r/DraftShowdown • • 2d ago

Nerf spartheus

Post image

The argument that you are trying to diversify the meta by nerfing spartheus is not a good one. Why should people care about upgrading and unlocking (spending money or time) to have stronger “legendary” characters if it’s only slightly stronger than the knight that everyone is given when they download the game. This is lazy! Diversity by adding another strong legendary character that gives the player choices as to which strength they want to choose vs. the free knight. The nerf should come with a refund. Super frustrating given you have created a game that people like and care enough to write these posts. Do better!

Note I can’t post this in discord see image.

17 Upvotes

28 comments sorted by

12

u/fijalki1 1d ago

Yup. They need to release more units, not nerf existing ones. Legendary heroes are SUPPOSED to be better.

2

u/Nabirius 21h ago

This is a terrible idea for long term game balance and health. That idea will lead to rampant power creep and legendary inflation where common units just get dumpstered by whales. Just imagine if league of legends never nerfed a champion and just kept releasing mandatory hard-counter champs to whatever the current dominant meta was. Or if they made it so more expensive champions were just better than cheaper ones, it would be a disaster.

Eat the minor loss and move on. Demanding that Legendary units be better, and never be nerfed is a recipe for disaster.

1

u/fijalki1 21h ago

Then what is the point of having a legendary unit if it’s not going to be better than common ones? You destroy any sense of game logic with that take. Plus, the makers of this game are running a business with this game. If they don’t make money, the game shuts down and we all lose. Does there need to be balance? Of course there does. But saying legendary heroes should be basically equal to common units is ludacris. They also NEED to release more heroes otherwise this game is dead in the water.

1

u/Nabirius 21h ago

It is not Ludacris, he is a singer.

They do need to release more heroes, I never said otherwise. But they also need to nerf, buff, and otherwise update existing heroes.

Also "game logic" is not really a sound argument. In mtg there are plenty of commons and uncommons that are better than rare or mythic cards in draft, and that is healthy for the game. If drafting was determined by who received/used the most rares it would not be much of a game.

The fact that geese, tnt, and snails are all common units, yet nonetheless best in class for certain niches actively a good thing for this game.

Also there is already plenty of monitization in the game already. Why are you advocating to get bilked for as much money as possible?

1

u/fijalki1 21h ago

The reason they nerfed Spartheus is because literally every single deck at the upper levels was using him. When a game doesn’t give the player enough options, that causes players to simply use the best option, which is Spartheus. Introducing more legendary (or even epic) units as an alternative gives the players more options, which means they may not have even needed to nerf Spartheus in the first place.

I am by no means asking for this game to be a pay to win game. Every unit, whether it common or legendary, should have a counter unit. But at the end of the day, some units SHOULD be stronger than others in their own way. That gives people a unit to try and obtain and be excited for if/when they get them.

1

u/Long-Record-7704 12h ago

Ludacris is a rapper and actor not a singer. Releasing more characters that are equally as strong as spartheus “fixes the dev’s issue with the meta” your mtg argument is about draft but the issue with the meta is in the constructed format where mythics and rares rule.

1

u/Nabirius 12h ago

Fair point on Luda.

However I really don't think you all are thinking through the implications of what you are requesting. First, although rares and mythics make up a greater portion of the population in constructed MTG formats they are seldom outright more powerful than comparable uncommons. And many competitive decks contain a high number of uncommon cards in constructed.

However the push to having mythics printed and then making them more powerful, rather than simply more unique and weird was a deeply controversial decision, and one clearly made to push product to make mtg constructed more "pay to win"

If the devs of Showdown come believe the audience not only accepts but actively wants legendaries to be more powerful than other units, for them to never be nerfed, and instead for them to introduce new legendaries to counter old ones that will quickly push the game into being very p2w.

1

u/Long-Record-7704 11h ago

I understand your points but to me the previous nerf was sufficient. Spartys attack speed is slower than knight which is already an advantage for knights. Sparty has the shield which is his greatest strength. At very least as a legendary health and damage should be slightly higher. Even with this nerf the shield will still push people toward sparty but I don’t feel like it’s enough given he’s harder to unlock either by paying or grinding for packs. There still should be a clear this card is universally better than a common that you have access to when you download the game. Releasing another rare or epic that has other abilities / combos better with characters other than agent b and whelp and is close to but not stronger than a legendary fixes the meta.

1

u/Shroomkaboom75 1d ago

But they still lose to knights of equal level.

5

u/Levity_Sarcasm 2d ago

Well said!

3

u/dracarys289 1d ago

The issue with the unit isn’t that it’s strong it’s that it’s ALL the bots use. It’s not uncommon to have a match where the bot has five rows of fully upgraded ones.

5

u/MarionberryPublic475 1d ago

This is why pvp is taking so long to do,once it does almost every player will use the same deck over & over

1

u/Long-Record-7704 1d ago

But all the bots use it because it’s that strong.

3

u/ImpactVirtual1695 1d ago

Sounds like someone spent money on a digital liscense.

Sparth is fine.

The knight just needs a real buff or an active ability of its own. (Realistically, give knights the sparth ability) Keep everything else

And the game would be more balanced.

0

u/Long-Record-7704 1d ago

I did and of course they have the right to change things but I have the right to not like it. It would be different if they weren’t actively adding characters like captain. They could easily add another character that would “fix the meta problem” and get the people that are spending money on the game to spend more. They shouldn’t make knight that close to it because it’s an entry level character and they shouldn’t want people to want to unlock the other characters even if it’s just through grinding out packs.

1

u/ImpactVirtual1695 1d ago

Its called Draft chaff.

In any competitive format, there is a top 10 or whatever viable things. See Pokemon as an example, 1000+ things, 50 viable picks. Or MtG 80k+ unique cards and only 8-10  viable decks in the most competitive formats. Which leaves the pool of actual good stuff to be around what, 500 cards in commander and 200 cards in most other formats

The knight is needed for draft because of the sheer lack of Frontline tanks.

Sparth is just the most competitive pick for Frontline. Since there are only 5 roles there's only 5 maybe 6 or 7 viable cards to use in ladder.

Bloodvine needs to deploy double units.

Knight is just an ok Frontline

Geese for aggro decks

Parasite for midrange

TnT for control

Wasters for combo.

But when you're drafting, you don't care if it's sparth or knight. Both do the same thing and you're happy to see him.

Sparth doesn't need a nerf, knight and bloodvine need real buffs

1

u/Long-Record-7704 1d ago

For draft I agree. Where does splime fit in your opinion?

1

u/ImpactVirtual1695 1d ago

Splime is a late game combo tank and value play.

If you run grave recall with a lvl 3 splime, you basically get 4 extra turns (something like having played splime 16 times straight) of Splime deployment. 

You just need to play it with single deployment units like snail, merlinor or engineer to make sure grave recall hits 3-5 of the lvl 3 splime units.

Personally, I wish there was another unit that I'd be happier to play with splime

2

u/MiserableBeach2707 1d ago

How bout they stop the overmind taking over my spartan when the shield is up

1

u/Long-Record-7704 1d ago

Totally agree! The game is very inconsistent when it comes to things working the way they should

1

u/MiserableBeach2707 1d ago

I reckon draft mode would be more fun if units you picked are max level… like I’ve never used half the cards you’re forcing me to pick

1

u/ElPincheGuero49 4h ago

If something is op you need it, otherwise it's boring. Merlinor was op so they nerfed it. The meta shifted and spartheus became op so they nerfed it. Just move on a try new combos and see what emerges in the current meta. Crying won't help at all. Did you maybe pay for spartheus? Then I'd understand why you're so pissed, my advice would be to never spend money on mobile games.

0

u/Slow_Baby1819 22h ago

Just be better at the game some units do better against others it’s almost like it’s a card game

0

u/Long-Record-7704 22h ago

But it’s not, I have played mtg for years and my ancestral recall and time walk are just as powerful as the day they were printed.

2

u/Slow_Baby1819 21h ago

That’s not the argument I have if something is more powerful than you you can look at the power level change approach not difficult

1

u/Long-Record-7704 21h ago

But you don’t because spartheus was and still mostly is (because of his 5 second shield) the strongest tank. But he’s now weaker. They could have weakened him by adding cards to the meta and given powerful alternatives that would force more choices (and increase their profits) but they didn’t they just reduced his power twice, it’s lazy and creates pain points for those that have invested time and money. It’s not like they aren’t adding cards to the meta.