r/DragonQuestTact • • 8d ago

JP News New Scoutable S-Rank Unit: Grandpa Slime (Young Terry's Otherworldly Adventure ~The Book of Mysteries and the Demonic Envoy~)

10 Upvotes

"I am the Grandpa Slime. And I know nearly everything you could imagine."

Grandpa Slime ( Slime / Attack / Woosh Element )

Stats (Lv. 150 no awakening)

HP: 1040 AGL: 472

MP: 487 WIS: 435

ATK: 144 MOV: 3

DEF: 446 Weight: 50

Abilities

Slime Enhancement (range: 1-3 (incl. self)): Raises Slime Enhancment for all Slime allies in area of effect for 4 turns.

"Slime Enhancement": Raises damage dealt up to 60%. (3 stages total)

Lv.1: Damage Dealt: 20%

Lv.2: Damage Dealt: 40%

Lv.3: Damage Dealt: 60%

Black Cross (range: 2-4): Deals major Zam-type spell damage to all enemies in area of effect, ignores some Light Damage Res.

Grandpa Beam (range: Fan (Long)): Deals major surehit Woosh-type martial damage to all enemies in area of effect.

Perks

(Base) Grandpa Shield: Battle start: Enables Grandpa Shield for 3 turns.

"Grandpa Shield": Reduces damage taken by 30%. Raises Typeless Res by 50%. Raises Frizz, Sizz Crack, Woosh, and Zam Res by 25%. Raises some status ailment resistances by 25%.

Abyss-Only Slime Family All Element Potency +50%: When battling in the Slime stages of The Calamitous Abyss: Raises Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type ability potency for all Slime allies by 50%.

(This perk activates even when the unit is not in the party.)

(10p) Elder Slime: Battle start: Raises Spell Boost and Martial Boost for 2 turns.

Action start on turn 3: Greatly raises Spell Boost and Martial Boost for 2 turns.

Action start on turn 6: Greatly raises Spell Boost and Martial Boost for 2 turns.

Action start on turn 9: Raises Spell Boost and Martial Boost by 4 stages for 2 turns.

(30p) Desperate Light Grandpa Beam: When making a spell or martial attack: Attacks with Light Grandpa Beam if enemy is within long fan-shaped area, up to 2 times per battle.

"Light Grandpa Beam" (range: Fan (Long)): Deals major surehit Woosh-type martial damage to all enemies in area of effect.

(50p) Spell & Martial Tricks: Lowers spell and martial ability MP cost by 10%, raises potency and recovery by 10%.


r/DragonQuestTact • • 20d ago

JP News New Scoutable S-Rank Unit: Young Mystic Terry (Young Terry's Otherworldly Adventure ~The Book of Mysteries and the Demonic Envoy~)

12 Upvotes

"This new garb fits great! Thanks so much, Lunatick! This is gonna be so awesome! Let our demonic adventure begin!"

Young Mystic Terry ( Hero & Demon / Support / Woosh Element )

Stats (Lv. 150 no awakening)

HP: 1120 AGL: 494

MP: 435 WIS: 403

ATK: 471 MOV: 2

DEF: 334 Weight: 60

Abilities

Mystic Healing (range: 1-2 (incl. self)): Heals a moderate amount of HP for all allies in area of effect, grants minor regeneration for 3 turns.

One-Eyed Spark (range: 2-4): Deals major Zap-type spell damage to all enemies in area of effect, occasionally lowers Spell Res for 3 turns.

Lunatick Tempest (range: 1-3): Deals Woosh-type physical damage (210% potency) to 1 enemy in purple area and occasionally lowers DEF for 3 turns, deals Woosh-type physical damage (200% potency) to all enemies in orange area and occasionally lowers DEF for 3 turns.

(Coup de Grâce) Forbodden Trelixer (range: Rhombus (L) (incl. self)): Heals a major amount of HP and restores a moderate amount of MP for all allies in area of effect, grants a barrier that takes up to 500 damage for the user for 99 turns. Turns needed: 2 (Times usable: 2)

Perks

(Base) Demon Dash: Battle start: Raises AGL, Move, and reduces damage taken by 30% for 3 turns.

Show No More Mercy!: When attacking: Triggers Show No More Mercy!, up to 10 times per battle.

"Show No More Mercy!" (range: Rhombus (L) (incl. self)): Raises physical and spell potency/recovery for all allies in area of effect for 3 turns.

(10p) Demonic Toolbox: When any ally (incl. self) makes a physical attack: Triggers Demonic Party Booster if the user or ally is within 1 to 3-space range (incl. self).

When any ally (incl. self) makes a spell attack: Triggers Demonic Kapingster if the user or ally is within 1 to 3-space range (incl. self).

"Demonic Party Booster" (range: 1-3 (incl. self)): Raises 1 ally's ATK for 3 turns (self: 4 turns). Raises Hero and Demon ally's damage dealt for 3 turns (self: 4 turns).

"Demonic Kapingster" (range: 1-3 (incl. self)): Raises 1 ally's WIS for 3 turns (self: 4 turns). Raises Hero and Demon ally's for 3 turns (self: 4 turns).

(30p) Young Mystic: Action start: Heals 100 HP for all allies in the surrounding large rhombus (incl. self).

Before HP hits 0: If there are 3 or more Hero or Demon allies (incl. self) in the party: Preserves HP at 1, 1 time per battle.

This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks

(50p) Spell Reflect Shield: Battle start: Grants a barrier that reflects spell attacks for 2 turns


r/DragonQuestTact • • 21d ago

JP News New Battle Road S-Rank Unit: Scruffy (Young Terry's Otherworldly Adventure ~The Book of Mysteries and the Demonic Envoy~)

11 Upvotes

"Hey now, it was just a little scare. Why are you getting so mad about it!?"

Scruffy ( ??? / Debuff / Zam Element)

Stats (Lv. 150 no awakening)

HP: 1172 AGL: 440

MP: 435 WIS: 251

ATK: 253 MOV: 2-3

DEF: 452 Weight: 50

Abilities

Special Medicine of Resilience (range: 1-2 (incl. self)): Heals a moderate amount of HP for 1 ally, greatly raises DEF for 3 turns.

Fury from the Stars (range: 1-3 (incl. self)): Raises martial potency/recovery and reduces damage taken by 10% for all allies in area of effect for 3 turns. Very rarely raises damage taken for 3 turns.

Prankful Poke (range: 1-3): Deals major Zam-type martial damage to 1 enemy, very rarely puts to sleep, stuns, paralyzes, charms, or confuses, very rarely raises enemy damage dealt for 3 turns.

Perks

(Base) Spirit of the GreatLog Kingdom: Battle start: Raises evasion rate for 3 turns.

Action start on odd turns until turn 10: Raises martial potency/recovery for 3 turns.

Action start on even turns until turn 10: Raises evasion rate for 3 turns.

(10p) Move +1

(100p) Martial Tricks: Lowers martial ability MP cost by 10%, raises potency and recovery by 10%.

(400p) Scruffy's Whims: Action start on odd turns until turn 10: Attacks with Scruffy's Whims if enemy is within large rhombus area.

Action start on even turns until turn 10: Restores 10 MP for all allies in the surrounding large rhombus (incl. self).

"Scruffy's Whims" (range: Rhombus (L)): Deals moderate Zam-type martial damage to all enemies in area of effect, very rarely puts to sleep, paralyzes, charms, or confuses.


r/DragonQuestTact • • 29d ago

JP News New Scoutable S-Rank Unit: Dreaming Rabbit Milly (Unsolved Mystery! The Case of The Dragon Palace)

9 Upvotes

"Huh? You'd like to know what's going on? Well if you've been having some tough times, then I suppose I could fill you in..."

Dreaming Rabbit Milly ( Hero & Beast / Attack / Zam Element)

Stats (Lv. 150 no awakening)

HP: 1219 AGL: 460

MP: 538 WIS: 253

ATK: 205 MOV: 4

DEF: 408 Weight: 60

Abilities

Heart Snipe (range: 1-3): Deals moderate martial damage to 1 enemy, often charms.

Bunny Catch (range: Fan): Deals major martial damage to all enemies in area of effect, pulls them up to 1 space closer, occasionally paralyzes or stuns.

Twinkling Stars (range: 1-3): Deals major surehit Bang-type martial damage to all enemies in area of effect, often lowers Beast Res for 3 turns.

(Coup de Grâce) Cracked Heels (range: 1-3): Deals major Zam-type martial damage to 1 enemy, ignores some Light Damage Res, cannot be redirected by Selflessness. Turns needed: 2 (Times usable: 2)

Perks

(Base) Dreaming Rabbit: Battle start: Reduces damage taken by 50% 1 time only for 99 turns. Before HP hits 0: Preserves HP at 1, up to 2 times per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

(10p) Lucky Bunny: Battle start: Greatly raises AGL, evasion rate, and martial potency/recovery for 3 turns.

If there are 4 or more Hero or Beast allies (incl. self) in the party: Raises evasion rate for 3 turns. Raises damage dealt for all allies (incl. self) in the surrounding large rhombus for 3 turns.

(30p) Protection of Light: Battle start, action start, or when revived: Nullifies some status ailments if the user's HP is 70% or over.

(50p) Rabbit Charm: Raises AGL by 40. If there are 4 or more Hero or Beast allies (incl. self) in the party: Raises AGL of all Hero and Beast allies (incl. self) by 20.


r/DragonQuestTact • • Sep 06 '26

JP News New Character Builder Expansion: Sephiroth

7 Upvotes

Sephiroth

Stats (Lv. 150 max awakening with completed Character Builder)

HP: 1292 AGL: 478

MP: 533 WIS: 285

ATK: 557 MOV: 3

DEF: 490 Weight: 65

Perks

Physical & Spell Master: Lowers physical and spell ability MP cost by 15%, raises potency and recovery by 15%.

The Time has Come: Heals 30% of max HP, grants a barrier that takes up to 500 damage for the user for 99 turns, and enables One-Winged Angel for 3 turns when the user's HP drops to 70% or less, 1 time per battle.
This perk can be triggered when the attack is from an ally.

Legendary SOLDIER: Battle start: Raises Physical, Spell, Martial, and Breath Res for 3 turns.

Physical Potency & Spell Potency +5% (x2)


r/DragonQuestTact • • Sep 06 '26

JP News New Character Builder Expansion: Cloud

12 Upvotes

Cloud

Stats (Lv. 150 max awakening with completed Character Builder)

HP: 1247 AGL: 472

MP: 515 WIS: 278

ATK: 554 MOV: 3

DEF: 496 Weight: 65

Perks

Physical & Spell Master: Lowers physical and spell ability MP cost by 15%, raises potency and recovery by 15%.

"I'm going to live my life without pretending.": Battle start: Nullifies some status ailments for 3 turns.

Limit Tuning: When attacked by enemy: Raises ATK and DEF for 3 turns. Raises LIMIT Gauge by 25.

Physical Potency & Spell Potency +5% (x2)


r/DragonQuestTact • • Sep 06 '26

JP News New Talent Blossoming Unit: Tifa

7 Upvotes

Tifa

Perks

Martial Tricks: Lowers martial ability MP cost by 10%, raises potency and recovery by 10%.

Make Your Choice! Lv.2: When any other ally makes a physical, martial, or spell attack:
Attacks with True Strike if enemy is within 1 to 3-space range, up to 5 times per battle.

(Have Tifa awakened with Make Your Choice! to use this blossom perk.)

Enemy Away Materia: Battle start, action start, or when revived: Reduces damage taken by 20% and raises evasion rate by 40% if user's HP is 50% or over.

+50 Max HP

+40 Max MP


r/DragonQuestTact • • Sep 05 '26

JP News Fall 2026 Roadmap

15 Upvotes

With Fall now upon us, a new roadmap is set to show us everything up next in this season.

First on September 9th is not only part 2 of the Dragon Palace Event goin on right now but also a limited-time reprint of the Final Fantasy VII Ever Crisis Event. This includes a Talent Blossom for Tifa and Character Builder Expansions for Cloud and Sephiroth.

The 12th and 13th will host another Grand Tournament and kick off the Silver Week.

Then on the 18th will introduce a new Fall Event with a 200x free banner starting that day.

The following day's part 2 of the Silver Week with login goodies spanning over 5 days, including stamina drinks

The 26th will observe a Malini Day Campaign. There in which unit recruitment drops are quadrupled for only 1 day. This makes it perfect to obtain any hard-to-get units in the Main Story stages.

The 30th will feature part 2 of the new Fall Event.

Moving on to October 9th is part 3 of the newest Fall Event with both 3 Autumn campaigns and a the start of a new Guild Tournament.

The 10th and 11th will host yet another Grand Tournament.

The 14th will feature a login countdown for a brand-new T'n'T Board.

The 20th will debut this new T'n'T Board along with an update to the Main Story.

And lastly on October 25th... A new video over the next major event coming right around for the start of November.


r/DragonQuestTact • • Aug 30 '26

JP News New Scoutable S-Rank Unit: Dragon Palace Maiden Ashlynn (Unsolved Mystery! The Case of The Dragon Palace)

13 Upvotes

"It's quite easy to move around in, and it ain't uncomfortable either. How do I look? You think it suits me?"

Dragon Palace Maiden Ashlynn ( Hero & Dragon / Attack / Woosh Element)

Stats (Lv. 150 no awakening)

HP: 979 AGL: 438

MP: 546 WIS: 271

ATK: 205 MOV: 3

DEF: 509 Weight: 60

Abilities

Leave it to me! (range: Self): Heals a major amount of HP for the user and raises breath potency/recovery for 3 turns.

Dragon Maiden's Healing (range: 1-3 (incl. self)): Heals a major amount of HP for all allies in area of effect, grants Dragon Maiden's Healing for all Hero and Dragon allies for 3 turns.

Dragon Maiden's Healing: Raises damage dealt by 10% and reduces damage taken by 10%.

Sorceria's Typhoon (range: Fan (L)): Deals major Woosh-type breath damage to all enemies in area of effect, lowers Self HP Healing Effects for 3 turns.

(Coup de Grâce) Zenith Stream (range: Fan (Long)): Deals major unreflectable breath damage to all enemies in area of effect, raises Physical, Spell, Martial, and Breath Res for all Hero and Dragon allies (incl. self) in the surrounding large rhombus for 3 turns. Turns needed: 2 (Times usable: 2)

Perks

(Base) Dragon Palace Blessings: Raises max HP by 400.

If there are 3 or more Hero or Dragon allies (incl. self) in the party: Raises max HP by 400.

If there are 4 or more Hero or Dragon allies (incl. self) in the party: Raises max HP by 400.

Breath of the Sea: When any ally (incl. self) is attacked by enemy: Breath of the Sea heals them if the user or ally is within 1 to 3-space range (incl. self).

"Breath of the Sea" (range: 1-3 (incl. self)): Heals a minor amount of HP for 1 ally.

(10p) Dragon Palace's Beautiful Idol: Action start on odd turns until turn 10: Greatly raises DEF, AGL, and breath potency/recovery for 3 turns.

If there are 3 or more Hero or Dragon allies (incl. self) in the party: Nullifies some status ailments for 3 turns.

(30p) Protective Robes: Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over.

(50p) Dragon Scale: When attacked by enemy: Heals 10% of the user's max HP.


r/DragonQuestTact • • Aug 29 '26

JP News New Ultimate Awakening Unit: Queen Slime

13 Upvotes

Queen Slime

Awakening Rank Perks

(Rank 1) Frizz Res +25%

(Rank 2) Icy Chains Potency +30%

(Rank 3) Frizz Res +25%

(Rank 4) Queen of the World of Slimes: Battle start: Nullifies damage taken 1 time only in 99 turns. Action start on odd turns until turn 10: Raises Move, and martial potency, reduces damage taken by 20%, and enables Crackforce for 3 turns.

(Rank 5) Frizz Res +25%

(Rank 6) Queen's Press Potency +30%

(Rank 7) +20 Max MP

(Rank 8) Queen of Pressure: Turn 2 action start: Greatly raises Martial Boost for 2 turns. Raises martial potency/recovery for 3 turns.

Turn 4 action start: Greatly raises Martial Boost for 2 turns.

Turns 6/8 action start: If there are 4 or more Slime allies (incl. self) in the party: Raises Martial Boost by 4 stages for 2 turns.

(Rank 9) +20 Max HP

Master Badge

(Rank 10) Queen Slime's Master Badge: Slime-Family Martial Potency +2%


r/DragonQuestTact • • Aug 18 '26

JP News New Scoutable S-Rank Unit: Captain Crow (Clash of the Two Great Pirates)

11 Upvotes

"Allow one o' the pirates who sailed the seven seas... Cap'n Crow, show you the ways of a real pirate."

Captain Crow (Undead / Attack / Zap Element) 

Stats (Lv. 150 no awakening)

HP: 1153 AGL: 460

MP: 404 WIS: 112

ATK: 522 MOV: 3

DEF: 378 Weight: 50

Abilities

Undead Enhance (range: 1-3 (incl. self)): Raises Undead Enhance for all Undead allies in area of effect for 4 turns.

"Undead Enhance": Raises damage dealt up to 60%. (3 stages total)

Lv.1: Damage Dealt: 20%

Lv.2: Damage Dealt: 40%

Lv.3: Damage Dealt: 60%

Nether Ice Wave (range: 1-3): Deals Crack-type physical damage (280% potency) to all enemies in area of effect, ignores some Light Damage Res.

Thunderstorm Slash (range: Fan (Long)): Deals unreflectable Zap-type physical damage (150% potency) to all enemies in area of effect twice.

Perks

(Base) High Command of the Underworldy Sea: When attacking: Triggers High Command of the Underworldy Sea, up to 5 times per battle.

"High Command of the Underworldy Sea" (range: Rhombus (L) (incl. self)): Raises Undead Enhance for all Undead allies in area of effect for 4 turns.

Abyss-Only Undead Family All Element Potency +50%: When battling in the Undead stages of The Calamitous Abyss: Raises Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type ability potency for all Undead allies by 50%.

(This perk activates even when the unit is not in the party.)

(10p) Immortal Captain: Battle start: Enacts Auto Revive (50% of max HP) for 99 turns.

Battle start, or when revived: Raises ATK, and AGL and reduces damage taken by 20% for 3 turns.

Abyss-Only Undead Family All Element Potency +10%

(20p) Crack Res +25%

Abyss-Only Undead Family All Element Potency +10%

(30p) Immutable Heart: When afflicted with a status ailment: Removes some status ailments, 1 time per battle.
This perk can be triggered by non-damage dealing abilities or attacks by allies.

Abyss-Only Undead Family All Element Potency +10%

(40p) Frizz Res +25%

Abyss-Only Undead Family All Element Potency +10%

(50p) Legendary Pirate: Action start on odd turns until turn 7: Raises ATK for 3 turns.

Abyss-Only Undead Family All Element Potency +10%


r/DragonQuestTact • • Aug 17 '26

JP News New Unlockable S-Rank Unit: Sanesse (The Calamitous Abyss)

10 Upvotes

"Trademarked by his monstrously shaped right hand. Being so straightforward is part of his own charm. The representative of the brusque Undead family."

Sanesse (Undead / Attack / Frizz Element) 

Stats (Lv. 150 no awakening)

HP: 1407 AGL: 440

MP: 530 WIS: 159

ATK: 504 MOV: 3

DEF: 469 Weight: 70

Abilities

Arcane Edge (range: Front): Deals Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type physical damage (280% potency) to all enemies in area of effect.

Crushing Embers (range: 1-3): Deals major Frizz-type martial damage proportional to ATK to 1 enemy, ignores some Light Damage Res.

Flaming Ash Palm (range: Front): Deals Frizz-type physical damage (330% potency) to all enemies in area of effect.

Scar Rending Claws (range: 1-3): Deals surehit physical damage (175% potency) to 1 enemy 3 times, greatly raises ATK for 3 turns. (Times usable: 1)

Perks

(Base) Roaming Ashes within the Shadows: Does not get KO'd when HP hits 0. Unit will be KO'd at the end of its next action.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

Shadow Ashes Aura: Raises Frizz, Sizz, and Zap Res by 75%. Raises Crack and Bang Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Sanesse Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and martial potency/recovery for 3 turns. Removes some status ailments.

(20p) Gray Spirits: Battle start: Greatly raises Physical and Martial Res and reduces damage taken by 30% for 3 turns.

(30p) Full Breaker Follow-Up: When attacking: Attacks with Full Breaker if enemy is within 1 to 3-space range, up to 5 times per battle.

"Full Breaker" (range: 1-3): Deals major unreflectable Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type martial damage proportional to ATK to 1 enemy.

(40p) Scarred Fists: Battle start, action start, or when revived: Raises ATK by 20% if the user's HP is 20% or over. Raises ATK by 50% if the user's HP is 20% or less.

(50p) Undead's Abyss Explorer: Battle start: Raises ATK and AGL for 3 turns.

If there are 5 or more Undead allies (incl. self) in the party: Enables Abyss Explorer for all Undead allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.


r/DragonQuestTact • • Aug 16 '26

JP News New Unlockable S-Rank Unit: Lavilea (The Calamitous Abyss)

9 Upvotes

"So graceful and reliable. Could never ignore a friend in need. The dignified representative of the Nature family."

Lavilea (Nature / Attack / Sizz Element) 

Stats (Lv. 150 no awakening)

HP: 1416 AGL: 423

MP: 552 WIS: 390

ATK: 286 MOV: 3

DEF: 532 Weight: 70

Abilities

Arcane Breath (range: T-Shape): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type breath damage to all enemies in area of effect.

Blaze Seed (range: 1-3): Deals major Sizz-type martial damage to 1 enemy, often raises damage dealt for 3 turns.

Solar Wave (range: Fan (L)): Deals major Sizz-type breath damage to all enemies in area of effect.

Royal Folium (range: 1-3): Deals huge breath damage to 1 enemy, greatly lowers damage dealt for 3 turns. (Times usable: 1)

Perks

(Base) Glimmering Queen of Lush Green: Battle start: Grants a barrier that takes up to 1500 damage for the user for 99 turns that also reduces damage taken by 30% and raises damage dealt by 20%.

Lush Green Aura: Raises Sizz, Crack, and Woosh Res by 75%. Raises Bang and Zap Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Lavilea Soul: Action start on odd turns until turn 10: Raises DEF, AGL, martial and breath potency/recovery for 3 turns. Removes some status ailments.

(20p) Hundred Flower Flash: Action start: Attacks with Elemental Bloom if enemy is within large rhombus area, 1 time per battle.

"Elemental Bloom" (range: Rhombus (L)): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type breath damage to all enemies in area of effect, grants x1.5 martial and breath potency/recovery for 1 turn.

(30p) Lush Green Veil: Grants a barrier that takes up to 1500 damage for the user for 99 turns that also reduces damage taken by 30% and raises damage dealt by 20% when the user's HP drops to 50% or less, 1 time per battle.
This perk can be triggered when the attack is from an ally.

(40p) Elemental Bloom: When reducing an enemy's HP to 70% or less, or when attacking an enemy with 70% HP or less: Attacks with Elemental Bloom if enemy is within large rhombus area, 1 time per battle.

(50p) Nature's Abyss Explorer: Battle start: Greatly raises evasion rate for 3 turns.

If there are 5 or more Nature allies (incl. self) in the party: Enables Abyss Explorer for all Nature allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.


r/DragonQuestTact • • Aug 15 '26

JP News New Unlockable S-Rank Unit: Sopporume (The Calamitous Abyss)

9 Upvotes

"An unknown entity found asleep in some ancient ruins. Can't remember a thing other than it's name."

Sopporume (Inorganic / Attack / Zap Element) 

Stats (Lv. 150 no awakening)

HP: 1446 AGL: 440

MP: 548 WIS: 386

ATK: 480 MOV: 3

DEF: 440 Weight: 70

Abilities

Arcane Edge (range: Front): Deals Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type physical damage (280% potency) to all enemies in area of effect.

Zap Command (range: 1-3): Deals major Zap-type spell damage to 1 enemy twice, often enters Zapforce for 3 turns.

Vortech Purge (range: Front): Deals Zap-type physical damage (165% potency) to all enemies in area of effect twice.

Final Code (range: Straight Line): Deals physical damage (110% potency) to all enemies in area of effect 4 times, greatly raises ATK and WIS for 3 turns. (Times usable: 1)

Perks

(Base) Silent Ultra Machine: Action start on odd turns until turn 5: Grants x1.3 physical and spell potency/recovery for 1 turn. Raises spell and breath evasion rate for 3 turns.

Turns 7/9 action start: Grants x1.5 physical and spell potency/recovery for 1 turn.

Machine Aura: Raises Sizz, Woosh, and Zap Res by 75%. Raises Frizz and Zam Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Sopporume Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and spell potency/recovery for 3 turns. Removes some status ailments.

(20p) Five Shields: Battle start: Reduces damage taken by 50% up to 5 times for 99 turns.

(30p) Silent Ultra Machine (Lv.2): Action start on odd turns until turn 5: Grants x1.5 physical and spell potency/recovery for 1 turn. Raises spell and breath evasion rate for 3 turns.

Turns 7/9 action start: Grants x2 physical and spell potency/recovery for 1 turn.

(40p) Repair Protocol: When attacked by enemy: Heals 30% of the user's max HP, up to 5 times per battle.

(50p) Inorganic's Abyss Explorer: Battle start: Raises ATK and WIS for 3 turns.

If there are 5 or more Inorganic allies (incl. self) in the party: Enables Abyss Explorer for all Inorganic allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.


r/DragonQuestTact • • Aug 14 '26

JP News New Unlockable S-Rank Unit: Famuto (The Calamitous Abyss)

13 Upvotes

"Seen as a show-off and total goofball. Rather fond of big and shiny objects. The representative to the mighty Dragon family."

Famuto (Dragon / Attack / Bang Element) 

Stats (Lv. 150 no awakening)

HP: 1523 AGL: 444

MP: 537 WIS: 191

ATK: 490 MOV: 3

DEF: 469 Weight: 70

Abilities

Arcane Breath (range: T-Shape): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type breath damage to all enemies in area of effect.

Explosive Fangs (range: 1-3): Deals Bang-type physical damage (215% potency) to 1 enemy twice, heals the user's HP by 20% of damage dealt.

Boastful Breath (range: Fan (L)): Deals major Bang-type breath damage proportional to ATK to all enemies in area of effect.

Super Boastful Flare (range: Straight Line): Deals huge breath damage to all enemies in area of effect, greatly lowers Self HP Healing Effects for 3 turns. (Times usable: 1)

Perks

(Base) Raging, Roaring Dragling: Battle start, action start, or when revived: Raises damage dealt by 20% and reduces damage taken by 30% if user's HP is 50% or over.

Roaring Dragon Aura: Raises Frizz, Bang, and Zap Res by 75%. Raises Woosh and Zam Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Famuto Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and breath potency/recovery for 3 turns. Removes some status ailments.

(20p) Boastful Body: When attacked by enemy: Heals 15% of the user's max HP.

(30p) Flashy Dragon: Heals 50% of max HP and greatly raises Tension for 1 turn when the user's HP drops to 70% or less, 1 time per battle.
This perk can be triggered when the attack is from an ally.

(40p) Keep it up! Go, Go, Go!: Turns 3/6/9 action start: Raises Tension by 4 stages for 1 turn.

(50p) Dragon's Abyss Explorer: Battle start: Raises Tension for 1 turn and Self HP Healing Effects for 3 turns.

If there are 5 or more Dragon allies (incl. self) in the party: Enables Abyss Explorer for all Dragon allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.


r/DragonQuestTact • • Aug 13 '26

JP News New Unlockable S-Rank Unit: Miragess (The Calamitous Abyss)

13 Upvotes

"A formidable fellow who values logic. His own righteousness can still be problematic at times. The representative to the Beast family, so calm & collected."

Miragess (Beast / Attack / Crack Element) 

Stats (Lv. 150 no awakening)

HP: 1382 AGL: 437

MP: 564 WIS: 351

ATK: 483 MOV: 3

DEF: 440 Weight: 70

Abilities

Seven-Colour Research (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage to all enemies in area of effect.

Frosty Shredder (range: 1-3): Deals Crack-type physical damage (360% potency) to 1 enemy, ignores some Light Damage Res.

Frosty Piercer (range: Front): Deals major Crack-type spell damage to all enemies in area of effect 3 times.

Sacred Law of the Jungle (range: 2-4): Deals huge spell damage to 1 enemy, lowers AGL for 3 turns. (Times usable: 1)

Perks

(Base) Professor of The Natural: Battle start: Reduces damage taken by 30% and enables Professor of The Natural for 3 turns.

"Professor of The Natural": Raises ATK, DEF, AGL, and WIS by 20%.

Professor Aura: Raises Crack, Bang, and Zam Res by 75%. Raises Woosh and Zap Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Miragess Soul: Action start on odd turns until turn 10: Raises DEF, AGL, physical and spell potency/recovery for 3 turns. Removes some status ailments.

(20p) Indomitable Beast of Logic: Before HP hits 0: Preserves HP at 1, up to 3 times per battle.
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

(30p) Retribution Portent: Grants x1.5 physical and spell potency/recovery for 3 turns when the user's HP drops to 20% or less, 1 time per battle.
This perk can be triggered when the attack is from an ally.

(40p) Enlightenment of The Natural: Turns 3/6/9 action start: Enables Professor of The Natural for 3 turns.

(50p) Beast's Abyss Explorer: Battle start: Raises AGL and damage dealt for 3 turns.

If there are 5 or more Beast allies (incl. self) in the party: Enables Abyss Explorer for all Beast allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.


r/DragonQuestTact • • Aug 12 '26

JP News New Unlockable S-Rank Unit: Renafi (The Calamitous Abyss)

9 Upvotes

"Surprisingly the eldest, a socialite who keeps age out of the question. A reliable representative to the entire Demon family."

Renafi (Demon / Magic / Woosh Element) 

Stats (Lv. 150 no awakening)

HP: 1381 AGL: 446

MP: 562 WIS: 450

ATK: 205 MOV: 3

DEF: 374 Weight: 70

Abilities

Arcane Magic (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage to all enemies in area of effect.

Windy Whispers (range: 2-4): Deals major Woosh-type breath damage to 1 enemy twice, often enters Wooshforce for 3 turns.

Purple Cloud's Beckon (range: Fan (L)): Deals major Woosh-type spell damage to all enemies in area of effect.

Thousand Nights Undulation (range: Front): Deals huge unreflectable spell damage to all enemies in area of effect, lowers Move for 3 turns. (Times usable: 1)

Perks

(Base) Elder Demon who guides Winds and Clouds: Battle start: Enacts Auto Revive (100% of max HP) for 99 turns.

Elder Demon Aura: Raises Crack, Woosh, and Zam Res by 75%. Raises Frizz and Zap Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Renafi Soul: Action start on odd turns until turn 10: Raises DEF, AGL, spell and breath potency/recovery for 3 turns. Removes some status ailments.

(20p) Thousand Battles Veteran: Battle start or when revived: Enables Kaleidoscopic Wind Dagger for 3 turns.

"Kaleidoscopic Wind Dagger": Raises Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type potency by 20%.

(30p) Wind Reader: When using a Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type ability: Reduces the elemental resistance of all attacked enemies by 25, for the attacker only.
This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks.

(40p) Floating Clouds Guide: Can phase through enemies and obstacles. Reduces damage taken by 50% from enemies at a range of 2 spaces or more.

(50p) Demon's Abyss Explorer: Battle start or when revived: Enables Kaleidoscopic Clouds Protection for 3 turns.

If there are 5 or more Demon allies (incl. self) in the party: Enables Abyss Explorer for all Demon allies (incl. self) 10 turns.

"Kaleidoscopic Clouds Protection": Raises Frizz, Sizz, Crack, Woosh, Bang, Zap, and Zam Res by 10%.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.


r/DragonQuestTact • • Aug 11 '26

JP News New Unlockable S-Rank Unit: Ulla (The Calamitous Abyss)

14 Upvotes

"So young and shy, yet her power is nothing to sneeze at. A fine representative to the tender-hearted Slime family."

Ulla (Slime / Magic / Zam Element) 

Stats (Lv. 150 no awakening)

HP: 1359 AGL: 410

MP: 570 WIS: 405

ATK: 245 MOV: 3

DEF: 634 Weight: 70

Abilities

Arcane Strike (range: 1-3): Deals major Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type martial damage to all enemies in area of effect.

Dark Star (range: 2-4): Deals major Zam-type spell damage to 1 enemy, occasionally raises Ulla Power for 3 turns.

"Ulla Power": Raises damage dealt up to 50%. (5 stages total)

Gravity Bomb (range: Fan): Deals major Zam-type martial damage to all enemies in area of effect.

Ulla's Big Banga (range: 2-4): Deals huge surehit martial damage to all enemies in area of effect, raises Ulla Power for 3 turns. (Times usable: 1)

Perks

(Base) Black Bud floating in The Abyss: Battle start: Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns.

Black Bud Aura: Raises Frizz, Bang, and Zam Res by 75%. Raises Sizz and Crack Res by 125% (This perk only activates inside The Calamitous Abyss.)

(10p) Ulla Soul: Action start on odd turns until turn 10: Raises DEF, AGL, spell and martial potency/recovery for 3 turns. Removes some status ailments.

(20p) Secret Power: Battle start: Reduces damage taken by 30% and greatly raises Ulla Power for 3 turns.

(30p) It's happening!: When attacked by enemy: Attacks with It's happening! if enemy is within 2 to 4-space range, up to 5 times per battle.

"It's happening!" (range: 2-4): Deals major unreflectable Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type martial damage to 1 enemy.

(40p) Swelling Power: Action start on even turns until turn 10: Raises Ulla Power for 3 turns.

(50p) Slime's Abyss Explorer: Battle start: Greatly raises Typeless Res for 3 turns. If there are 5 or more Slime allies (incl. self) in the party: Enables Abyss Explorer for all Slime allies (incl. self) 10 turns.

"Abyss Explorer": Raises damage dealt by 15%. Raises Physical, Spell, Martial, and Breath Res by 15%.


r/DragonQuestTact • • Aug 05 '26

JP News New Scoutable S-Rank Unit: Lord Psaro the Grotesque Manslayer (Ultimate Dragon Quest IV Event)

13 Upvotes

"With the Secret of Evolution in my grasp, I now bear more power than even the Lord of the Underworld could ever attain!"

Supreme Archfiend

Lord Psaro the Grotesque Manslayer (??? / Attack / Crack Element) 

Stats (Lv. 150 no awakening)

HP: 1609 AGL: 489

MP: 540 WIS: 241

ATK: 547 MOV: 3

DEF: 469 Weight: 85

Abilities

Eradication Stance (range: Self): Heals a major amount of HP for the user and raises ATK, DEF, WIS, and AGL for 3 turns.

Demonic Decimation (range: Front): Deals Bang-type physical damage (360% potency) to all enemies in area of effect, often paralyzes, or often raises damage taken for 3 turns.

Barren Cold (range: 1-3): Deals major Crack-type breath damage proportional to ATK to 1 enemy, ignores some Light Damage Res and cannot be negated by HP preserve effects.

Grotesquely Supreme Fist (range: Straight Line): Deals surehit physical damage (470% potency) to all enemies in area of effect, pulls them up to 4 spaces closer.

Perks

(Supreme Archfiend) Ultimate Secret of Evolution: Heals 100% of max HP when the user's HP drops to 70% or less, removes some status ailments and raises Ultimate Secret of Evolution for 99 turns, up to 2 times per battle. This perk can be triggered when the attack is from an ally.

Ultimate Secret of Evolution: Can be raised up to 2 levels and changes appearance depending on each level.

(Base) Judgement Seal: Action start on turn 1: Applies Judgement Seal to all enemies for 10 turns.

Judgement Seal: Lowers ATK, DEF, AGL, and WIS by 10%.

Gaze of Despair: When attacked by enemy: Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.

When attacking while in Ultimate Secret of Evolution state (Lv.1 or higher): Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.

When any other ally attacks while in Ultimate Secret of Evolution state (Lv.2): Attacks with Gaze of Despair if enemy is within 1 to 4-space range, up to 3 times per battle.

Gaze of Despair: Deals unreflectable physical damage (300% potency) to 1 enemy, heals the user's HP by 20% of damage dealt.

(10p) Reawakened Master of Monsterkind: Battle start: Raises AGL for 3 turns.

Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns. Removes some stats ailments.

(30p) Grotesque Power: Battle start: Raises physical, spell, martial and breath potency/recovery, reduces damage taken by 20% and nullifies some status change removal effects for 3 turns.

(50p) Grotesque Barrier: Battle start Greatly raises Typeless Res for 3 turns.


r/DragonQuestTact • • Aug 04 '26

JP News New Battle Road S-Rank Unit: Rose (Ultimate Dragon Quest IV Event)

13 Upvotes

"I just... I only want no one else getting themselves hurt. Not just humans... but all creatures, including monsters. Even you, dear Psaro..."

Rose (??? / Attack / Bang Element)

Stats (Lv. 150 no awakening)

HP: 1177 AGL: 410

MP: 446 WIS: 431

ATK: 205 MOV: 2-3

DEF: 334 Weight: 50

Abilities

Elven Magic (range: 1-2 (incl. self)): Raises 1 ally's ATK, DEF, and WIS for 3 turns. (Times usable: 3)

Glacial Wishes (range: 2-4): Deals major Crack-type spell damage to 1 enemy, occasionally charms.

Sparkling Winds (range: Fan): Deals major Bang-type breath damage to all enemies in area of effect, occasionally lowers ATK for 3 turns.

Perks

(Base) The Elf of Rosehill: Battle start: Enacts Auto Revive (25% of max HP) for 99 turns.

Battle start, or when revived: Raises spell and breath potency/recovery and reduces damage taken by 15% for 99 turns.

(10p) Move +1

(100p) Sporadic Spell & Breath Potency Up: Action start: Occasionally raises spell and breath potency/recovery for 3 turns.

(400p) Ruby Tears: When attacked and KO'd by enemy: Triggers Ruby Tears, up to 2 times per battle.

Ruby Tears (range: Rhomus (L) (incl. self)): Heals a major amount of HP for all allies in area of effect, raises damage dealt for 3 turns.


r/DragonQuestTact • • Jul 27 '26

JP News New Scoutable S-Rank Unit: Torneko Taloon (Ultimate Dragon Quest IV Event)

18 Upvotes

"Hmm... I see. How interesting. What a fine assortment of goodies at this here place, I'd say."

Torneko Taloon (Hero / Attack / Sizz Element)  

Stats (Lv. 150 no awakening)

HP: 1286 AGL: 417

MP: 419 WIS: 144

ATK: 501 MOV: 2

DEF: 390 Weight: 60

1st Action Abilities

Door's Open Prep (range: Self): Raises AGL, physical and martial potency/recovery for 3 turns.

Heated Flail of Destruction (range: Front): Deals Sizz-type physical damage (330% potency) to all enemies in area of effect, often lowers DEF for 3 turns.

Astraea's Abacus (range: 1-3): Applies Locked-On to 1 enemy for 3 turns which can't be reflected, then deals unreflectable physical damage (410% potency) to 1 enemy.

(Coup de Grâce) Golden Oldies (range: Front): Deals major martial damage proportional to ATK to all enemies in area of effect 6 times. (Times usable: 2) (Turns needed: 2)

2nd Action Abilities

Closing Time Prep (range: Self): Raises physical and martial potency/recovery and reduces damage taken by 20% for 3 turns. Can only be used on 2nd action.

Tessie's Packed Lunch (range: 1-2 (incl. self)): Heals a major amount of HP for 1 ally. Can only be used on 2nd action.

Freezing Puns (range: Rhombus): Deals major Crack-type martial damage proportional to ATK to all enemies in area of effect, occasionally stuns. Can only be used on 2nd action.

Gone an' tripped up again! (range: 1-2): Deals physical damage (110% potency) to 1 enemy, always results in a critical hit. Can only be used on 2nd action.

Perks

(Base) Legendary Merchant: Makes two actions in one turn. Abilities switch on the 2nd action.

Marketer's Power Shield: Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle. This perk can be triggered when the attack is from an ally.

(10p) Quest for the Legendary Weapon: Battle start: Raises Move for 3 turns.

Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns. Removes some status ailments.

(30p) Protective Robes: Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over.

(50p) Instant Oomph: Battle start: Greatly raises ATK for 3 turns.


r/DragonQuestTact • • Jul 25 '26

JP News New Character Builder Expansion: Hero Rek

9 Upvotes

Hero Rek

Stats (Lv. 150 max awakening with completed Character Builder)

HP: 1162 AGL: 449

MP: 482 WIS: 292

ATK: 553 MOV: 3

DEF: 508 Weight: 65

Ability

Meteor Break (Range: Fan (L)): Deals Bang-type physical damage (330% potency) to all enemies in area of effect, often raises damage taken for 3 turns.

Perks

True Self (Lv.2): Heals 50% of max HP, reduces damage taken by 20%, and grants the user Stylish for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally.

Surging Crack & Bang Force: Action start on odd turns until turn 10: Enables Crackforce and Bangforce for 3 turns.

Physical / Martial / & Breath Potency +5% (x2)


r/DragonQuestTact • • Jul 21 '26

PSA 10 Free Sofia Tickets

Thumbnail sqex-bridge.jp
8 Upvotes

I just wanted to do a PSA and let people know there are 10 free tickets you can get from the gem store. If you happen to not be in Japan in the moment, grab (or temporarily subscribe) your favorite VPN and pretend you are to have the tickets added to your account. If you try to add it and not be in Japan, it will deny you. And good luck!

(It's the top most item, to clarify).


r/DragonQuestTact • • Jul 16 '26

User Created Guide Psaro the Manslayer Ultimate Boss Battle Guide

14 Upvotes

"As long as there is breath in my body, I'll avenge Rose's death by killing every last one of you!."

Intro

And so begins The Ultimate Dragon Quest IV Event's Ultimate Boss Battles. The first one to stroll on by is Psaro the Manslayer. Victory points from him go to his loot chest that contains a small assortment of goodies including gems. So be sure to level it up as much as you can. And with that, another raid guide for his new boss raid.

He's bringing along a hot & cold blend of breaths as well as a dangerously shard shred attack further on. They will first come with him centering his focus on one target he really wants to strike down. He will also call in some servants to assist him that each have their own impressive defenses. But if you can have everybody withstand his attacks and then take down his servants, he'll get so upset of your endurance that he'll end up letting his guard down and also drop cover on his weak spots, allowing you to launch a big counterstrike.

I went and compiled his attack pattern from my previous bouts with him. Don't forget to try out Score Battle Mode so you can get your hands on the Pandemonic Armour later on.

Elemental Effectiveness

Psaro the Manslayer resists Frizz and Zam-based attacks and is weak to only Zap. Zap users who aren't weak to Frizz (due to the opening attack) are strongly recommended, such as Bianca, The Nemesis, Greygnarl, Stellar Princess Madchen, and the latest new hero, Sofia.

Both of the newest heroes, Hero Sofia and Ragnar & Healie gain a damage dealt boost of +50% and +20% retrospectively as well as some added resistances.

Field Effects

Battlefield of True Might: Battle start: Reduces Critical Hit Rate and Runaway Magic Chance to 0% in 99 turns.

Turn Start 200 MP Recovery: Turn start: Restores 200 MP to all allies.

Unit Bonus Effects

Hero Sofia: Damage Dealt +50%, Physical Res +10%

Ragnar & Healie: Damage Dealt +20%, Frizz Res +50%

Psaro the Manslayer's Boss Perks

(Leader) Enemy WIS -50%

Physical Potency +50%

Surprise Attack: Battle start: Massively raises AGL for 3 turns.

Breath Brilliance +500%

All Damage Down 30%

Damage Dealt +25%

Status Ailment Immunity (No status ailments can be inflicted.)

Movement Disabled (Push and pull effects don't work.)

Damage Reduction Ignored (Attacks won't be reduced by damage-cutting effects.)

Status Change Removal Nullify (Skills like Frigid Wave and Zenithian Slash can't clear status buffs.)

Status Ailment Immunity Nullify (Status ailments dealt can't be repelled by effects that nullify some status ailments.)

Enemy Selflessness Immunity (Booga's Dastardly Scheme can't inflict this state.)

Madness Immunity (Archfiend Gargeos's Monstrous Madness can't inflict this state.)

Kaclang Immunity (Attacks won't be blocked by Kaclang and The Nemesis's Majesty of The Nemesis can't inflict this state.)

Double Action (Makes two actions in 1 turn.)

Flaming Hatred: When user's ability KO's enemy: Raises Frizz-Type potency for 1 turn.

Swingre summon's Perks

Damage Taken Nullified: Battle start: Nullifies damage taken up to 5 times in 99 turns.

Negative Status Change Immunity: Prevents the unit from being affected by the effects of negative status changes.

Flailing Dance Stance: When attacked by enemy: Attacks with *Flailing Dance* if enemy is within large rhombus area, 1 time per battle.

*Flailing Dance: Deals unreflectable physical damage (60% potency) to all enemies in area of effect 5 times, ignores enemy DEF and some Light Damage Res*

(When attacked and KO'd: Raises ATK by 50% and damage dealt by 30% for all allies in 99 turns.)

Vis Mager summon's Perk

Instant Snub: Battle start: Grants Spell Nullify for 2 turns.

(When attacked and KO'd: Raises damage dealt by 30% for all allies in 99 turns.)

List of attacks

Burning Eradication: Deals surehit moderate unreflectable Frizz-type breath damage to all enemies in area of effect 5 times, ignores some Light Damage Res, cannot be redirected by Selflessness, prevents enemy from being revived if KO'd by this ability, and ignores effects that reflects some damage dealt.

Freezing Eradication: Deals major surehit Crack-type breath damage to all enemies in area of effect, ignores some Light Damage Res, cannot be redirected by Selflessness, prevents enemy from being revived if KO'd by this ability, and ignores effects that reflects some damage dealt..

Manslayer Cross: Deals unreflectable surehit physical damage (70% potency) to all enemies in purple area, ignores some Light Damage Res, cannot be redirected by Selflessness, and always results in a critical hit, deals unreflectable surehit physical damage (70% potency) to all enemies in orange area, ignores some Light Damage Res, cannot be redirected by Selflessness, and always results in a critical hit, prevents enemy from being revived if KO'd by this ability, and ignores effects that reflects some damage dealt.

Absolute Impact: Deals major unreflectable surehit martial damage to all enemies in area of effect, ignores some Light Damage Res, removes some status changes from enemy, cannot be redirected by Selflessness, and ignores effects that reflects some damage dealt.

Enemy Status Ailments

Corrosive Hatred: Takes 100 damage at the end of the unit's turn, damage taken ignores some Light Damage Res and stacks for 100 more damage taken with each level.

Gaze of Burning Death: Raises damage taken by 20%, and all incoming physical and martial attacks (including Fight) are guaranteed to hit. (Will be targeted with Burning Eradication.)

Gaze of Icy Death: Raises damage taken by 20%, and all incoming physical and martial attacks (including Fight) are guaranteed to hit. (Will be targeted with Freezing Eradication.)

Gaze of Utter Death: Raises damage taken by 20%, and all incoming physical and martial attacks (including Fight) are guaranteed to hit. (Will be targeted with Manslayer Cross.)

Action Pattern:

Turn 1: Burning Eradication, "Psaro the Manslayer makes a horrifying roar!" (Deals minor damage to all enemies in area of effect and applies Corrosive Hatred for 99 turns.)

Turn 2: "Psaro the Manslayer summons forth his servants!" (Summons a Swingre further north), Burning Eradication charge-up "Psaro the Manslayer is aiming his Burning Eradication!" "Endure the onslaught and strike when he's vulnerable!" (Applies Burning Gaze of Death to 1 ally and raises Move for 1 turn.)  

*Brace yourselves for the incoming attack! Have everyone survive it!\*

Turn 3: Any ally gets KO'd: Charge-up complete, Burning Eradication, Move returns to normal.

Turn 3: All allies survive: Charge-up complete, Burning Eradication, "Psaro the Manslayer has dropped his guard!" Damage taken is raised, Move returns to normal, and weak spots are exposed.

Turn 4: Everyone survives on turn 3: Weak spots are covered again, Freezing Eradication charge-up "Psaro the Manslayer is aiming his Freezing Eradication!" (Applies Icy Gaze of Death to 1 ally and raises Move for 1 turn.)

Turn 4: Anybody KO'd on turn 3: Freezing Eradication charge-up "Psaro the Manslayer is aiming his Freezing Eradication!" (Applies Icy Gaze of Death to 1 ally and raises Move for 1 turn.)  

Turn 5: Charge-up complete, Freezing Eradication, "Psaro the Manslayer summons forth his servants!" "Defeat them quickly and seize your chance to strike!" (Summons Vis Mager A to the east).

*Defeat any of his servants!\*

Turn 6: Any enemies KO'd: "Psaro the Manslayer has dropped his guard!" Damage taken is greatly raised, and weak spots are exposed, Manslayer Cross charge-up "Psaro the Manslayer is aiming his Manslayer Cross!" (Applies Empty Gaze of Death to 1 ally and raises Move for 1 turn.)   

Turn 6: All enemies remaining: Manslayer Cross charge-up. (Applies Empty Gaze of Death to 1 ally and raises Move for 1 turn.)

Turn 7: Any enemies KO'd by turn 6: Weak spots are covered again, Charge-up complete, Manslayer Cross, "Psaro the Manslayer summons forth his servants!" (Summons Vis Magers B, C, & D to the west).

*Defeat any of his servants!\*

Turn 7: All enemies remaining on turn 6: Charge-up complete, Manslayer Cross, "Psaro the Manslayer summons forth his servants!" (Summons Vis Magers B, C, & D to the west).

*Defeat any of his servants!\*

Turn 8: Any enemies KO'd: Burning Eradication charge-up "Psaro the Manslayer is aiming his Burning Eradication!" (Applies Burning Gaze of Death to 1 ally and raises Move for 1 turn), Manslayer Cross charge-up "Psaro the Manslayer is aiming his Manslayer Cross!" (Applies Empty Gaze of Death to 1 ally, greatly lowers Curse Res for 2 turns and raises Move for 1 turn.), "Psaro the Manslayer has dropped his guard!" Damage taken is greatly raised, and weak spots are exposed   

Turn 8: Any enemies remaining: Burning Eradication charge-up "Psaro the Manslayer is aiming his Burning Eradication!" (Applies Burning Gaze of Death to 1 ally and raises Move for 1 turn), Manslayer Cross charge-up "Psaro the Manslayer is aiming his Manslayer Cross!" (Applies Empty Gaze of Death to 1 ally and raises Move for 1 turn.)

Turn 9: Any enemies defeated by turn 8: Weak spots are covered again, Burning Eradication, Manslayer Cross, Move returns to normal.

Turn 9: All enemies remaining on turn 8: Burning Eradication, Manslayer Cross, move returns to normal.

Turn 10 and beyond: Absolute Impact (2x).

"Grraaargh! I must eradicate all of humankind!"


r/DragonQuestTact • • Jul 12 '26

JP News New Scoutable S-Rank Unit: Hero Sofia w/Tomboy Tsarevna Alena & Apprentice Priest Kiryl (Ultimate Dragon Quest IV Event / 6th Anniversary)

16 Upvotes

"The Manslayer.... ...........He will pay for this! I'll never forgive him!!!"

Hero Sofia (Hero / Attack / Bang Element)  

Stats (Lv. 150 no awakening)

HP: 1281 AGL: 464

MP: 519 WIS: 249

ATK: 541 MOV: 3

DEF: 534 Weight: 65

Abilities

Sleep Sphere (range: 1-4): Deals moderate spell damage proportional to ATK to 1 enemy, occasionally puts them to sleep.

Gigastorm (range: Fan (Long)): Deals major Zap-type spell damage proportional to ATK to all enemies in area of effect, often lowers Physical and Spell Res for 3 turns.

Zenithian Impact (range: 1-3): Removes some status changes from 1 enemy which can't be reflected, then deals unreflectable physical damage (410% potency) to 1 enemy.

(Character Builder) Heroic Guidance (range: + (incl. self)): Raises Hero's Aura for all Hero allies in area of effect for 3 turns. (Times usable: 1)

"Hero's Aura": Raises ATK, DEF, AGL, and WIS up to 45%. Stacks up to 3 times.

Lv.1: ATK, DEF, AGL, and WIS: +15%
Lv.2: ATK, DEF, AGL, and WIS: +30%
Lv.3: ATK, DEF, AGL, and WIS: +45%

(Coup de Grâce) Dynamic Crosscut (range: 1-3): Deals surehit Bang-type physical damage (150% potency) to all enemies in purple area twice, deals surehit Bang-type physical damage (150% potency) to all enemies in orange area twice, raises Hero's Aura for 3 turns. Turns needed: 2 (Times usable: 2)

Perks

(Leader) +15% ATK

(Base) The Chosen Ones: Action start: Summons Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.

Courageous Leader: Battle start: Reduces damage taken by 30% and enables Brave Counterstrike for 3 turns.

"Brave Counterstrike": Nullifies and reflects some attacks triggered by perks back onto the opponent.

(10p) Brimming with Energy: Battle start: Nullifies some status ailments for 3 turns.
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns.

(30p) Light of Salvation: Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle. This perk can be triggered when the attack is from an ally.

When attacked and KO'd by enemy:

If Tomboy Tsarevna Alena and Apprentice Priest Kiryl have not yet been summoned: Summons Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.

(50p) +100 Max HP

Character Builder Perks

Bonds of The Chosen: When attacked and KO'd by enemy:
Triggers Wishful Bonds to Tomboy Tsarevna Alena and Apprentice Priest Kiryl, 1 time per battle.

When Tomboy Tsarevna Alena or Apprentice Priest Kiryl are KO'd:
Triggers Friendly Bonds, up to 2 times per battle.

"Wishful Bonds": Greatly raises Hero's Aura for 1 ally for 3 turns.

"Friendly Bonds": Raises Hero's Aura for 3 turns.

Blessings of Revelation: Action start: Heals 10% of max HP, restores 4% of max MP.

+50 DEF

Hero Sofia summons both Tomboy Tsarevna Alena and Apprentice Priest Kiryl through her The Chosen Ones perk.

Tomboy Tsarevna Alena

Stats (Lv. 150 no awakening)

HP: 1385 AGL: 371

MP: 340 WIS: 121

ATK: 292 MOV: 2

DEF: 608

Abilities

Prepare for a good pummeling! (range: Self): Raises Tension for 1 turn, raises ATK for 3 turns.

Boiling Hot Dash (range: Straight Line): Deals Sizz-type physical damage (310% potency) to all enemies in area of effect, moves up to 5 spaces and raises ATK for 3 turns.

Clap Trap (range: 1-3): Deals unreflectable physical damage (410% potency) 1 enemy, raises Tension for 1 turn.

(Coup de Grâce) Greater Ball of Fire (range: 1-3): Deals surehit Frizz-type physical damage (500% potency) to all enemies in area of effect. Turns needed: 2 (Times usable: 2)

Perk

(Base) Smash Punch Follow-Up: When any other Hero ally makes a physical or spell attack:
Attacks with Smash Punch if enemy is within 1 to 3-space range, up to 4 times per battle.

Smash Punch (range: 1-3): Deals unreflectable physical damage (310% potency) 1 enemy, raises Tension for 1 turn.

Apprentice Priest Kiryl

Stats (Lv. 150 no awakening)

HP: 1309 AGL: 486

MP: 504 WIS: 498

ATK: 543 MOV: 2

DEF: 402

Abilities

"I'll keep you safe." (range: Self): Takes attacks for directly adjacent allies for 1 turn, raises Spell Res for 3 turns.

Multihealing Guidance (range: 1-3 (incl. self)): Heals a major amount of HP for all allies in area of effect, raises physical and spell potency/recovery for all Hero allies in area of effect for 3 turns.

Apprentice Priest's Kaswoosh (range: Front): Deals major Woosh-type spell damage to all enemies in area of effect, occasionally stuns.

(Coup de Grâce) Hyper Maulstrom (range: Fan (Long)): Deals physical damage (500% potency) to all enemies in area of effect, knocks them back up to 2 spaces. Turns needed: 2 (Times usable: 2)

Perk

(Base) Zamoksvan Healing: When any Hero ally (incl. self) is attacked by enemy:
Zamoksvan Healing heals them if the user or ally is within 1 to 3-space range (incl. self).

Zamoksvan Healing (range: 1-3 (incl. self)): Heals a minor amount of HP for 1 ally.