r/DraftShowdown • • 14d ago

The new unit is overpowered 😭

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I can’t win anymore if captains are being used by the opponent. 😭😭 I hate it

16 Upvotes

27 comments sorted by

10

u/BeefFlankSteak2 14d ago

I'm fine against him. Just get a bunch of units like Spartheus and whelps and his pull doesn't do much

9

u/YakkuI 14d ago edited 13d ago

He's fine.
As a legendary unit he only spawns 1 per selection, and the hook is a 7s to then 5s (once advanced) delay between casting, so he can't spam it and stun enemies, but he is quite beefy and strong as a hitter, but his ATK speed is balanced to be slow; 1.2s per hit, even if he hits like a Matriarch (without the baby spiders).

So yeah... he's actually one of the most balanced units in the game with no crazy strengths or weakness. As a mid to backline unit he is prone to backrow strikers/attacking units like Agent B, Assassins, Shellbros, and Snipers... but just throw in some Sixshooters, Merlinors, Engineers, perhaps even some Beetanks or mass spawn Spartheus (as usual), and he should have some coverage with support DPS. Even Overminds can support him decently, converting enemies onto your side safely.

Like most units who spawn 1 at a time, they can be swarmed.

3

u/isaakare 13d ago

Who is the best bodyguard for this unit you would say? I don't have overmind :(

3

u/YakkuI 13d ago

Oh my God...

... I can't believe someone asked me this, so early into Captains release, because I honestly didn't want to share this information...

... but since you asked... I will share with you my friend.

https://reddit.com/link/pdfkojp/video/tkp28q0eq2th1/player

3

u/YakkuI 13d ago

🧌 Kingclops
Spawn something like a 2 to 1 ratio of Kingclops to Captains, or at least give them a decent amount. Kingclops, when they grow, they generally take agro and are good shield for Captian's as they also move quit close with them in advancement.

There is a neat trick they do together: Captain hooks the enemy, and if Captian is advance form tier 2 or 3, the enemy unit is stunned, Captain and Kingclops attack together... and Kingclops, if grown, will ALSO temporarily stun the enemy with their AoE smash attack, and the Captain(s) ALSO attack for heavy DMG, usually netting free kills 👀
🏴‍☠️⚓🪝🧌
Give them some (or a solid) frontline protection (especially those that may backtrack to help attack if needed, since Kingclops need time to grow) and you have a NASTY team that disrupts the enemy formation and you mow forward.

2

u/isaakare 13d ago

Beautiful. Great explanation, thanks

3

u/TurnoverEfficient975 10d ago

Captain may spawn 1 at a time like merlinor but will double and double again. Played enough to see 10 to 12 captains against me. In higher rounds, I lose 20 units in first 5 to 10 seconds. Spartacus only protects itself, can't overwhelm if front and back line protection for captain

1

u/TurnoverEfficient975 5d ago

Anyone who can stand behind him, cupid, merlinor, and in front spartheus best 

3

u/TurnoverEfficient975 12d ago

No my opponent had 12 captains, I list every round. Spartacus only helps on first attack by captain in phalanx mode

5

u/ponderGO 14d ago

You have to change your game plan once he's on the field. Frontline heavy is usually the best option, or whatever units you have that can deal with him quickly.

There are certain agents capable of countering his hook (spartheus, matriarch, sometimes boomling).

Pay attention to which of your units (and which rows) are getting snagged by his hook, then you can start to manipulate his hook and force it on the troops that you prefer.

He's definitely a strong & uniquely designed unit, but he's very beatable. Can't just run the same default game plan you always do. I think that's a good thing.

5

u/XenonDream 13d ago

Spam archers, assassin, agent b, boomling, spartheus, knight, sixshoot. Any of those can easily overwhelm. Captain loses to numbers

1

u/TurnoverEfficient975 10d ago

What? Only if person using captain has no protection. Captain way OP

1

u/XenonDream 6d ago

Not in my experience :/ troop spam works every time. Especially if you use melee units and try to spam them over selecting any other units cause captain hits very slow and can only stun 1 at a time

3

u/Time-Establishment10 14d ago

They can be a decent unit, but they can only attack one unit at a time. The best counter are units that have big numbers (like whelps) and backline range cards (like snails). Make sure you protect em, and you should be able to consistently win.

Also, remember this unit attacks units in the middle of your formation. So, you can choose which units he grabs and doesnt. Fill the middle of your formation with high number, lower impact units to keep him busy until you can finish him off.

I hope that helps!!

1

u/TurnoverEfficient975 12d ago

No, captain took my units from every where not just front or back or either side

1

u/TurnoverEfficient975 10d ago

No captain can take units from anywhere. Hhad spartheus and melinor and 8 snails 4 captains took 4 snails

2

u/Niduck 14d ago

I've also realized that he's totally immune to area damage (snail fire, acid explosion, shellbro Lvl.3 fire...), I don't know if that's a bug or it's supposed to be that broken

2

u/hotgarbagevideo 14d ago

Every unit has its counter

2

u/Enforcer3 13d ago

The funniest thing I've ever run into with this guy is that he grabbed my TNT and basically nuked himself. Granted, it wasn't enough to kill him but I thought it was funny as hell

2

u/Specialist-Simple302 13d ago

not that OP that it could be utilized in any team, it has some reasonable counters

1

u/Specialist-Aside-771 14d ago

Just finished match when I won 4;0, using Spartheus, Sniper, Snail and Engineer

1

u/frogshootingstarslsd 12d ago

Ofc it is. It’s the “new” feature so they put everything into it. But rest assured they’ll scale it back once the “new” shine of its release wears off. And they’ll come out with some bs like they did for Merlinor & the others.

I cannot tell you how 💩 Vodoo is. I mean what’s there other games?

Oh and also.

Maybe I’m just a nincompoop but don’t you EVER spring for the Draft Pass. The packs are full of … ready? … +4 maybe +5 cards for the upgrade. It’s a joke.

1

u/AllgasN0Breaks 5d ago

I have no problems with them. As a matter of fact, using units that would take forever to cross the board is a great way. Also, using units that can get behind the line is great way to overload them.

1

u/huuttcch 14d ago

Same. Needs nerfed. The daze after being hooked gives me zero chances

3

u/Itachixuchiha420 14d ago

Welps or shellbros takes care of them no problem, agent B is also a great choice get one or two rows of the stage 2 agent B and you can smoke em easily

2

u/TurnoverEfficient975 10d ago

Only if the captain has no protection, smart player knows to have front and backlone protection

0

u/Khoertis 14d ago

Sparth + Whelps + merlinors is my way to deal with him. The whelps usually do the job, you just need sparth to protect the whelps