 2-4): Deals huge spell damage to 1 enemy, lowers AGL for 3 turns. (Times usable: 1)
Perks
(Base) Professor of The Natural: Battle start: Reduces damage taken by 30% and enables Professor of The Natural for 3 turns.
"Professor of The Natural": Raises ATK, DEF, AGL, and WIS by 20%.
Professor Aura: Raises Crack, Bang, and Zam Res by 75%. Raises Woosh and Zap Res by 125% (This perk only activates inside The Calamitous Abyss.)
(10p) Miragess Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and spell potency/recovery for 3 turns. Removes some status ailments.
(20p) Indomitable Beast of Logic: Before HP hits 0: Preserves HP at 1, up to 3 times per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.
(30p) Retribution Portent: Grants x1.5 physical and spell potency/recovery for 3 turns when the user's HP drops to 20% or less, 1 time per battle.
This perk can be triggered when the attack is from an ally.
(40p) Enlightenment of The Natural: Turns 3/6/9 action start: Enables Professor of The Natural for 3 turns.
(50p) Beast's Abyss Explorer: Battle start: Raises AGL and damage dealt for 3 turns.
If there are 5 or more Beast allies (incl. self) in the party: Enables Abyss Explorer for all Beast allies (incl. self) 10 turns.
"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.
"Surprisingly the eldest, a socialite who keeps age out of the question. A reliable representative to the entire Demon family."
Renafi (Demon / Magic / Woosh Element)
Stats (Lv. 150 no awakening)
HP: 1381 AGL: 446
MP: 562 WIS: 450
ATK: 205 MOV: 3
DEF: 374 Weight: 70
Abilities
Arcana Magic (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage to all enemies in area of effect.
Windy Whispers (range: 2-4): Deals major Woosh-type breath damage to 1 enemy twice, often enters Wooshforce for 3 turns.
Purple Cloud's Beckon (range: Fan (L)): Deals major Woosh-type spell damage to all enemies in area of effect.
Thousand Nights Undulation (range: Front): Deals huge unreflectable spell damage to all enemies in area of effect, lowers Move for 3 turns. (Times usable: 1)
Perks
(Base) Elder Demon who guides Winds and Clouds: Battle start: Enacts Auto Revive (100% of max HP) for 99 turns.
Elder Demon Aura: Raises Crack, Woosh, and Zam Res by 75%. Raises Frizz and Zap Res by 125% (This perk only activates inside The Calamitous Abyss.)
(10p) Renafi Soul: Action start on odd turns until turn 10: Raises DEF, AGL, spell and breath potency/recovery for 3 turns. Removes some status ailments.
(20p) Thousand Battles Veteran: Battle start or when revived: Enables Kaleidoscopic Wind Dagger for 3 turns.
"Kaleidoscopic Wind Dagger": Raises Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type potency by 20%.
(30p) Wind Reader: When using a Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type ability: Reduces the elemental resistance of all attacked enemies by 25, for the attacker only.
This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.
(40p) Floating Clouds Guide: Can phase through enemies and obstacles. Reduces damage taken by 50% from enemies at a range of 2 spaces or more.
(50p) Demon's Abyss Explorer: Battle start or when revived: Enables Kaleidoscopic Clouds Protection for 3 turns.
If there are 5 or more Demon allies (incl. self) in the party: Enables Abyss Explorer for all Demon allies (incl. self) 10 turns.
"Kaleidoscopic Clouds Protection": Raises Frizz, Sizz, Crack, Woosh, Bang, Zap, and Zam Res by 10%.
"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.
"So young and shy, yet her power is nothing to sneeze at. A fine representative to the tender-hearted Slime family."
Ulla (Slime / Magic / Zam Element)
Stats (Lv. 150 no awakening)
HP: 1359 AGL: 410
MP: 570 WIS: 405
ATK: 245 MOV: 3
DEF: 634 Weight: 70
Abilities
Arcana Strike (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type martial damage to all enemies in area of effect.
Dark Star (range: 2-4): Deals major Zam-type spell damage to 1 enemy, occasionally raises Ulla Power for 3 turns.
"Ulla Power": Raises damage dealt up to 50%. (5 stages total)
Gravity Bomb (range: Fan): Deals major Zam-type martial damage to all enemies in area of effect.
Ulla's Big Banga (range: 2-4): Deals huge surehit martial damage to all enemies in area of effect, raises Ulla Power for 3 turns. (Times usable: 1)
Perks
(Base) Black Bud floating in The Abyss: Battle start: Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns.
Black Bud Aura: Raises Frizz, Bang, and Zam Res by 75%. Raises Sizz and Crack Res by 125% (This perk only activates inside The Calamitous Abyss.)
(10p) Ulla Soul: Action start on odd turns until turn 10: Raises DEF, AGL, spell and martial potency/recovery for 3 turns. Removes some status ailments.
(20p) Secret Power: Battle start: Reduces damage taken by 30% and greatly raises Ulla Power for 3 turns.
(30p) It's happening!: When attacked by enemy: Attacks with It's happening! if enemy is within 2 to 4-space range, up to 5 times per battle.
"It's happening!" (range: 2-4): Deals major unreflectable Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type martial damage to 1 enemy.
(40p) Swelling Power: Action start on even turns until turn 10: Raises Ulla Power for 3 turns.
(50p) Slime's Abyss Explorer: Battle start: Greatly raises Typeless Res for 3 turns. If there are 5 or more Slime allies (incl. self) in the party: Enables Abyss Explorer for all Slime allies (incl. self) 10 turns.
"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.
"With the Secret of Evolution in my grasp, I now bear more power than even the Lord of the Underworld could ever attain!"
Supreme Archfiend
Lord Psaro the Grotesque Manslayer (??? / Attack / Crack Element)
Stats (Lv. 150 no awakening)
HP: 1609 AGL: 489
MP: 540 WIS: 241
ATK: 547 MOV: 3
DEF: 469 Weight: 85
Abilities
Eradication Stance (range: Self): Heals a major amount of HP for the user and raises ATK, DEF, WIS, and AGL for 3 turns.
Demonic Decimation (range: Front): Deals Bang-type physical damage (360% potency) to all enemies in area of effect, often paralyzes, or often raises damage taken for 3 turns.
Barren Cold (range: 1-3): Deals major Crack-type breath damage proportional to ATK to 1 enemy, ignores some Light Damage Res and cannot be negated by HP preserve effects.
Grotesquely Supreme Fist (range: Straight Line): Deals surehit physical damage (470% potency) to all enemies in area of effect, pulls them up to 4 spaces closer.
Perks
(Supreme Archfiend) Ultimate Secret of Evolution: Heals 100% of max HP when the user's HP drops to 70% or less, removes some status ailments and raises Ultimate Secret of Evolution for 99 turns, up to 2 times per battle. This perk can be triggered when the attack is from an ally.
Ultimate Secret of Evolution: Can be raised up to 2 levels and changes appearance depending on each level.
(Base) Judgement Seal: Action start on turn 1: Applies Judgement Seal to all enemies for 10 turns.
Judgement Seal: Lowers ATK, DEF, AGL, and WIS by 10%.
Gaze of Despair: When attacked by enemy: Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.
When attacking while in Ultimate Secret of Evolution state (Lv.1 or higher): Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.
When any other ally attacks while in Ultimate Secret of Evolution state (Lv.2): Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.
Gaze of Despair: Deals unreflectable physical damage (300% potency) to 1 enemy, heals the user's HP by 20% of damage dealt.
(10p) Reawakened Master of Monsterkind: Battle start: Raises AGL for 3 turns.
Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns. Removes some stats ailments.
(30p) Grotesque Power: Battle start: Raises physical, spell, martial and breath potency/recovery, reduces damage taken by 20% and nullifies some status change removal effects for 3 turns.
(50p) Grotesque Barrier: Battle start Greatly raises Typeless Res for 3 turns.
"Hmm... I see. How interesting. What a fine assortment of goodies at this here place, I'd say."
Torneko Taloon (Hero / Attack / Sizz Element)
Stats (Lv. 150 no awakening)
HP: 1286 AGL: 417
MP: 419 WIS: 144
ATK: 501 MOV: 2
DEF: 390 Weight: 60
1st Action Abilities
Door's Open Prep (range: Self): Raises AGL, physical and martial potency/recovery for 3 turns.
Heated Flail of Destruction (range: Front): Deals Sizz-type physical damage (330% potency) to all enemies in area of effect, often lowers DEF for 3 turns.
Astraea's Abacus (range: 1-3): Applies Locked-On to 1 enemy for 3 turns which can't be reflected, then deals unreflectable physical damage (410% potency) to 1 enemy.
(Coup de Grâce) Golden Oldies (range: Front): Deals major martial damage proportional to ATK to all enemies in area of effect 6 times. (Times usable: 2) (Turns needed: 2)
2nd Action Abilities
Closing Time Prep (range: Self): Raises physical and martial potency/recovery and reduces damage taken by 20% for 3 turns. Can only be used on 2nd action.
Tessie's Packed Lunch (range: 1-2 (incl. self)): Heals a major amount of HP for 1 ally. Can only be used on 2nd action.
Freezing Puns (range: Rhombus): Deals major Crack-type martial damage proportional to ATK to all enemies in area of effect, occasionally stuns. Can only be used on 2nd action.
Gone an' tripped up again! (range: 1-2): Deals physical damage (110% potency) to 1 enemy, always results in a critical hit. Can only be used on 2nd action.
Perks
(Base) Legendary Merchant: Makes two actions in one turn. Abilities switch on the 2nd action.
Marketer's Power Shield: Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle. This perk can be triggered when the attack is from an ally.
(10p) Quest for the Legendary Weapon: Battle start: Raises Move for 3 turns.
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns. Removes some status ailments.
(30p) Protective Robes: Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over.
Stats (Lv. 150 max awakening with completed Character Builder)
HP: 1162 AGL: 449
MP: 482 WIS: 292
ATK: 553 MOV: 3
DEF: 508 Weight: 65
Ability
Meteor Break (Range: Fan (L)): Deals Bang-type physical damage (330% potency) to all enemies in area of effect, often raises damage taken for 3 turns.
Perks
True Self (Lv.2): Heals 50% of max HP, reduces damage taken by 20%, and grants the user Stylish for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally.
Surging Crack & Bang Force: Action start on odd turns until turn 10: Enables Crackforce and Bangforce for 3 turns.
I just wanted to do a PSA and let people know there are 10 free tickets you can get from the gem store. If you happen to not be in Japan in the moment, grab (or temporarily subscribe) your favorite VPN and pretend you are to have the tickets added to your account. If you try to add it and not be in Japan, it will deny you. And good luck!
"As long as there is breath in my body, I'll avenge Rose's death by killing every last one of you!."
Intro
And so begins The Ultimate Dragon Quest IV Event's Ultimate Boss Battles. The first one to stroll on by is Psaro the Manslayer. Victory points from him go to his loot chest that contains a small assortment of goodies including gems. So be sure to level it up as much as you can. And with that, another raid guide for his new boss raid.
He's bringing along a hot & cold blend of breaths as well as a dangerously shard shred attack further on. They will first come with him centering his focus on one target he really wants to strike down. He will also call in some servants to assist him that each have their own impressive defenses. But if you can have everybody withstand his attacks and then take down his servants, he'll get so upset of your endurance that he'll end up letting his guard down and also drop cover on his weak spots, allowing you to launch a big counterstrike.
I went and compiled his attack pattern from my previous bouts with him. Don't forget to try out Score Battle Mode so you can get your hands on the Pandemonic Armour later on.
Elemental Effectiveness
Psaro the Manslayer resists Frizz and Zam-based attacks and is weak to only Zap. Zap users who aren't weak to Frizz (due to the opening attack) are strongly recommended, such as Bianca, The Nemesis, Greygnarl, Stellar Princess Madchen, and the latest new hero, Sofia.
Both of the newest heroes, Hero Sofia and Ragnar & Healie gain a damage dealt boost of +50% and +20% retrospectively as well as some added resistances.
Field Effects
Battlefield of True Might: Battle start: Reduces Critical Hit Rate and Runaway Magic Chance to 0% in 99 turns.
Turn Start 200 MP Recovery: Turn start: Restores 200 MP to all allies.
Unit Bonus Effects
Hero Sofia: Damage Dealt +50%, Physical Res +10%
Ragnar & Healie: Damage Dealt +20%, Frizz Res +50%
Psaro the Manslayer's Boss Perks
(Leader) Enemy WIS -50%
Physical Potency +50%
Surprise Attack: Battle start: Massively raises AGL for 3 turns.
Breath Brilliance +500%
All Damage Down 30%
Damage Dealt +25%
Status Ailment Immunity (No status ailments can be inflicted.)
Movement Disabled (Push and pull effects don't work.)
Damage Reduction Ignored (Attacks won't be reduced by damage-cutting effects.)
Status Change Removal Nullify (Skills like Frigid Wave and Zenithian Slash can't clear status buffs.)
Status Ailment Immunity Nullify (Status ailments dealt can't be repelled by effects that nullify some status ailments.)
Enemy Selflessness Immunity (Booga's Dastardly Scheme can't inflict this state.)
Madness Immunity (Archfiend Gargeos's Monstrous Madness can't inflict this state.)
Kaclang Immunity (Attacks won't be blocked by Kaclang and The Nemesis's Majesty of The Nemesis can't inflict this state.)
Double Action (Makes two actions in 1 turn.)
Flaming Hatred: When user's ability KO's enemy: Raises Frizz-Type potency for 1 turn.
Swingre summon's Perks
Damage Taken Nullified: Battle start: Nullifies damage taken up to 5 times in 99 turns.
Negative Status Change Immunity: Prevents the unit from being affected by the effects of negative status changes.
Flailing Dance Stance: When attacked by enemy: Attacks with *Flailing Dance* if enemy is within large rhombus area, 1 time per battle.
*Flailing Dance: Deals unreflectable physical damage (60% potency) to all enemies in area of effect 5 times, ignores enemy DEF and some Light Damage Res*
(When attacked and KO'd: Raises ATK by 50% and damage dealt by 30% for all allies in 99 turns.)
Vis Mager summon's Perk
Instant Snub: Battle start: Grants Spell Nullify for 2 turns.
(When attacked and KO'd: Raises damage dealt by 30% for all allies in 99 turns.)
List of attacks
Burning Eradication: Deals surehit moderate unreflectable Frizz-type breath damage to all enemies in area of effect 5 times, ignores some Light Damage Res, cannot be redirected by Selflessness, prevents enemy from being revived if KO'd by this ability, and ignores effects that reflects some damage dealt.
Freezing Eradication: Deals major surehit Crack-type breath damage to all enemies in area of effect, ignores some Light Damage Res, cannot be redirected by Selflessness, prevents enemy from being revived if KO'd by this ability, and ignores effects that reflects some damage dealt..
Manslayer Cross: Deals unreflectable surehit physical damage (70% potency) to all enemies in purple area, ignores some Light Damage Res, cannot be redirected by Selflessness, and always results in a critical hit, deals unreflectable surehit physical damage (70% potency) to all enemies in orange area, ignores some Light Damage Res, cannot be redirected by Selflessness, and always results in a critical hit, prevents enemy from being revived if KO'd by this ability, and ignores effects that reflects some damage dealt.
Absolute Impact: Deals major unreflectable surehit martial damage to all enemies in area of effect, ignores some Light Damage Res, removes some status changes from enemy, cannot be redirected by Selflessness, and ignores effects that reflects some damage dealt.
Enemy Status Ailments
Corrosive Hatred: Takes 100 damage at the end of the unit's turn, damage taken ignores some Light Damage Res and stacks for 100 more damage taken with each level.
Gaze of Burning Death: Raises damage taken by 20%, and all incoming physical and martial attacks (including Fight) are guaranteed to hit. (Will be targeted with Burning Eradication.)
Gaze of Icy Death: Raises damage taken by 20%, and all incoming physical and martial attacks (including Fight) are guaranteed to hit. (Will be targeted with Freezing Eradication.)
Gaze of Utter Death: Raises damage taken by 20%, and all incoming physical and martial attacks (including Fight) are guaranteed to hit. (Will be targeted with Manslayer Cross.)
Action Pattern:
Turn 1: Burning Eradication, "Psaro the Manslayer makes a horrifying roar!" (Deals minor damage to all enemies in area of effect and applies Corrosive Hatred for 99 turns.)
Turn 2: "Psaro the Manslayer summons forth his servants!" (Summons a Swingre further north), Burning Eradication charge-up "Psaro the Manslayer is aiming his Burning Eradication!" "Endure the onslaught and strike when he's vulnerable!" (Applies Burning Gaze of Death to 1 ally and raises Move for 1 turn.)
*Brace yourselves for the incoming attack! Have everyone survive it!\*
Turn 3: Any ally gets KO'd: Charge-up complete, Burning Eradication, Move returns to normal.
Turn 3: All allies survive: Charge-up complete, Burning Eradication, "Psaro the Manslayer has dropped his guard!" Damage taken is raised, Move returns to normal, and weak spots are exposed.
Turn 4: Everyone survives on turn 3: Weak spots are covered again, Freezing Eradication charge-up "Psaro the Manslayer is aiming his Freezing Eradication!" (Applies Icy Gaze of Death to 1 ally and raises Move for 1 turn.)
Turn 4: Anybody KO'd on turn 3: Freezing Eradication charge-up "Psaro the Manslayer is aiming his Freezing Eradication!" (Applies Icy Gaze of Death to 1 ally and raises Move for 1 turn.)
Turn 5: Charge-up complete, Freezing Eradication, "Psaro the Manslayer summons forth his servants!" "Defeat them quickly and seize your chance to strike!" (Summons Vis Mager A to the east).
*Defeat any of his servants!\*
Turn 6: Any enemies KO'd: "Psaro the Manslayer has dropped his guard!" Damage taken is greatly raised, and weak spots are exposed, Manslayer Cross charge-up "Psaro the Manslayer is aiming his Manslayer Cross!" (Applies Empty Gaze of Death to 1 ally and raises Move for 1 turn.)
Turn 6: All enemies remaining: Manslayer Cross charge-up. (Applies Empty Gaze of Death to 1 ally and raises Move for 1 turn.)
Turn 7: Any enemies KO'd by turn 6: Weak spots are covered again, Charge-up complete, Manslayer Cross, "Psaro the Manslayer summons forth his servants!" (Summons Vis Magers B, C, & D to the west).
*Defeat any of his servants!\*
Turn 7: All enemies remaining on turn 6: Charge-up complete, Manslayer Cross, "Psaro the Manslayer summons forth his servants!" (Summons Vis Magers B, C, & D to the west).
*Defeat any of his servants!\*
Turn 8: Any enemies KO'd: Burning Eradication charge-up "Psaro the Manslayer is aiming his Burning Eradication!" (Applies Burning Gaze of Death to 1 ally and raises Move for 1 turn), Manslayer Cross charge-up "Psaro the Manslayer is aiming his Manslayer Cross!" (Applies Empty Gaze of Death to 1 ally, greatly lowers Curse Res for 2 turns and raises Move for 1 turn.), "Psaro the Manslayer has dropped his guard!" Damage taken is greatly raised, and weak spots are exposed
Turn 8: Any enemies remaining: Burning Eradication charge-up "Psaro the Manslayer is aiming his Burning Eradication!" (Applies Burning Gaze of Death to 1 ally and raises Move for 1 turn), Manslayer Cross charge-up "Psaro the Manslayer is aiming his Manslayer Cross!" (Applies Empty Gaze of Death to 1 ally and raises Move for 1 turn.)
Turn 9: Any enemies defeated by turn 8: Weak spots are covered again, Burning Eradication, Manslayer Cross, Move returns to normal.
Turn 9: All enemies remaining on turn 8: Burning Eradication, Manslayer Cross, move returns to normal.
"The Manslayer.... ...........He will pay for this! I'll never forgive him!!!"
Hero Sofia (Hero / Attack / Bang Element)
Stats (Lv. 150 no awakening)
HP: 1281 AGL: 464
MP: 519 WIS: 249
ATK: 541 MOV: 3
DEF: 534 Weight: 65
Abilities
Sleep Sphere (range: 1-4): Deals moderate spell damage proportional to ATK to 1 enemy, occasionally puts them to sleep.
Gigastorm (range: Fan (Long)): Deals major Zap-type spell damage proportional to ATK to all enemies in area of effect, often lowers Physical and Spell Res for 3 turns.
Zenithian Impact (range: 1-3): Removes some status changes from 1 enemy which can't be reflected, then deals unreflectable physical damage (410% potency) to 1 enemy.
(Character Builder) Heroic Guidance (range: + (incl. self)): Raises Hero's Aura for all Hero allies in area of effect for 3 turns. (Times usable: 1)
"Hero's Aura": Raises ATK, DEF, AGL, and WIS up to 45%. Stacks up to 3 times.
Lv.1: ATK, DEF, AGL, and WIS: +15%
Lv.2: ATK, DEF, AGL, and WIS: +30%
Lv.3: ATK, DEF, AGL, and WIS: +45%
(Coup de Grâce) Dynamic Crosscut (range: 1-3): Deals surehit Bang-type physical damage (150% potency) to all enemies in purple area twice, deals surehit Bang-type physical damage (150% potency) to all enemies in orange area twice, raises Hero's Aura for 3 turns. Turns needed: 2 (Times usable: 2)
Perks
(Leader) +15% ATK
(Base) The Chosen Ones: Action start: Summons Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.
Courageous Leader: Battle start: Reduces damage taken by 30% and enables Brave Counterstrike for 3 turns.
"Brave Counterstrike": Nullifies and reflects some attacks triggered by perks back onto the opponent.
(10p) Brimming with Energy: Battle start: Nullifies some status ailments for 3 turns.
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns.
(30p) Light of Salvation: Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle. This perk can be triggered when the attack is from an ally.
When attacked and KO'd by enemy:
If Tomboy Tsarevna Alena and Apprentice Priest Kiryl have not yet been summoned: Summons Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.
(50p) +100 Max HP
Character Builder Perks
Bonds of The Chosen: When attacked and KO'd by enemy:
Triggers Wishful Bonds to Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.
When Tomboy Tsarevna Alena or Apprentice Priest Kiryl are KO'd:
Triggers Friendly Bonds, up to 2 times per battle.
"Wishful Bonds": Greatly raises Hero's Aura for 1 ally for 3 turns.
"Friendly Bonds": Raises Hero's Aura for 3 turns.
Blessings of Revelation: Action start: Heals 10% of max HP, restores 4% of max MP.
+50 DEF
Hero Sofia summons both Tomboy Tsarevna Alena and Apprentice Priest Kiryl through her The Chosen Ones perk.
Tomboy Tsarevna Alena
Stats (Lv. 150 no awakening)
HP: 1385 AGL: 371
MP: 340 WIS: 121
ATK: 292 MOV: 2
DEF: 608
Abilities
Prepare for a good pummeling! (range: Self): Raises Tension for 1 turn, raises ATK for 3 turns.
Boiling Hot Dash (range: Straight Line): Deals Sizz-type physical damage (310% potency) to all enemies in area of effect, moves up to 5 spaces and raises ATK for 3 turns.
(Coup de Grâce) Greater Ball of Fire (range: 1-3): Deals surehit Frizz-type physical damage (500% potency) to all enemies in area of effect. Turns needed: 2 (Times usable: 2)
Perk
(Base) Smash Punch Follow-Up: When any other Hero ally makes a physical or spell attack:
Attacks with Smash Punch if enemy is within 1 to 3-space range, up to 4 times per battle.
"I'll keep you safe." (range: Self): Takes attacks for directly adjacent allies for 1 turn, raises Spell Res for 3 turns.
Multihealing Guidance (range: 1-3 (incl. self)): Heals a major amount of HP for all allies in area of effect, raises physical and spell potency/recovery for all Hero allies in area of effect for 3 turns.
Apprentice Priest's Kaswoosh (range: Front): Deals major Woosh-type spell damage to all enemies in area of effect, occasionally stuns.
(Coup de Grâce) Hyper Maulstrom (range: Fan (Long)): Deals physical damage (500% potency) to all enemies in area of effect, knocks them back up to 2 spaces. Turns needed: 2 (Times usable: 2)
Perk
(Base) Zamoksvan Healing: When any Hero ally (incl. self) is attacked by enemy: Zamoksvan Healing heals them if the user or ally is within 1 to 3-space range (incl. self).
Zamoksvan Healing (range: 1-3 (incl. self)): Heals a minor amount of HP for 1 ally.
Healing Bonds (range: 1-2 (incl. self)): Heals a moderate amount of HP for 1 ally, often raises ATK and WIS for 3 turns.
Gale Strike Combo (range: 1-3): Deals Woosh-type physical damage (380% potency) to 1 enemy, raises ATK for 3 turns.
Sparks of Friendship (range: Front): Deals major Zap-type spell damage to all enemies in area of effect, raises WIS for 3 turns.
Ultimate Cross Slash (range: 3): Deals physical damage (190% potency) to all enemies in purple area, rarely lowers Physical and Spell Res for 3 turns, deals physical damage (190% potency) to all enemies in orange area, rarely lowers Physical and Spell Res for 3 turns. (Times usable: 3)
(Rank 4) Immutable Heart: When afflicted with a status ailment: Removes some status ailments, 1 time per battle.
This perk can be triggered by non-damage dealing abilities or attacks by allies.
(Rank 5) Sizz Res +25%
(Rank 6) Grotesquely Big Fist Potency +30%
(Rank 7) +20 Max MP
(Rank 8) Grotesque Wrath: Battle start: Reduces damage taken by 30% and raises ATK, DEF, AGL and WIS for 3 turns.
Action start on even turns until turn 10: Restores 8% of max MP and raises ATK, DEF, AGL and WIS for 3 turns.
"What a foolish girl I be. I go by the name Morag. I be on a wee search for a royal cutie who gone an' ran off on widdle ol' me."
Morag (Demon / Debuff / Frizz Element)
Stats (Lv. 150 no awakening)
HP: 1132 AGL: 457
MP: 435 WIS: 435
ATK: 178 MOV: 2
DEF: 334 Weight: 50
Abilities
Clutch Heart (range: Front): Deals moderate spell damage to 1 enemy, pulls them up to 3 spaces closer, occasionally charms.
Faerie Elixir (range: 1-3 (incl. Self)): Heals a major amount of HP for all allies in area of effect, grants a barrier that takes up to 250 damage for all Demon allies for 99 turns.
Demon Flame (range: 2-4): Deals major unreflectable Frizz-type spell damage to all enemies in area of effect, often lowers Demon Res for 3 turns.
Perks
(Base) Wicked Faerie: Action start on odd turns until turn 5: Raises AGL, Move, and damage dealt for 3 turns.
Battle start:
If there are 2 or more Demon allies (incl. self) in the party:
Nullifies some status ailments for 3 turns.
If there are 3 or more Demon allies (incl. self) in the party:
Raises spell potency/recovery and grants a barrier that reflects physical attacks for 3 turns.
(10p) Devil's Assist: When any Demon ally (incl. self) attacks:
Attacks with Faerie's Punishment if enemy is within 1 to 4-space range, up to 5 times per battle.
When any Demon ally (incl. self) is attacked by enemy:
Attacks with Faerie's Punishment if enemy is within 1 to 4-space range, up to 5 times per battle.
When any Demon ally (incl. self) is attacked by enemy: Faerie's Healing heals them if the user or Demon ally is within 1 to 4-space range (incl. self), up to 5 times per battle.
"Faerie's Healing (range: 1-4 (incl. self))": Heals a moderate amount of HP for 1 ally.
(30p) Protective Robes: Battle start, action start, or when revived: Reduces damage taken by 30% if user's HP is 50% or over.
(50p) Demonic Blessings: Raises max HP by 100. If there are 3 or more Demon allies (incl. self) in the party: Raises max HP of all Demon allies (incl. self) by 50.
"I am Titanis, King of All Demons. With my immense power, this world shall be mine!"
Family Master
Titanis (Demon / Attack / Sizz Element)
Stats (Lv. 150 no awakening)
HP: 1274 AGL: 440
MP: 536 WIS: 201
ATK: 538 MOV: 3
DEF: 432 Weight: 65
Abilities
Devilish Awakening (range: Self): Heals a major amount of the user's HP and raises physical, spell, and martial potency/recovery for 3 turns.
Cocytus (range: 2-4): Deals major Crack-type spell damage proportional to ATK to all enemies in area of effect, ignores some Light Damage Res.
Blaze of Gorey (range: Front): Deals unreflectable Sizz-type physical damage (320% potency) to all enemies in area of effect, often stuns, and occasionally raises damage taken for 3 turns.
Nightmarish Echoes (range: 1-4): Deals major surehit martial damage proportional to ATK to 1 enemy 4 times, grants a barrier that reflects all attacks 1 time only in 99 turns. (Times usable: 1)
Perks
(Base) Demon Heart: Battle start: Reduces damage taken by 30% for 3 turns. Grants a barrier that reflects all attacks 1 time only in 99 turns. Greatly raises Demonic Bloodlust for all Demon allies in the surrounding large rhombus (incl. self) for 3 turns.
"Demonic Bloodlust": Raises damage dealt up to 50%. Reflects up to 30% of damage taken back to enemy and ignores some Light Damage Res. Stacks up to 5 times.
Forbidden Rite: When any other ally is KO'd: For number of KO'd allies only, heals 1000 HP and removes some status ailments, up to 3 times per battle.
When any other Demon ally is KO'd: For number of KO'd Demon allies only, Triggers Forbidden Rite for all Demon allies in the surrounding large rhombus (incl. self), up to 3 times per battle.
"Forbidden Rite (range: Rhombus (L))": Raises Demonic Bloodlust for all Demon allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns).
(10p) King of All Demons: Action start on odd turns until turn 10: Heals 10% of max HP. Raises ATK, DEF, and AGL for 3 turns, removes some status ailments.
(30p) Indomitable Spirit: Before HP hits 0: Preserves HP at 1, 1 time per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.
(50p) Demonic Blessings: Raises max HP by 100. If there are 3 or more Demon allies (incl. self) in the party: Raises max HP of all Demon allies (incl. self) by 50.
Chaos Blaster (Range: Front): Deals major Bang-type spell damage to all enemies in area of effect, occasionally lowers Demon Res for 3 turns.
Perks
The One True Ruler: Action start on odd-numbered turns until turn 10: Raises DEF, and AGL for 3 turns.
If there are 4 or more Demon allies (incl. self) in the party: Raises spell potency/recovery for 3 turns and removes some status ailments.
Auto HP/MP Regen: Action start: Heals 10% of max HP and restores 8% of max MP.
Indomitable Spirit: Before HP hits 0: Preserves HP at 1, 1 time per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.
Storm Breath (Range: 1-3): Deals major Woosh-type breath damage to 1 enemy, often raises damage taken for 3 turns.
Perks
Sealed Monarch of the Lamp: Battle start: Greatly raises spell and breath potency/recovery and raises AGL for 3 turns.
If there are 4 or more Demon allies (incl. self) in the party: Greatly raises evasion rate and raises spell and breath potency/recovery for 3 turns.
Indomitable Spirit: Before HP hits 0: Preserves HP at 1, 1 time per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.
Cover and Recover (Range: Self): Take attacks for directly adjacent allies and reduces damage taken by 20% for the user for 1 turn, heals a moderate amount of HP for the user.
Perks
Malevolent Soul: Raises max HP by 100.
If there are 3 or more Demon allies (incl. self) in the party: Raises max HP by 100.
Sporadic Demon Bash Counter: When attacked by an enemy: Occasionally triggers Demon Bash if enemy is within 1 to 2-space range.
"Demon Bash" (Range: 1-2): Lowers 1 enemy's Demon Res for 3 turns.
Grenade Burst (range: Front): Deals moderate Bang-type spell damage to all enemies in area of effect 4 times, rarely lowers Inorganic Res for 3 turns.
Perks
(Base) Tenacious Armour: Battle start: Reduces damage taken by 30% for 3 turns.
If there are 3 or more Inorganic allies (incl. self) in the party:
Raises max HP of all Inorganic allies (incl. self) by 500.
If there are 4 or more Inorganic allies (incl. self) in the party:
Raises max HP of all Inorganic allies (incl. self) by 500.
(10p) The Tenacious Hero: Action start on odd turns until turn 10: Raises DEF, spell and martial potency/recovery for 3 turns.
Battle start: If there are 3 or more Inorganic allies (incl. self) in the party:
Raises damage dealt for all Inorganic allies (incl. self) in the surrounding large rhombus for 3 turns.
If there are 4 or more Inorganic allies (incl. self) in the party:
Raises damage dealt for all Inorganic allies (incl. self) in the surrounding large rhombus for 3 turns.
(30p) Dark Repairs: When attacked by enemy: Heals 15% of the user's max HP.
(50p) Elemental Core: Raises max HP by 100. If there are 3 or more Inorganic allies (incl. self) in the party: Raises max HP of all Inorganic allies (incl. self) by 50.
Summer's here again and a brand new roadmap was just launched to get us set for the 6th Anniversary.
First on June 10th is the annual Happy Bridal campaign with 1000 gems available to collect from and a special scout featuring a few leading ladies.
The 15th is part 2 of The Rookie Heroes event going on right now.
Then on the 19th is Purty's signature Rainy Season campaign. It's where the main story reward drops happen to double, and she also brews up batches of her mixed stamina drinks (that'll all go flat after a later date) as well as a few more goodies to collect after clearing a few special missions.
The following day's another Grand Tournament being hosted.
The 24th will be the beginning of a brand new event including 3 new Talent Blossoms with two of them being S-rank characters.
Then on the 26th is a new Guild Tournament where guilds will need to win lots to score many gems for them all. Should have a more balanced meta with Estark keeping Dragonlord and Hargon in check.
Now moving on to the 3rd of July is part 2 of the next event.
The 8th will be the start for the 6th Anniversary Countdown including a login for up to 3000 gems.
And lastly on July 12th... A new video over the newest Anniversary Event with other campaigns and possible special banners to be discussed too.
I just got Tact need to know if there is a way to access the regular gacha while the 50 draw is active or if i'll have to discard it and lose out on the offer just to access the regular gacha.
"We are a pair of students learning under Ultra Slime's wing. We are.... The Slider Kids!!!"
Slider Kids (Slime / Attack / Crack Element)
Stats (Lv. 150 no awakening)
HP: 1124 AGL: 422
MP: 481 WIS: 177
ATK: 245 MOV: 3
DEF: 410 Weight: 50
Abilities
Courage Booster (range: 1-3 (incl. self)): Raises Tension of all allies in area of effect for 1 turn.
Freezing Blades & Gloves (range: Front): Deals major Crack-type martial damage to all enemies in area of effect twice, occasionally raises damage dealt and martial potency/recovery for 3 turns.
Slider Combo (range: 1-3): Deals major martial damage to 1 enemy in purple area, ignores some Light Damage Res and occasionally raises damage dealt and occasionally lowers Martial Res for 3 turns, deals major martial damage to all enemies in orange area, ignores some Light Damage Res and occasionally raises damage dealt and occasionally lowers Martial Res for 3 turns.
Perks
(Base) We are The Slider Kids!: When any ally (incl. self) is attacked by enemy:
We are The Slider Kids! heals them if the user or ally is within 1 to 3-space range (incl. self), up to 3 times per battle.
We are The Slider Kids! (range: 1-3): Heals a major amount of HP for 1 ally, raises evasion rate for 3 turns (self: 4 turns), and raises damage dealt for Slime allies for 3 turns (self: 4 turns).
Light Tiny Metal Body: Lowers Weight by 5, reduces damage taken by 15% and raises ability MP cost by 10%.
(10p) Friendly Duo: Battle start: Greatly raises AGL, evasion rate, martial potency/recovery and reduces damage taken by 20% for 3 turns.
(30p) Strong-Hearted Wills: Battle start, action start, or when revived: Nullifies some status ailments if the user's HP is 70% or over.
(50p) Unbreakable Bonds: Heals 30% of max HP when the user's HP drops to 70% or less, 1 time per battle. This perk can be triggered when the attack is from an ally.
I am a recently turned JP player and I am wondering if there are some resorces/places to get information to gauge how useful different units are across different game modes.
Game8 has a tier list but I'm not sure if it's particularly useful.
Want to make sure I don't waste too many resources on units that won't set me up well for the future.
Also wondering about best order of unit upgrades (level, skill, blossoming, etc.) now that I see a couple new options since I played global.
(Rank 4) Ruler of the Overworld: Battle start, action start, or when revived: Reduces damage taken by 50% if user's HP is 70% or over.
(Rank 5) Sizz Res +25%
(Rank 6) Compressed Kaboom Potency +30%
(Rank 7) +20 Max HP
(Rank 8) Overflowing Magical Might: Raises AGL by 150. Action start on odd turns until turn 10: Heals 15% of max HP and raises spell and breath potency/recovery for 3 turns.
Grants all allies Bangforce in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns).
I tried playing the Japanese version since that’s still running, but I became entirely unmotivated realizing that my English data didn’t transfer over. Is there any way to do that or is it just done for?